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metaforce/Runtime/World/CScriptMazeNode.hpp
Lioncash 36d04456dd General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00

44 lines
998 B
C++

#pragma once
#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CScriptMazeNode : public CActor {
static u32 sMazeSeeds[300];
s32 xe8_;
s32 xec_;
s32 xf0_;
TUniqueId xf4_ = kInvalidUniqueId;
float xf8_ = 0.f;
TUniqueId xfc_ = kInvalidUniqueId;
zeus::CVector3f x100_;
TUniqueId x10c_ = kInvalidUniqueId;
zeus::CVector3f x110_;
TUniqueId x11c_ = kInvalidUniqueId;
zeus::CVector3f x120_;
s32 x130_ = 0;
s32 x134_ = 0;
s32 x138_ = 0;
union {
struct {
bool x13c_24_ : 1;
bool x13c_25_ : 1;
bool x13c_26_ : 1;
};
u8 dummy = 0;
};
public:
CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
void Accept(IVisitor& visitor) override;
static void LoadMazeSeeds();
};
} // namespace urde