metaforce/Runtime/Graphics/Shaders/CLineRendererShaders.cpp

75 lines
3.9 KiB
C++

#include "Runtime/Graphics/Shaders/CLineRendererShaders.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "CLineRendererShaders.cpp.hshhead"
namespace urde {
using namespace hsh::pipeline;
template <bool Additive, bool AlphaWrite, hsh::Compare ZComp>
struct CLineRendererTexPipeline
: pipeline<std::conditional_t<Additive, AdditiveAttachment<AlphaWrite>, BlendAttachment<AlphaWrite>>,
depth_compare<ZComp>> {
CLineRendererTexPipeline(hsh::vertex_buffer<CLineRenderer::SDrawVertTex> vbo,
hsh::uniform_buffer<CLineRenderer::SDrawUniform> uniBuf HSH_VAR_STAGE(fragment),
hsh::texture2d tex) {
this->position = vbo->pos;
hsh::float4 colorIn = vbo->color * uniBuf->moduColor * tex.sample<float>(vbo->uv);
FOG_SHADER(uniBuf->fog)
FOG_OUT(this->color_out[0], uniBuf->fog, colorIn)
}
};
template struct CLineRendererTexPipeline<false, false, hsh::Always>;
template struct CLineRendererTexPipeline<false, false, hsh::LEqual>;
template struct CLineRendererTexPipeline<false, false, hsh::Greater>;
template struct CLineRendererTexPipeline<false, true, hsh::Always>;
template struct CLineRendererTexPipeline<false, true, hsh::LEqual>;
template struct CLineRendererTexPipeline<false, true, hsh::Greater>;
template struct CLineRendererTexPipeline<true, false, hsh::Always>;
template struct CLineRendererTexPipeline<true, false, hsh::LEqual>;
template struct CLineRendererTexPipeline<true, false, hsh::Greater>;
template struct CLineRendererTexPipeline<true, true, hsh::Always>;
template struct CLineRendererTexPipeline<true, true, hsh::LEqual>;
template struct CLineRendererTexPipeline<true, true, hsh::Greater>;
template <bool Additive, bool AlphaWrite, hsh::Compare ZComp>
struct CLineRendererNoTexPipeline
: pipeline<std::conditional_t<Additive, AdditiveAttachment<AlphaWrite>, BlendAttachment<AlphaWrite>>,
depth_compare<ZComp>> {
CLineRendererNoTexPipeline(hsh::vertex_buffer<CLineRenderer::SDrawVertTex> vbo,
hsh::uniform_buffer<CLineRenderer::SDrawUniform> uniBuf HSH_VAR_STAGE(fragment)) {
this->position = vbo->pos;
hsh::float4 colorIn = vbo->color * uniBuf->moduColor;
FOG_SHADER(uniBuf->fog)
FOG_OUT(this->color_out[0], uniBuf->fog, colorIn)
}
};
template struct CLineRendererNoTexPipeline<false, false, hsh::Always>;
template struct CLineRendererNoTexPipeline<false, false, hsh::LEqual>;
template struct CLineRendererNoTexPipeline<false, false, hsh::Greater>;
template struct CLineRendererNoTexPipeline<false, true, hsh::Always>;
template struct CLineRendererNoTexPipeline<false, true, hsh::LEqual>;
template struct CLineRendererNoTexPipeline<false, true, hsh::Greater>;
template struct CLineRendererNoTexPipeline<true, false, hsh::Always>;
template struct CLineRendererNoTexPipeline<true, false, hsh::LEqual>;
template struct CLineRendererNoTexPipeline<true, false, hsh::Greater>;
template struct CLineRendererNoTexPipeline<true, true, hsh::Always>;
template struct CLineRendererNoTexPipeline<true, true, hsh::LEqual>;
template struct CLineRendererNoTexPipeline<true, true, hsh::Greater>;
void CLineRendererShaders::BindShader(CLineRenderer& renderer, hsh::texture2d texture, bool additive,
hsh::Compare zcomp) {
if (texture) {
renderer.m_shaderBind[0].hsh_tex_bind(CLineRendererTexPipeline<additive, false, zcomp>(
renderer.m_vertBuf.get(), renderer.m_uniformBuf.get(), texture));
renderer.m_shaderBind[1].hsh_tex_bind_awrite(CLineRendererTexPipeline<additive, true, zcomp>(
renderer.m_vertBuf.get(), renderer.m_uniformBuf.get(), texture));
} else {
renderer.m_shaderBind[0].hsh_notex_bind(
CLineRendererNoTexPipeline<additive, false, zcomp>(renderer.m_vertBuf.get(), renderer.m_uniformBuf.get()));
renderer.m_shaderBind[1].hsh_notex_bind_awrite(
CLineRendererNoTexPipeline<additive, true, zcomp>(renderer.m_vertBuf.get(), renderer.m_uniformBuf.get()));
}
}
} // namespace urde