mirror of https://github.com/AxioDL/metaforce.git
322 lines
10 KiB
C++
322 lines
10 KiB
C++
#include "input.hpp"
|
|
#include <SDL_haptic.h>
|
|
|
|
#include <absl/container/btree_map.h>
|
|
#include <absl/container/flat_hash_map.h>
|
|
#include <absl/strings/str_split.h>
|
|
|
|
namespace aurora::input {
|
|
static logvisor::Module Log("aurora::input");
|
|
|
|
struct GameController {
|
|
SDL_GameController* m_controller = nullptr;
|
|
bool m_isGameCube = false;
|
|
Sint32 m_index = -1;
|
|
bool m_hasRumble = false;
|
|
};
|
|
absl::flat_hash_map<Uint32, GameController> g_GameControllers;
|
|
|
|
static std::optional<std::string> remap_controller_layout(std::string_view mapping) {
|
|
std::string newMapping;
|
|
newMapping.reserve(mapping.size());
|
|
absl::btree_map<std::string_view, std::string_view> entries;
|
|
for (size_t idx = 0; const auto value : absl::StrSplit(mapping, ',')) {
|
|
if (idx < 2) {
|
|
if (idx > 0) {
|
|
newMapping.push_back(',');
|
|
}
|
|
newMapping.append(value);
|
|
} else {
|
|
const auto split = absl::StrSplit(value, absl::MaxSplits(':', 2));
|
|
auto iter = split.begin();
|
|
entries.emplace(*iter++, *iter);
|
|
}
|
|
idx++;
|
|
}
|
|
if (entries.contains("rightshoulder"sv) && !entries.contains("leftshoulder"sv)) {
|
|
Log.report(logvisor::Info, FMT_STRING("Remapping GameCube controller layout"));
|
|
entries.insert_or_assign("back"sv, entries["rightshoulder"sv]);
|
|
// TODO trigger buttons may differ per platform
|
|
entries.insert_or_assign("leftshoulder"sv, "b11"sv);
|
|
entries.insert_or_assign("rightshoulder"sv, "b10"sv);
|
|
} else if (entries.contains("leftshoulder"sv) && entries.contains("rightshoulder"sv) && entries.contains("back"sv)) {
|
|
Log.report(logvisor::Info, FMT_STRING("Controller has standard layout"));
|
|
auto a = entries["a"sv];
|
|
entries.insert_or_assign("a"sv, entries["b"sv]);
|
|
entries.insert_or_assign("b"sv, a);
|
|
auto x = entries["x"sv];
|
|
entries.insert_or_assign("x"sv, entries["y"sv]);
|
|
entries.insert_or_assign("y"sv, x);
|
|
} else {
|
|
Log.report(logvisor::Error, FMT_STRING("Controller has unsupported layout: {}"), mapping);
|
|
return {};
|
|
}
|
|
for (const auto [k, v] : entries) {
|
|
newMapping.push_back(',');
|
|
newMapping.append(k);
|
|
newMapping.push_back(':');
|
|
newMapping.append(v);
|
|
}
|
|
return newMapping;
|
|
}
|
|
|
|
Sint32 add_controller(Sint32 which) noexcept {
|
|
auto* ctrl = SDL_GameControllerOpen(which);
|
|
if (ctrl != nullptr) {
|
|
{
|
|
char* mapping = SDL_GameControllerMapping(ctrl);
|
|
if (mapping != nullptr) {
|
|
auto newMapping = remap_controller_layout(mapping);
|
|
SDL_free(mapping);
|
|
if (newMapping) {
|
|
if (SDL_GameControllerAddMapping(newMapping->c_str()) == -1) {
|
|
Log.report(logvisor::Error, FMT_STRING("Failed to update controller mapping: {}"), SDL_GetError());
|
|
}
|
|
}
|
|
} else {
|
|
Log.report(logvisor::Error, FMT_STRING("Failed to retrieve mapping for controller"));
|
|
}
|
|
}
|
|
GameController controller;
|
|
controller.m_controller = ctrl;
|
|
controller.m_index = which;
|
|
controller.m_isGameCube =
|
|
SDL_GameControllerGetVendor(ctrl) == 0x057E && SDL_GameControllerGetProduct(ctrl) == 0x0337;
|
|
controller.m_hasRumble = (SDL_GameControllerHasRumble(ctrl) != 0u);
|
|
Sint32 instance = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl));
|
|
g_GameControllers[instance] = controller;
|
|
return instance;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void remove_controller(Uint32 instance) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
SDL_GameControllerClose(g_GameControllers[instance].m_controller);
|
|
g_GameControllers.erase(instance);
|
|
}
|
|
}
|
|
|
|
bool is_gamecube(Uint32 instance) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
return g_GameControllers[instance].m_isGameCube;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int32_t player_index(Uint32 instance) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
return SDL_GameControllerGetPlayerIndex(g_GameControllers[instance].m_controller);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void set_player_index(Uint32 instance, Sint32 index) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
SDL_GameControllerSetPlayerIndex(g_GameControllers[instance].m_controller, index);
|
|
}
|
|
}
|
|
|
|
std::string controller_name(Uint32 instance) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
const auto* name = SDL_GameControllerName(g_GameControllers[instance].m_controller);
|
|
if (name != nullptr) {
|
|
return {name};
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
bool controller_has_rumble(Uint32 instance) noexcept {
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
return g_GameControllers[instance].m_hasRumble;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
|
uint16_t duration_ms) noexcept {
|
|
|
|
if (g_GameControllers.find(instance) != g_GameControllers.end()) {
|
|
SDL_GameControllerRumble(g_GameControllers[instance].m_controller, low_freq_intensity, high_freq_intensity,
|
|
duration_ms);
|
|
}
|
|
}
|
|
ControllerButton translate_controller_button(SDL_GameControllerButton btn) noexcept {
|
|
switch (btn) {
|
|
case SDL_CONTROLLER_BUTTON_A:
|
|
return ControllerButton::A;
|
|
case SDL_CONTROLLER_BUTTON_B:
|
|
return ControllerButton::B;
|
|
case SDL_CONTROLLER_BUTTON_X:
|
|
return ControllerButton::X;
|
|
case SDL_CONTROLLER_BUTTON_Y:
|
|
return ControllerButton::Y;
|
|
case SDL_CONTROLLER_BUTTON_BACK:
|
|
return ControllerButton::Back;
|
|
case SDL_CONTROLLER_BUTTON_GUIDE:
|
|
return ControllerButton::Guide;
|
|
case SDL_CONTROLLER_BUTTON_START:
|
|
return ControllerButton::Start;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
|
|
return ControllerButton::LeftStick;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
|
return ControllerButton::RightStick;
|
|
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
|
return ControllerButton::LeftShoulder;
|
|
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
|
|
return ControllerButton::RightShoulder;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
|
return ControllerButton::DPadUp;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
|
return ControllerButton::DPadDown;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
|
return ControllerButton::DPadRight;
|
|
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
|
return ControllerButton::DPadLeft;
|
|
default:
|
|
return ControllerButton::Other;
|
|
}
|
|
}
|
|
|
|
ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) noexcept {
|
|
switch (axis) {
|
|
case SDL_CONTROLLER_AXIS_LEFTX:
|
|
return ControllerAxis::LeftX;
|
|
case SDL_CONTROLLER_AXIS_LEFTY:
|
|
return ControllerAxis::LeftY;
|
|
case SDL_CONTROLLER_AXIS_RIGHTX:
|
|
return ControllerAxis::RightX;
|
|
case SDL_CONTROLLER_AXIS_RIGHTY:
|
|
return ControllerAxis::RightY;
|
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
|
return ControllerAxis::TriggerLeft;
|
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
|
return ControllerAxis::TriggerRight;
|
|
default:
|
|
return ControllerAxis::MAX;
|
|
}
|
|
}
|
|
|
|
char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) noexcept {
|
|
specialSym = SpecialKey::None;
|
|
modifierSym = ModifierKey::None;
|
|
if (sym.sym >= SDLK_F1 && sym.sym <= SDLK_F12) {
|
|
specialSym = SpecialKey(int(SpecialKey::F1) + sym.sym - SDLK_F1);
|
|
} else if (sym.sym == SDLK_ESCAPE) {
|
|
specialSym = SpecialKey::Esc;
|
|
} else if (sym.sym == SDLK_RETURN) {
|
|
specialSym = SpecialKey::Enter;
|
|
} else if (sym.sym == SDLK_KP_ENTER) {
|
|
specialSym = SpecialKey::KpEnter;
|
|
} else if (sym.sym == SDLK_BACKSPACE) {
|
|
specialSym = SpecialKey::Backspace;
|
|
} else if (sym.sym == SDLK_INSERT) {
|
|
specialSym = SpecialKey::Insert;
|
|
} else if (sym.sym == SDLK_DELETE) {
|
|
specialSym = SpecialKey::Delete;
|
|
} else if (sym.sym == SDLK_HOME) {
|
|
specialSym = SpecialKey::Home;
|
|
} else if (sym.sym == SDLK_END) {
|
|
specialSym = SpecialKey::End;
|
|
} else if (sym.sym == SDLK_PAGEUP) {
|
|
specialSym = SpecialKey::PgUp;
|
|
} else if (sym.sym == SDLK_PAGEDOWN) {
|
|
specialSym = SpecialKey::PgDown;
|
|
} else if (sym.sym == SDLK_LEFT) {
|
|
specialSym = SpecialKey::Left;
|
|
} else if (sym.sym == SDLK_RIGHT) {
|
|
specialSym = SpecialKey::Right;
|
|
} else if (sym.sym == SDLK_UP) {
|
|
specialSym = SpecialKey::Up;
|
|
} else if (sym.sym == SDLK_DOWN) {
|
|
specialSym = SpecialKey::Down;
|
|
} else if (sym.sym == SDLK_TAB) {
|
|
specialSym = SpecialKey::Tab;
|
|
} else if (sym.sym == SDLK_LSHIFT) {
|
|
modifierSym = ModifierKey::LeftShift;
|
|
} else if (sym.sym == SDLK_RSHIFT) {
|
|
modifierSym = ModifierKey::RightShift;
|
|
} else if (sym.sym == SDLK_LCTRL) {
|
|
modifierSym = ModifierKey::LeftControl;
|
|
} else if (sym.sym == SDLK_RCTRL) {
|
|
modifierSym = ModifierKey::RightControl;
|
|
} else if (sym.sym == SDLK_LALT) {
|
|
modifierSym = ModifierKey::LeftAlt;
|
|
} else if (sym.sym == SDLK_RALT) {
|
|
modifierSym = ModifierKey::RightAlt;
|
|
} else if (sym.sym >= ' ' && sym.sym <= 'z') {
|
|
return static_cast<char>(sym.sym);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ModifierKey translate_modifiers(Uint16 mods) noexcept {
|
|
ModifierKey ret = ModifierKey::None;
|
|
if ((mods & SDLK_LSHIFT) != 0) {
|
|
ret |= ModifierKey::LeftShift;
|
|
}
|
|
if ((mods & SDLK_RSHIFT) != 0) {
|
|
ret |= ModifierKey::RightShift;
|
|
}
|
|
if ((mods & SDLK_LCTRL) != 0) {
|
|
ret |= ModifierKey::LeftControl;
|
|
}
|
|
if ((mods & SDLK_RCTRL) != 0) {
|
|
ret |= ModifierKey::RightControl;
|
|
}
|
|
if ((mods & SDLK_LALT) != 0) {
|
|
ret |= ModifierKey::LeftAlt;
|
|
}
|
|
if ((mods & SDLK_RALT) != 0) {
|
|
ret |= ModifierKey::RightAlt;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
MouseButton translate_mouse_button(Uint8 button) noexcept {
|
|
if (button == 1) {
|
|
return MouseButton::Primary;
|
|
}
|
|
if (button == 2) {
|
|
return MouseButton::Middle;
|
|
}
|
|
if (button == 3) {
|
|
return MouseButton::Secondary;
|
|
}
|
|
if (button == 4) {
|
|
return MouseButton::Aux1;
|
|
}
|
|
if (button == 5) {
|
|
return MouseButton::Aux2;
|
|
}
|
|
|
|
return MouseButton::None;
|
|
}
|
|
|
|
MouseButton translate_mouse_button_state(Uint8 state) noexcept {
|
|
auto ret = MouseButton::None;
|
|
if ((state & 0x01) != 0) {
|
|
ret |= MouseButton::Primary;
|
|
}
|
|
if ((state & 0x02) != 0) {
|
|
ret |= MouseButton::Middle;
|
|
}
|
|
if ((state & 0x04) != 0) {
|
|
ret |= MouseButton::Secondary;
|
|
}
|
|
if ((state & 0x08) != 0) {
|
|
ret |= MouseButton::Aux1;
|
|
}
|
|
if ((state & 0x10) != 0) {
|
|
ret |= MouseButton::Aux2;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
} // namespace aurora::input
|