metaforce/Runtime/Character
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
..
CActorLights.cpp Revert test changes 2021-05-16 12:23:13 -07:00
CActorLights.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveAnimPlayback.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveAnimPlayback.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveBodyState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAdditiveBodyState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAllFormatsAnimSource.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAllFormatsAnimSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimCharacterSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimCharacterSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimData.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CAnimData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPOIData.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPOIData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPerSegmentData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimPlaybackParms.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSource.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSourceReader.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSourceReader.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimSysContext.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeAnimReaderContainer.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeAnimReaderContainer.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeBlend.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeBlend.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeDoubleChild.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeDoubleChild.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeLoopIn.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeLoopIn.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeNode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeNode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSequence.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSequence.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSingleChild.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeSingleChild.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTimeScale.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTimeScale.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTransition.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTransition.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTweenBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimTreeTweenBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimation.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimation.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationDatabaseGame.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationDatabaseGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAnimationSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAssetFactory.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAssetFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyController.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyController.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateCmdMgr.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateCmdMgr.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBodyStateInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBoneTracking.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBoneTracking.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBoolPOINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBoolPOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharAnimTime.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharAnimTime.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharLayoutInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharLayoutInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterFactory.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCharacterSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CEffectComponent.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEffectComponent.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFBStreamedAnimReader.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFBStreamedAnimReader.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFBStreamedCompression.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFBStreamedCompression.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGroundMovement.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CGroundMovement.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CHalfTransition.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHalfTransition.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHierarchyPoseBuilder.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHierarchyPoseBuilder.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIkChain.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIkChain.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInt32POINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CInt32POINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLayoutDescription.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
CMetaAnimBlend.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimBlend.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimFactory.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimPhaseBlend.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimPhaseBlend.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimPlay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimPlay.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimRandom.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimRandom.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimSequence.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaAnimSequence.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransFactory.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransMetaAnim.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransMetaAnim.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransPhaseTrans.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransPhaseTrans.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransSnap.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransSnap.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransTrans.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetaTransTrans.hpp Rename everything 2021-04-10 01:42:06 -07:00
CModelData.cpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CModelData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimParm.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimParmData.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimParmData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimState.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASAnimState.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASDatabase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPASParmInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPASParmInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPOINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleData.cpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleData.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleDatabase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleGenInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CParticleGenInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CParticlePOINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CParticlePOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPoseAsTransforms.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPoseAsTransforms.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPrimitive.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPrimitive.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRagDoll.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CRagDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSegId.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSegIdList.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSegIdList.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSegStatementSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSegStatementSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSequenceHelper.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSequenceHelper.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinBank.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinBank.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinRules.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CSkinRules.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSoundPOINode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSoundPOINode.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSteeringBehaviors.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CSteeringBehaviors.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CTimeScaleFunctions.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeScaleFunctions.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransition.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTransition.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionDatabase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionDatabaseGame.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionDatabaseGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTransitionManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTreeUtils.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTreeUtils.hpp Rename everything 2021-04-10 01:42:06 -07:00
CharacterCommon.cpp Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
CharacterCommon.hpp Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
IAnimReader.cpp Rename everything 2021-04-10 01:42:06 -07:00
IAnimReader.hpp Rename everything 2021-04-10 01:42:06 -07:00
IMetaAnim.cpp Rename everything 2021-04-10 01:42:06 -07:00
IMetaAnim.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
IMetaTrans.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVaryingAnimationTimeScale.hpp Rename everything 2021-04-10 01:42:06 -07:00
TSegIdMap.hpp Rename everything 2021-04-10 01:42:06 -07:00