metaforce/specter/include/Specter/Toolbar.hpp

108 lines
3.3 KiB
C++

#ifndef SPECTER_TOOLBAR_HPP
#define SPECTER_TOOLBAR_HPP
#include "Specter/View.hpp"
namespace Specter
{
class Toolbar : public View
{
public:
class Resources
{
friend class ViewResources;
friend class Toolbar;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
};
enum class Position
{
Bottom,
Top
};
private:
Position m_tbPos;
std::unique_ptr<View> m_contentView;
ViewBlock m_tbBlock;
boo::IGraphicsBufferD* m_tbBlockBuf;
struct ToolbarVert
{
Zeus::CVector3f m_pos;
Zeus::CVector2f m_uv;
} m_tbVerts[10];
int m_gauge = 25;
void setHorizontalVerts(int width)
{
m_tbVerts[0].m_pos.assign(0, 1 + m_gauge, 0);
m_tbVerts[0].m_uv.assign(0, 0);
m_tbVerts[1].m_pos.assign(0, -1 + m_gauge, 0);
m_tbVerts[1].m_uv.assign(0.5, 0);
m_tbVerts[2].m_pos.assign(width, 1 + m_gauge, 0);
m_tbVerts[2].m_uv.assign(0, 0);
m_tbVerts[3].m_pos.assign(width, -1 + m_gauge, 0);
m_tbVerts[3].m_uv.assign(0.5, 0);
m_tbVerts[4].m_pos.assign(width, -1 + m_gauge, 0);
m_tbVerts[4].m_uv.assign(0.5, 0);
m_tbVerts[5].m_pos.assign(0, 1, 0);
m_tbVerts[5].m_uv.assign(0.5, 0);
m_tbVerts[6].m_pos.assign(0, 1, 0);
m_tbVerts[6].m_uv.assign(0.5, 0);
m_tbVerts[7].m_pos.assign(0, -1, 0);
m_tbVerts[7].m_uv.assign(1, 0);
m_tbVerts[8].m_pos.assign(width, 1, 0);
m_tbVerts[8].m_uv.assign(0.5, 0);
m_tbVerts[9].m_pos.assign(width, -1, 0);
m_tbVerts[9].m_uv.assign(1, 0);
}
void setVerticalVerts(int height)
{
m_tbVerts[0].m_pos.assign(-1, height, 0);
m_tbVerts[0].m_uv.assign(0, 0);
m_tbVerts[1].m_pos.assign(-1, 0, 0);
m_tbVerts[1].m_uv.assign(0, 0);
m_tbVerts[2].m_pos.assign(1, height, 0);
m_tbVerts[2].m_uv.assign(0.5, 0);
m_tbVerts[3].m_pos.assign(1, 0, 0);
m_tbVerts[3].m_uv.assign(0.5, 0);
m_tbVerts[4].m_pos.assign(1, 0, 0);
m_tbVerts[4].m_uv.assign(0.5, 0);
m_tbVerts[5].m_pos.assign(-1 + m_gauge, height, 0);
m_tbVerts[5].m_uv.assign(0.5, 0);
m_tbVerts[6].m_pos.assign(-1 + m_gauge, height, 0);
m_tbVerts[6].m_uv.assign(0.5, 0);
m_tbVerts[7].m_pos.assign(-1 + m_gauge, 0, 0);
m_tbVerts[7].m_uv.assign(0.5, 0);
m_tbVerts[8].m_pos.assign(1 + m_gauge, height, 0);
m_tbVerts[8].m_uv.assign(1, 0);
m_tbVerts[9].m_pos.assign(1 + m_gauge, 0, 0);
m_tbVerts[9].m_uv.assign(1, 0);
}
boo::IGraphicsBufferD* m_tbVertsBuf;
boo::IVertexFormat* m_tbVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_tbShaderBinding;
bool m_splitValid = false;
public:
Toolbar(ViewResources& res, View& parentView, Position toolbarPos);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void resetResources(ViewResources& res);
void draw(boo::IGraphicsCommandQueue* gfxQ);
int gauge() const {return m_gauge;}
};
}
#endif // SPECTER_TOOLBAR_HPP