metaforce/Runtime/World/CGameArea.cpp

924 lines
26 KiB
C++

#include "CGameArea.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "World/CScriptAreaAttributes.hpp"
#include "CGameState.hpp"
namespace urde
{
CAreaRenderOctTree::CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf)
: x0_buf(std::move(buf))
{
athena::io::MemoryReader r(x0_buf.get() + 8, INT32_MAX);
x8_bitmapCount = r.readUint32Big();
xc_meshCount = r.readUint32Big();
x10_nodeCount = r.readUint32Big();
x14_bitmapWordCount = (xc_meshCount + 31) / 32;
x18_aabb.readBoundingBoxBig(r);
x30_bitmaps = reinterpret_cast<u32*>(x0_buf.get() + 64);
u32 wc = x14_bitmapWordCount * x8_bitmapCount;
for (u32 i=0 ; i<wc ; ++i)
x30_bitmaps[i] = hecl::SBig(x30_bitmaps[i]);
x34_indirectionTable = x30_bitmaps + wc;
x38_entries = reinterpret_cast<u8*>(x34_indirectionTable) + x10_nodeCount;
for (u32 i=0 ; i<x10_nodeCount ; ++i)
{
x34_indirectionTable[i] = hecl::SBig(x34_indirectionTable[i]);
Node* n = reinterpret_cast<Node*>(x38_entries + x34_indirectionTable[i]);
n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx);
n->x2_flags = hecl::SBig(n->x2_flags);
if (n->x2_flags)
{
u32 childCount = n->GetChildCount();
for (u32 c=0 ; c<childCount ; ++c)
n->x4_children[c] = hecl::SBig(n->x4_children[c]);
}
}
}
static const u32 ChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 };
u32 CAreaRenderOctTree::Node::GetChildCount() const
{
return ChildCounts[x2_flags];
}
zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const
{
zeus::CVector3f center = curAABB.center();
switch (x2_flags)
{
case 0:
default:
return curAABB;
case 1:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
else
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 2:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
else
return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 3:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, curAABB.max.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
case 2:
return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
case 3:
return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 4:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
else
return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 5:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 2:
return {curAABB.min.x, curAABB.min.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
case 3:
return {center.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 6:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
case 1:
return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 2:
return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
case 3:
return {curAABB.min.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 7:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, center.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
case 2:
return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
case 3:
return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 4:
return {curAABB.min.x, curAABB.min.y, center.z, center.x, center.y, curAABB.max.z};
case 5:
return {center.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
case 6:
return {curAABB.min.x, center.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
case 7:
return {center.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
}
}
void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut,
const CAreaRenderOctTree& parent,
const zeus::CAABox& curAABB,
const zeus::CAABox& testAABB) const
{
if (testAABB.intersects(curAABB))
{
if (curAABB.inside(testAABB))
{
const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount];
for (u32 c=0 ; c<parent.x14_bitmapWordCount ; ++c)
bmpOut[c] |= bmp[c];
}
else
{
u32 childCount = GetChildCount();
for (u32 c=0 ; c<childCount ; ++c)
{
zeus::CAABox childAABB = GetNodeBounds(curAABB, c);
reinterpret_cast<Node*>(parent.x38_entries[parent.x34_indirectionTable[x4_children[c]]])->
RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB);
}
}
}
}
void CAreaRenderOctTree::FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const
{
out.resize(x14_bitmapWordCount);
reinterpret_cast<Node*>(x38_entries[x34_indirectionTable[0]])->
RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB);
}
void CGameArea::CAreaFog::SetCurrent() const
{
g_Renderer->SetWorldFog(x0_fogMode, x4_rangeCur[0], x4_rangeCur[1], x1c_colorCur);
}
void CGameArea::CAreaFog::Update(float dt)
{
if (x0_fogMode == ERglFogMode::None)
return;
if (x1c_colorCur == x28_colorTarget && x4_rangeCur == xc_rangeTarget)
return;
float colorDelta = x34_colorDelta * dt;
zeus::CVector2f rangeDelta = x14_rangeDelta * dt;
for (u32 i=0 ; i<3 ; ++i)
{
float delta = x28_colorTarget[i] - x1c_colorCur[i];
if (std::fabs(delta) <= colorDelta)
{
x1c_colorCur[i] = x28_colorTarget[i];
}
else
{
if (delta < 0.f)
x1c_colorCur[i] -= colorDelta;
else
x1c_colorCur[i] += colorDelta;
}
}
for (u32 i=0 ; i<2 ; ++i)
{
float delta = xc_rangeTarget[i] - x4_rangeCur[i];
if (std::fabs(delta) <= rangeDelta[i])
{
x4_rangeCur[i] = xc_rangeTarget[i];
}
else
{
if (delta < 0.f)
x4_rangeCur[i] -= rangeDelta[i];
else
x4_rangeCur[i] += rangeDelta[i];
}
}
}
void CGameArea::CAreaFog::RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color)
{
x14_rangeDelta = {rangeDelta, rangeDelta * 2.f};
xc_rangeTarget = {4096.f, 4096.f};
x34_colorDelta = colorDelta;
x28_colorTarget = color;
}
void CGameArea::CAreaFog::FadeFog(ERglFogMode mode,
const zeus::CColor& color, const zeus::CVector2f& vec1,
float speed, const zeus::CVector2f& vec2)
{
if (x0_fogMode == ERglFogMode::None)
{
x1c_colorCur = color;
x28_colorTarget = color;
x4_rangeCur = {vec1[1], vec1[1]};
xc_rangeTarget = vec1;
}
else
{
x28_colorTarget = color;
xc_rangeTarget = vec1;
}
x0_fogMode = mode;
x34_colorDelta = speed;
x14_rangeDelta = vec2;
}
void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range)
{
x0_fogMode = mode;
x1c_colorCur = color;
x28_colorTarget = color;
x4_rangeCur = range;
xc_rangeTarget = range;
}
bool CGameArea::CAreaFog::IsFogDisabled() const
{
return x0_fogMode == ERglFogMode::None;
}
void CGameArea::CAreaFog::DisableFog()
{
x0_fogMode = ERglFogMode::None;
}
static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
{
std::vector<SObjectTag> ret;
u32 count = in.readUint32Big();
ret.reserve(count);
for (u32 i=0 ; i<count ; ++i)
{
ret.emplace_back();
ret.back().readMLVL(in);
}
return ret;
}
CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion)
{
x8_nameSTRG = in.readUint32Big();
x14_transform.read34RowMajor(in);
zeus::CAABox aabb;
aabb.readBoundingBoxBig(in);
xc_mrea = in.readUint32Big();
if (mlvlVersion > 15)
x10_areaId = in.readUint32Big();
u32 attachAreaCount = in.readUint32Big();
x44_attachedAreaIndices.reserve(attachAreaCount);
for (u32 i=0 ; i<attachAreaCount ; ++i)
x44_attachedAreaIndices.push_back(in.readUint16Big());
::urde::ReadDependencyList(in);
::urde::ReadDependencyList(in);
if (mlvlVersion > 13)
{
u32 depCount = in.readUint32Big();
for (u32 i=0 ; i<depCount ; ++i)
in.readUint32Big();
}
u32 dockCount = in.readUint32Big();
x54_docks.reserve(dockCount);
for (u32 i=0 ; i<dockCount ; ++i)
x54_docks.emplace_back(in, x14_transform);
}
bool CDummyGameArea::IGetScriptingMemoryAlways() const
{
return false;
}
TAreaId CDummyGameArea::IGetAreaId() const
{
return x10_areaId;
}
ResId CDummyGameArea::IGetAreaAssetId() const
{
return xc_mrea;
}
bool CDummyGameArea::IIsActive() const
{
return true;
}
TAreaId CDummyGameArea::IGetAttachedAreaId(int idx) const
{
return x44_attachedAreaIndices[idx];
}
u32 CDummyGameArea::IGetNumAttachedAreas() const
{
return x44_attachedAreaIndices.size();
}
ResId CDummyGameArea::IGetStringTableAssetId() const
{
return x8_nameSTRG;
}
const zeus::CTransform& CDummyGameArea::IGetTM() const
{
return x14_transform;
}
CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
: x4_selfIdx(idx), xf0_25_active(true)
{
x8_nameSTRG = in.readUint32Big();
xc_transform.read34RowMajor(in);
x3c_invTransform = xc_transform.inverse();
x6c_aabb.readBoundingBoxBig(in);
x84_mrea = in.readUint32Big();
if (mlvlVersion > 15)
x88_areaId = in.readUint32Big();
else
x88_areaId = -1;
u32 attachedCount = in.readUint32Big();
x8c_attachedAreaIndices.reserve(attachedCount);
for (u32 i=0 ; i<attachedCount ; ++i)
x8c_attachedAreaIndices.push_back(in.readUint16Big());
x9c_deps1 = ::urde::ReadDependencyList(in);
xac_deps2 = ::urde::ReadDependencyList(in);
zeus::CAABox aabb = x6c_aabb.getTransformedAABox(xc_transform);
x6c_aabb = aabb;
if (mlvlVersion > 13)
{
u32 depCount = in.readUint32Big();
xbc_layerDepOffsets.reserve(depCount);
for (u32 i=0 ; i<depCount ; ++i)
xbc_layerDepOffsets.push_back(in.readUint32Big());
}
u32 dockCount = in.readUint32Big();
xcc_docks.reserve(dockCount);
for (u32 i=0 ; i<dockCount ; ++i)
xcc_docks.emplace_back(in, xc_transform);
ClearTokenList();
for (CToken& tok : xdc_tokens)
xec_totalResourcesSize += g_ResFactory->ResourceSize(*tok.GetObjectTag());
xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea});
}
bool CGameArea::IGetScriptingMemoryAlways() const
{
return false;
}
TAreaId CGameArea::IGetAreaId() const
{
return 0;
}
ResId CGameArea::IGetAreaAssetId() const
{
return 0;
}
bool CGameArea::IIsActive() const
{
return false;
}
TAreaId CGameArea::IGetAttachedAreaId(int idx) const
{
return x8c_attachedAreaIndices[idx];
}
u32 CGameArea::IGetNumAttachedAreas() const
{
return x8c_attachedAreaIndices.size();
}
ResId CGameArea::IGetStringTableAssetId() const
{
return x8_nameSTRG;
}
const zeus::CTransform& CGameArea::IGetTM() const
{
return xc_transform;
}
void CGameArea::SetXRaySpeedAndTarget(float f1, float f2)
{
x12c_postConstructed->x112c_xraySpeed = f1;
x12c_postConstructed->x1130_xrayTarget = f2;
}
void CGameArea::SetThermalSpeedAndTarget(float speed, float target)
{
x12c_postConstructed->x1120_thermalSpeed = speed;
x12c_postConstructed->x1124_thermalTarget = target;
}
bool CGameArea::DoesAreaNeedEnvFx() const
{
return false;
}
bool CGameArea::DoesAreaNeedSkyNow() const
{
return false;
}
void CGameArea::UpdateFog(float dt)
{
}
bool CGameArea::OtherAreaOcclusionChanged()
{
return false;
}
void CGameArea::PingOcclusionState()
{
}
void CGameArea::PreRender()
{
}
void CGameArea::UpdateThermalVisor(float dt)
{
if (x12c_postConstructed->x1120_thermalSpeed == 0.f)
return;
float influence = x12c_postConstructed->x111c_thermalCurrent;
float delta = x12c_postConstructed->x1120_thermalSpeed * dt;
if (std::fabs(x12c_postConstructed->x1124_thermalTarget -
x12c_postConstructed->x111c_thermalCurrent) < delta)
{
influence = x12c_postConstructed->x1124_thermalTarget;
x12c_postConstructed->x1120_thermalSpeed = 0.f;
}
else if (x12c_postConstructed->x1124_thermalTarget < influence)
influence -= delta;
else
influence += delta;
x12c_postConstructed->x111c_thermalCurrent = influence;
}
void CGameArea::AliveUpdate(float dt)
{
if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
x12c_postConstructed->x10e4_ += dt;
else
x12c_postConstructed->x10e4_ = 0.f;
UpdateFog(dt);
UpdateThermalVisor(dt);
}
void CGameArea::SetOcclusionState(EOcclusionState state)
{
if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
return;
if (state == EOcclusionState::NotOccluded)
{
ReloadAllUnloadedTextures();
AddStaticGeometry();
}
else
{
x12c_postConstructed->x1108_26_ = true;
x12c_postConstructed->x1108_27_ = false;
RemoveStaticGeometry();
}
}
void CGameArea::RemoveStaticGeometry()
{
if (!xf0_24_postConstructed || !x12c_postConstructed ||
x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
return;
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::NotOccluded;
g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
}
void CGameArea::AddStaticGeometry()
{
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded)
{
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
if (!x12c_postConstructed->x1108_25_)
FillInStaticGeometry();
g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
x12c_postConstructed->xc_octTree ?
&*x12c_postConstructed->xc_octTree : nullptr,
x4_selfIdx);
}
}
EChain CGameArea::SetChain(CGameArea* next, EChain setChain)
{
if (x138_curChain == setChain)
return x138_curChain;
if (x134_prev)
x134_prev->x130_next = x130_next;
if (x130_next)
x130_next->x134_prev = x134_prev;
x134_prev = nullptr;
x130_next = next;
if (next)
next->x134_prev = this;
EChain ret = x138_curChain;
x138_curChain = setChain;
return ret;
}
bool CGameArea::StartStreamingMainArea()
{
if (xf0_24_postConstructed)
return false;
switch (xf4_phase)
{
case Phase::LoadHeader:
{
x110_mreaSecBufs.reserve(3);
AllocNewAreaData(0, 96);
x12c_postConstructed.reset(new CPostConstructed());
xf4_phase = Phase::LoadSecSizes;
break;
}
case Phase::LoadSecSizes:
{
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
MREAHeader header = VerifyHeader();
AllocNewAreaData(x110_mreaSecBufs[0].second, ROUND_UP_32(header.secCount * 4));
xf4_phase = Phase::ReserveSections;
break;
}
case Phase::ReserveSections:
{
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
x110_mreaSecBufs.reserve(GetNumPartSizes() + 2);
x124_secCount = 0;
x128_mreaDataOffset = x110_mreaSecBufs[0].second + x110_mreaSecBufs[1].second;
xf4_phase = Phase::LoadDataSections;
break;
}
case Phase::LoadDataSections:
{
CullDeadAreaRequests();
u32 totalSz = 0;
u32 secCount = GetNumPartSizes();
for (u32 i=2 ; i<secCount ; ++i)
totalSz += hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
AllocNewAreaData(x128_mreaDataOffset, totalSz);
m_resolvedBufs.reserve(secCount);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[0].first.get(), x110_mreaSecBufs[0].second);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second);
u32 curOff = 0;
for (u32 i=2 ; i<secCount ; ++i)
{
u32 size = hecl::SBig(reinterpret_cast<u32*>(x110_mreaSecBufs[1].first.get())[i]);
m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size);
curOff += size;
}
xf4_phase = Phase::WaitForFinish;
break;
}
case Phase::WaitForFinish:
{
CullDeadAreaRequests();
if (xf8_loadTransactions.size())
break;
return false;
}
default: break;
}
return true;
}
void CGameArea::ReloadAllUnloadedTextures()
{
}
void CGameArea::PrepTokens()
{
}
u32 CGameArea::GetNumPartSizes() const
{
return hecl::SBig(*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get() + 60));
}
void CGameArea::AllocNewAreaData(int offset, int size)
{
x110_mreaSecBufs.emplace_back(std::unique_ptr<u8[]>(new u8[size]), size);
xf8_loadTransactions.push_back(
static_cast<ProjectResourceFactoryBase*>(g_ResFactory)->
LoadResourcePartAsync(SObjectTag{FOURCC('MREA'), x84_mrea}, size, offset,
x110_mreaSecBufs.back().first));
}
bool CGameArea::Invalidate(CStateManager& mgr)
{
return false;
}
void CGameArea::CullDeadAreaRequests()
{
for (auto it = xf8_loadTransactions.begin() ; it != xf8_loadTransactions.end() ;)
{
if ((*it)->m_complete)
{
it = xf8_loadTransactions.erase(it);
continue;
}
++it;
}
}
void CGameArea::StartStreamIn(CStateManager& mgr)
{
}
bool CGameArea::Validate(CStateManager& mgr)
{
return false;
}
void CGameArea::PostConstructArea()
{
MREAHeader header = VerifyHeader();
auto secIt = x110_mreaSecBufs.begin() + 2;
/* Models */
if (header.modelCount)
{
for (u32 i=0 ; i<header.modelCount ; ++i)
{
u32 surfCount = hecl::SBig(*reinterpret_cast<u32*>((secIt+6)->first.get()));
secIt += 7 + surfCount;
}
}
/* Render octree */
if (header.version == 15 && header.arotSecIdx != -1)
{
x12c_postConstructed->xc_octTree.emplace(std::move(secIt->first));
++secIt;
}
/* Scriptable layer section */
x12c_postConstructed->x10c8_sclyBuf = std::move(secIt->first);
x12c_postConstructed->x10d0_sclySize = secIt->second;
++secIt;
/* Collision section */
std::unique_ptr<CAreaOctTree> collision = CAreaOctTree::MakeFromMemory(secIt->first.get(), secIt->second);
if (collision)
{
x12c_postConstructed->x0_collision = std::move(collision);
x12c_postConstructed->x8_collisionSize = secIt->second;
}
++secIt;
/* Unknown section */
++secIt;
/* Lights section */
if (header.version > 6)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
u32 magic = r.readUint32Big();
if (magic == 0xBABEDEAD)
{
u32 aCount = r.readUint32Big();
x12c_postConstructed->x60_lightsA.reserve(aCount);
x12c_postConstructed->x70_gfxLightsA.reserve(aCount);
for (u32 i=0 ; i<aCount ; ++i)
{
x12c_postConstructed->x60_lightsA.emplace_back(r);
x12c_postConstructed->x70_gfxLightsA.push_back(
x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight());
}
u32 bCount = r.readUint32Big();
x12c_postConstructed->x80_lightsB.reserve(bCount);
x12c_postConstructed->x90_gfxLightsB.reserve(bCount);
for (u32 i=0 ; i<bCount ; ++i)
{
x12c_postConstructed->x80_lightsB.emplace_back(r);
x12c_postConstructed->x90_gfxLightsB.push_back(
x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight());
}
}
++secIt;
}
/* PVS section */
if (header.version > 7)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
u32 magic = r.readUint32Big();
if (magic == 'VISI')
{
x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big();
if (x12c_postConstructed->x10a8_pvsVersion == 2)
{
x12c_postConstructed->x1108_29_ = r.readBool();
x12c_postConstructed->x1108_30_ = r.readBool();
x12c_postConstructed->xa0_pvs.reset(new CPVSAreaSet::CPVSAreaHolder(r));
}
}
++secIt;
}
/* Pathfinding section */
if (header.version > 9)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
ResId pathId = r.readUint32Big();
x12c_postConstructed->x10ac_path = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId});
++secIt;
}
x12c_postConstructed->x10c0_areaObjs.reset(new CObjectList(EGameObjectList::Invalid));
x12c_postConstructed->x10c0_areaObjs->m_areaIdx = x4_selfIdx;
x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog());
xf0_24_postConstructed = true;
/* Resolve layer pointers */
if (x12c_postConstructed->x10c8_sclyBuf)
{
athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf.get(), x12c_postConstructed->x10d0_sclySize);
u32 magic = r.readUint32Big();
if (magic == 'SCLY')
{
r.readUint32Big();
u32 layerCount = r.readUint32Big();
x12c_postConstructed->x110c_layerPtrs.resize(layerCount);
for (u32 l=0 ; l<layerCount ; ++l)
x12c_postConstructed->x110c_layerPtrs[l].second = r.readUint32Big();
u8* ptr = x12c_postConstructed->x10c8_sclyBuf.get() + r.position();
for (u32 l=0 ; l<layerCount ; ++l)
{
x12c_postConstructed->x110c_layerPtrs[l].first = ptr;
ptr += x12c_postConstructed->x110c_layerPtrs[l].second;
}
}
}
}
void CGameArea::FillInStaticGeometry()
{
x12c_postConstructed->x4c_insts.clear();
}
void CGameArea::VerifyTokenList(CStateManager& stateMgr)
{
if (xdc_tokens.empty())
return;
ClearTokenList();
if (xac_deps2.empty())
return;
u32 lastOff = 0;
int lidx = 0;
for (u32 off : xbc_layerDepOffsets)
{
if (stateMgr.LayerState()->IsLayerActive(x4_selfIdx, lidx))
{
auto it = xac_deps2.begin() + lastOff;
auto end = xac_deps2.begin() + off;
for (; it != end ; ++it)
{
xdc_tokens.push_back(g_SimplePool->GetObj(*it));
xdc_tokens.back().Lock();
}
}
lastOff = off;
++lidx;
}
}
void CGameArea::ClearTokenList()
{
if (xdc_tokens.empty())
xdc_tokens.reserve(xac_deps2.size());
else
xdc_tokens.clear();
xf0_26_tokensReady = 0;
}
u32 CGameArea::GetPreConstructedSize() const
{
return 0;
}
CGameArea::MREAHeader CGameArea::VerifyHeader() const
{
if (x110_mreaSecBufs.empty())
return {};
if (*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF))
return {};
MREAHeader header;
athena::io::MemoryReader r(x110_mreaSecBufs[0].first.get() + 4, INT32_MAX);
u32 version = r.readUint32Big();
header.version = (version >= 12 && version <= 15) ? version : 0;
if (!header.version)
return {};
header.xf.read34RowMajor(r);
header.modelCount = r.readUint32Big();
header.secCount = r.readUint32Big();
header.geomSecIdx = r.readUint32Big();
header.sclySecIdx = r.readUint32Big();
header.collisionSecIdx = r.readUint32Big();
header.unkSecIdx = r.readUint32Big();
header.lightSecIdx = r.readUint32Big();
header.visiSecIdx = r.readUint32Big();
header.pathSecIdx = r.readUint32Big();
header.arotSecIdx = r.readUint32Big();
header.secSizes.reserve(header.secCount);
for (u32 i=0 ; i<header.secCount ; ++i)
header.secSizes.push_back(r.readUint32Big());
return header;
}
void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes)
{
x12c_postConstructed->x10d8_areaAttributes = areaAttributes;
if (areaAttributes == nullptr)
return;
x12c_postConstructed->x111c_thermalCurrent = areaAttributes->GetThermalHeat();
x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel();
}
}