mirror of https://github.com/AxioDL/metaforce.git
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
#include <LogVisor/LogVisor.hpp>
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#include "Specter/Toolbar.hpp"
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#include "Specter/ViewResources.hpp"
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#define TOOLBAR_GAUGE 28
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::Space");
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void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
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{
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static const Zeus::RGBA32 tex[3] =
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{
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{255,255,255,64},
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{255,255,255,64},
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{0,0,0,64}
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};
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m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
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: View(res, parentView), m_tbPos(tbPos), m_gauge(res.pixelFactor() * TOOLBAR_GAUGE)
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{
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m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_tbVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ToolbarVert), 10);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_tbVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
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m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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m_tbVtxFmt, m_tbVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
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m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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res.m_viewRes.m_texVtxFmt,
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m_tbVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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setBackground(res.themeData().toolbarBackground());
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commitResources(res);
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}
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void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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}
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void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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}
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void Toolbar::mouseMove(const boo::SWindowCoord& coord)
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{
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}
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void Toolbar::resetResources(ViewResources& res)
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{
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m_gauge = res.pixelFactor() * TOOLBAR_GAUGE;
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setBackground(res.themeData().toolbarBackground());
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updateSize();
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}
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void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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setHorizontalVerts(sub.size[0]);
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m_tbVertsBuf->load(&m_tbVerts, sizeof(ToolbarVert) * 10);
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m_tbBlock.setViewRect(root, sub);
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m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
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}
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void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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gfxQ->setShaderDataBinding(m_tbShaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 10);
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}
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}
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