mirror of https://github.com/AxioDL/metaforce.git
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
#ifndef __URDE_CBOORENDERER_HPP__
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#define __URDE_CBOORENDERER_HPP__
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#include "IRenderer.hpp"
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#include "CDrawable.hpp"
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#include "Shaders/CThermalColdFilter.hpp"
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namespace urde
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{
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class IObjectStore;
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class CMemorySys;
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class IFactory;
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class Buckets
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{
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public:
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float, float, const zeus::CAABox&, bool, const zeus::CPlane&,
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bool, EDrawableType, const void*);
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static void Insert(const zeus::CVector3f&, const zeus::CAABox&, EDrawableType, const void*,
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const zeus::CPlane&, unsigned short);
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static void Shutdown();
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static void Init();
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};
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class CBooRenderer : public IRenderer
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{
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IFactory& x8_factory;
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IObjectStore& xc_store;
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// CFont x10_fnt;
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u32 x18_ = 0;
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std::list<u32> x1c_;
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zeus::CFrustum x44_frustumPlanes;
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float x2f8_thermColdScale = 0.f;
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CThermalColdFilter m_thermColdFilter;
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>&, const CAreaOctTree*, int);
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>&);
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void DrawUnsortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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void DrawSortedGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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void DrawStaticGeometry(const std::vector<CLight>&, int, unsigned int, unsigned int);
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void PostRenderFogs();
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void AddParticleGen(const CElementGen&);
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void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int);
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void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting);
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void SetDrawableCallback(TDrawableCallback, const void*);
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void SetWorldViewpoint(const zeus::CTransform&);
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void SetPerspectiveFovScalar(float);
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void SetPerspective(float, float, float, float, float);
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void SetPerspective(float, float, float, float);
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void SetViewportOrtho(bool, float, float);
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void SetClippingPlanes(const zeus::CFrustum&);
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void SetViewport(int, int, int, int);
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void SetDepthReadWrite(bool, bool);
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void SetBlendMode_AdditiveAlpha();
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void SetBlendMode_AlphaBlended();
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void SetBlendMode_NoColorWrite();
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void SetBlendMode_ColorMultiply();
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void SetBlendMode_InvertDst();
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void SetBlendMode_InvertSrc();
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void SetBlendMode_Replace();
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void SetBlendMode_AdditiveDestColor();
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void SetDebugOption(EDebugOption, int);
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void BeginScene();
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void EndScene();
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void BeginPrimitive(EPrimitiveType, int);
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void BeginLines(int);
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void BeginLineStrip(int);
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void BeginTriangles(int);
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void BeginTriangleStrip(int);
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void BeginTriangleFan(int);
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void PrimVertex(const zeus::CVector3f&);
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void PrimNormal(const zeus::CVector3f&);
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void PrimColor(float, float, float, float);
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void PrimColor(const zeus::CColor&);
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void EndPrimitive();
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void SetAmbientColor(const zeus::CColor&);
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void SetStaticWorldAmbientColor(const zeus::CColor&);
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void DrawString(const char*, int, int);
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u32 GetFPS();
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void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*);
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void DrawXRayOutline(const CModel&, const float*, const float*);
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void SetWireframeFlags(int);
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void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
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void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);
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void SetThermal(bool, float, const zeus::CColor&);
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void SetThermalColdScale(float scale);
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void DoThermalBlendCold();
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void DoThermalBlendHot();
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u32 GetStaticWorldDataSize();
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};
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}
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#endif // __URDE_CBOORENDERER_HPP__
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