mirror of https://github.com/AxioDL/metaforce.git
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#pragma once
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#include "CCollisionPrimitive.hpp"
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namespace urde {
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namespace Collide {
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bool AABox_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
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bool AABox_AABox_Bool(const CInternalCollisionStructure&);
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} // namespace Collide
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class CCollidableAABox : public CCollisionPrimitive {
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static const Type sType;
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static u32 sTableIndex;
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zeus::CAABox x10_aabox;
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public:
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CCollidableAABox();
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CCollidableAABox(const zeus::CAABox&, const CMaterialList&);
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zeus::CAABox Transform(const zeus::CTransform&) const;
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u32 GetTableIndex() const override;
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zeus::CAABox CalculateAABox(const zeus::CTransform&) const override;
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zeus::CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
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const zeus::CAABox& GetBox() const { return x10_aabox; }
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zeus::CAABox& Box() { return x10_aabox; }
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static const CCollisionPrimitive::Type& GetType();
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static void SetStaticTableIndex(u32 index);
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static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
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static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
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};
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} // namespace urde
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