mirror of https://github.com/AxioDL/metaforce.git
464 lines
19 KiB
C++
464 lines
19 KiB
C++
#ifndef __URDE_CSTATEMANAGER_HPP__
|
|
#define __URDE_CSTATEMANAGER_HPP__
|
|
|
|
#include <memory>
|
|
#include <set>
|
|
#include "CBasics.hpp"
|
|
#include "World/ScriptObjectSupport.hpp"
|
|
#include "GameObjectLists.hpp"
|
|
#include "Camera/CCameraManager.hpp"
|
|
#include "Camera/CCameraFilter.hpp"
|
|
#include "CRandom16.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
#include "Weapon/CWeaponMgr.hpp"
|
|
#include "World/CAi.hpp"
|
|
#include "CToken.hpp"
|
|
#include "World/ScriptLoader.hpp"
|
|
#include "Input/CFinalInput.hpp"
|
|
#include "CSortedLists.hpp"
|
|
#include "World/CFluidPlaneManager.hpp"
|
|
#include "World/CEnvFxManager.hpp"
|
|
#include "World/CActorModelParticles.hpp"
|
|
#include "Input/CRumbleManager.hpp"
|
|
#include "Camera/CCameraShakeData.hpp"
|
|
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CRelayTracker;
|
|
class CMapWorldInfo;
|
|
class CPlayerState;
|
|
class CWorldTransManager;
|
|
class CObjectList;
|
|
class CSortedListManager;
|
|
class CFluidPlaneManager;
|
|
class CEnvFxManager;
|
|
class CActorModelParticles;
|
|
class CTeamAiTypes;
|
|
class CRumbleManager;
|
|
class CActor;
|
|
class CLight;
|
|
class CDamageInfo;
|
|
class CMaterialFilter;
|
|
class CFinalInput;
|
|
class CPlayer;
|
|
class CWorld;
|
|
class CTexture;
|
|
class CWorldLayerState;
|
|
class CProjectedShadow;
|
|
|
|
namespace MP1
|
|
{
|
|
class CMFGameLoader;
|
|
}
|
|
|
|
struct SScriptObjectStream
|
|
{
|
|
//CEntity* x0_obj;
|
|
EScriptObjectType x0_type;
|
|
u32 x4_position;
|
|
u32 x8_length;
|
|
};
|
|
|
|
struct SOnScreenTex
|
|
{
|
|
ResId x0_id = -1;
|
|
zeus::CVector2i x4_origin;
|
|
zeus::CVector2i xc_extent;
|
|
};
|
|
|
|
enum class EStateManagerTransition
|
|
{
|
|
InGame,
|
|
MapScreen,
|
|
PauseGame,
|
|
LogBook,
|
|
SaveGame,
|
|
MessageScreen
|
|
};
|
|
|
|
class CStateManager
|
|
{
|
|
friend class MP1::CMFGameLoader;
|
|
public:
|
|
enum class EGameState
|
|
{
|
|
Running,
|
|
SoftPaused,
|
|
Paused
|
|
};
|
|
|
|
private:
|
|
s16 x0_nextFreeIndex = 0;
|
|
TUniqueId x8_idArr[1024] = {};
|
|
|
|
/*
|
|
std::unique_ptr<CObjectList> x80c_allObjs;
|
|
std::unique_ptr<CActorList> x814_actorObjs;
|
|
std::unique_ptr<CPhysicsActorList> x81c_physActorObjs;
|
|
std::unique_ptr<CGameCameraList> x824_cameraObjs;
|
|
std::unique_ptr<CGameLightList> x82c_lightObjs;
|
|
std::unique_ptr<CListeningAiList> x834_listenAiObjs;
|
|
std::unique_ptr<CAiWaypointList> x83c_aiWaypointObjs;
|
|
std::unique_ptr<CPlatformAndDoorList> x844_platformAndDoorObjs;
|
|
*/
|
|
std::unique_ptr<CObjectList> x808_objLists[8] =
|
|
{std::make_unique<CObjectList>(EGameObjectList::All),
|
|
std::make_unique<CActorList>(),
|
|
std::make_unique<CPhysicsActorList>(),
|
|
std::make_unique<CGameCameraList>(),
|
|
std::make_unique<CGameLightList>(),
|
|
std::make_unique<CListeningAiList>(),
|
|
std::make_unique<CAiWaypointList>(),
|
|
std::make_unique<CPlatformAndDoorList>()};
|
|
|
|
std::unique_ptr<CPlayer> x84c_player;
|
|
std::unique_ptr<CWorld> x850_world;
|
|
|
|
/* Used to be a list of 32-element reserved_vectors */
|
|
std::vector<TUniqueId> x854_objectGraveyard;
|
|
|
|
struct CStateManagerContainer
|
|
{
|
|
CCameraManager x0_cameraManager;
|
|
CSortedListManager x3c0_sortedListManager;
|
|
CWeaponMgr xe3d8_weaponManager;
|
|
CFluidPlaneManager xe3ec_fluidPlaneManager;
|
|
CEnvFxManager xe510_envFxManager;
|
|
CActorModelParticles xf168_actorModelParticles;
|
|
CRumbleManager xf250_rumbleManager;
|
|
u32 xf344_ = 0;
|
|
rstl::reserved_vector<TUniqueId, 20> xf370_;
|
|
rstl::reserved_vector<TUniqueId, 20> xf39c_renderLast;
|
|
};
|
|
std::unique_ptr<CStateManagerContainer> x86c_stateManagerContainer;
|
|
CCameraManager* x870_cameraManager = nullptr;
|
|
CSortedListManager* x874_sortedListManager = nullptr;
|
|
CWeaponMgr* x878_weaponManager = nullptr;
|
|
CFluidPlaneManager* x87c_fluidPlaneManager = nullptr;
|
|
CEnvFxManager* x880_envFxManager = nullptr;
|
|
CActorModelParticles* x884_actorModelParticles = nullptr;
|
|
CRumbleManager* x88c_rumbleManager = nullptr;
|
|
|
|
std::multimap<TEditorId, TUniqueId> x890_scriptIdMap;
|
|
std::map<TEditorId, SScriptObjectStream> x8a4_loadedScriptObjects;
|
|
|
|
std::shared_ptr<CPlayerState> x8b8_playerState;
|
|
std::shared_ptr<CRelayTracker> x8bc_relayTracker;
|
|
std::shared_ptr<CMapWorldInfo> x8c0_mapWorldInfo;
|
|
std::shared_ptr<CWorldTransManager> x8c4_worldTransManager;
|
|
std::shared_ptr<CWorldLayerState> x8c8_worldLayerState;
|
|
|
|
TAreaId x8cc_nextAreaId = 0;
|
|
TAreaId x8d0_prevAreaId = kInvalidAreaId;
|
|
//u32 x8d0_extFrameIdx = 0;
|
|
u32 x8d4_inputFrameIdx = 0;
|
|
u32 x8d8_updateFrameIdx = 0;
|
|
u32 x8dc_objectDrawToken = 0;
|
|
|
|
std::vector<CLight> x8e0_dynamicLights;
|
|
|
|
TLockedToken<CTexture> x8f0_shadowTex; /* DefaultShadow in MiscData */
|
|
CRandom16 x8fc_random;
|
|
CRandom16* x900_activeRandom = nullptr;
|
|
EGameState x904_gameState = EGameState::Running;
|
|
u32 x908_ = 0;
|
|
FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
|
|
|
|
bool xab0_worldLoaded = false;
|
|
|
|
enum class EInitPhase
|
|
{
|
|
LoadWorld,
|
|
LoadFirstArea,
|
|
Done
|
|
} xb3c_initPhase = EInitPhase::LoadWorld;
|
|
|
|
std::set<std::string> xb40_uniqueInstanceNames;
|
|
|
|
CFinalInput xb54_finalInput;
|
|
CCameraFilterPassPoly xb84_camFilterPasses[9];
|
|
CCameraBlurPass xd14_camBlurPasses[9];
|
|
|
|
s32 xe60_ = -1;
|
|
zeus::CVector3f xe64_;
|
|
|
|
TUniqueId xe70_ = kInvalidUniqueId;
|
|
zeus::CVector3f xe74_ = {0.f, 1.f, 1.f};
|
|
|
|
s32 xe80_ = 2;
|
|
TUniqueId xe84_ = kInvalidUniqueId;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
bool xe86_24_ : 1;
|
|
bool xe86_25_ : 1;
|
|
bool xe86_26_ : 1;
|
|
bool xe86_27_ : 1;
|
|
bool xe86_28_ : 1;
|
|
bool xe86_29_ : 1;
|
|
};
|
|
u16 _dummy = 0;
|
|
};
|
|
|
|
u32 xeec_hintIdx = -1;
|
|
u32 xef0_hintPeriods = 0;
|
|
|
|
SOnScreenTex xef4_pendingScreenTex;
|
|
ResId xf08_pauseHudMessage = -1;
|
|
float xf0c_escapeTimer = 0.f;
|
|
float xf10_escapeTotalTime = 0.f;
|
|
float xf14_curTimeMod900 = 0.f;
|
|
TUniqueId xf18_bossId = kInvalidUniqueId;
|
|
float xf1c_totalBossEnergy = 0.f;
|
|
u32 xf20_bossStringIdx = 0;
|
|
float xf24_thermColdScale1 = 0.f;
|
|
float xf28_thermColdScale2 = 0.f;
|
|
zeus::CVector2f xf2c_viewportScale = {1.f, 1.f};
|
|
u32 xf34_particleFlags = 2;
|
|
TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
|
|
std::list<u32> xf3c_;
|
|
u32 xf50_ = 0;
|
|
std::list<u32> xf54_;
|
|
u32 xf68_ = 0;
|
|
TUniqueId xf6c_playerActor = kInvalidUniqueId;
|
|
u32 xf70_ = 0;
|
|
|
|
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
|
|
TUniqueId xf76_lastRelay = kInvalidUniqueId;
|
|
|
|
float xf78_hudMessageTime = 0.f;
|
|
CProjectedShadow* xf7c_projectedShadow = nullptr;
|
|
u32 xf80_hudMessageFrameCount = 0;
|
|
ResId xf84_ = -1;
|
|
ResId xf88_ = -1;
|
|
float xf8c_ = 0.f;
|
|
EStateManagerTransition xf90_deferredTransition = EStateManagerTransition::InGame;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
bool xf94_24_ : 1;
|
|
bool xf94_25_quitGame : 1;
|
|
bool xf94_26_generatingObject : 1;
|
|
bool xf94_27_inMapScreen : 1;
|
|
bool xf94_28_inSaveUI : 1;
|
|
bool xf94_29_ : 1;
|
|
bool xf94_30_fullThreat : 1;
|
|
};
|
|
u32 xf94_ = 0;
|
|
};
|
|
|
|
CColoredQuadFilter m_deathWhiteout = { EFilterType::Add };
|
|
CColoredQuadFilter m_escapeWhiteout = { EFilterType::Add };
|
|
|
|
void UpdateThermalVisor();
|
|
static void RendererDrawCallback(const void*, const void*, int);
|
|
|
|
public:
|
|
CStateManager(const std::weak_ptr<CRelayTracker>&,
|
|
const std::weak_ptr<CMapWorldInfo>&,
|
|
const std::weak_ptr<CPlayerState>&,
|
|
const std::weak_ptr<CWorldTransManager>&,
|
|
const std::weak_ptr<CWorldLayerState>&);
|
|
|
|
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
|
|
bool RenderLast(TUniqueId);
|
|
void AddDrawableActorPlane(const CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
|
|
void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
|
|
bool SpecialSkipCinematic();
|
|
TAreaId GetVisAreaId() const;
|
|
s32 GetWeaponIdCount(TUniqueId, EWeaponType);
|
|
void RemoveWeaponId(TUniqueId, EWeaponType);
|
|
void AddWeaponId(TUniqueId, EWeaponType);
|
|
void UpdateEscapeSequenceTimer(float);
|
|
float GetEscapeSequenceTimer() const { return xf0c_escapeTimer; }
|
|
void ResetEscapeSequenceTimer(float);
|
|
void SetupParticleHook(const CActor& actor) const;
|
|
void MurderScriptInstanceNames();
|
|
std::string HashInstanceName(CInputStream& in);
|
|
void SetActorAreaId(CActor& actor, TAreaId);
|
|
void TouchSky() const;
|
|
void TouchPlayerActor();
|
|
void DrawSpaceWarp(const zeus::CVector3f&, float) const;
|
|
void DrawReflection(const zeus::CVector3f&);
|
|
static void ReflectionDrawer(void*, const zeus::CVector3f&);
|
|
void CacheReflection();
|
|
bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
|
|
const std::vector<CLight>& GetDynamicLightList() const { return x8e0_dynamicLights; }
|
|
void BuildDynamicLightListForWorld();
|
|
void DrawDebugStuff() const;
|
|
void RenderCamerasAndAreaLights() const;
|
|
void DrawE3DeathEffect() const;
|
|
void DrawAdditionalFilters() const;
|
|
zeus::CFrustum SetupViewForDraw(const SViewport& vp) const;
|
|
void ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const;
|
|
void DrawWorld() const;
|
|
void SetupFogForArea(const CGameArea& area) const;
|
|
bool SetupFogForDraw() const;
|
|
void PreRender();
|
|
bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const;
|
|
void RecursiveDrawTree(TUniqueId) const;
|
|
void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg);
|
|
void SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg);
|
|
void SendScriptMsg(TUniqueId src, TEditorId dest,
|
|
EScriptObjectMessage msg, EScriptObjectState state);
|
|
void SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage);
|
|
void FreeScriptObjects(TAreaId);
|
|
void FreeScriptObject(TUniqueId);
|
|
std::pair<const SScriptObjectStream*, TEditorId> GetBuildForScript(TEditorId) const;
|
|
TEditorId GetEditorIdForUniqueId(TUniqueId) const;
|
|
TUniqueId GetIdForScript(TEditorId) const;
|
|
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator,
|
|
std::multimap<TEditorId, TUniqueId>::const_iterator>
|
|
GetIdListForScript(TEditorId) const;
|
|
void LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut);
|
|
void InitializeScriptObjects(const std::vector<TEditorId>& objIds);
|
|
std::pair<TEditorId, TUniqueId> LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in);
|
|
std::pair<TEditorId, TUniqueId> GenerateObject(TEditorId);
|
|
void InitScriptObjects(const std::vector<TEditorId>& ids);
|
|
void InformListeners(const zeus::CVector3f&, EListenNoiseType);
|
|
void ApplyKnockBack(CActor& actor, const CDamageInfo& info,
|
|
const CDamageVulnerability&, const zeus::CVector3f&, float);
|
|
void KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance);
|
|
void ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
|
|
const CDamageInfo& info, const CMaterialFilter&);
|
|
void ProcessRadiusDamage(const CActor&, CActor&, TUniqueId senderId,
|
|
const CDamageInfo& info, const CMaterialFilter&);
|
|
void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
|
|
const CDamageInfo& info);
|
|
bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
|
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
const CMaterialFilter& filter, const CActor& damagee);
|
|
bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
|
const CMaterialFilter& filter,
|
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
|
const CActor* damagee);
|
|
bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter);
|
|
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
|
|
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
|
|
const CWeaponMode&);
|
|
bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
|
|
const CMaterialFilter&, const zeus::CVector3f&);
|
|
void UpdateAreaSounds();
|
|
void FrameEnd();
|
|
void ProcessPlayerInput();
|
|
void SetGameState(EGameState state);
|
|
EGameState GetGameState() const { return x904_gameState; }
|
|
void ProcessInput(const CFinalInput& input);
|
|
void Update(float dt);
|
|
void UpdateGameState();
|
|
void UpdateHintState(float dt);
|
|
void PreThinkObjects(float dt);
|
|
void MovePlatforms(float dt);
|
|
void MoveDoors(float dt);
|
|
void CrossTouchActors();
|
|
void ThinkEffectsAndActors(float dt);
|
|
void UpdatePlayer(float dt);
|
|
void ShowPausedHUDMemo(ResId strg, float time);
|
|
void ClearGraveyard();
|
|
void FrameBegin(s32 frameCount);
|
|
void InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId);
|
|
void CreateStandardGameObjects();
|
|
const std::unique_ptr<CObjectList>& GetObjectList() const { return x808_objLists[0]; }
|
|
CObjectList* ObjectListById(EGameObjectList type);
|
|
const CObjectList* GetObjectListById(EGameObjectList type) const;
|
|
void RemoveObject(TUniqueId);
|
|
void UpdateRoomAcoustics(TAreaId);
|
|
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
|
|
void SetCurrentAreaId(TAreaId);
|
|
CEntity* ObjectById(TUniqueId uid);
|
|
const CEntity* GetObjectById(TUniqueId uid) const;
|
|
void AreaUnloaded(TAreaId);
|
|
void PrepareAreaUnload(TAreaId);
|
|
void AreaLoaded(TAreaId);
|
|
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
|
|
const zeus::CVector3f&, const zeus::CVector3f&, float,
|
|
const CMaterialFilter&, const CActor*) const;
|
|
void BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
|
|
const CActor&, const zeus::CAABox&) const;
|
|
void BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
|
|
const zeus::CAABox&, const CMaterialFilter&, const CActor*) const;
|
|
void UpdateActorInSortedLists(CActor&);
|
|
void UpdateSortedLists();
|
|
std::experimental::optional<zeus::CAABox> CalculateObjectBounds(const CActor&);
|
|
void AddObject(CEntity&);
|
|
void AddObject(CEntity*);
|
|
CRayCastResult RayStaticIntersection(const zeus::CVector3f& pos, const zeus::CVector3f& dir, float length,
|
|
const CMaterialFilter& filter) const;
|
|
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos,
|
|
const zeus::CVector3f& dir, float length, const CMaterialFilter& filter,
|
|
const rstl::reserved_vector<TUniqueId, 1024>& list) const;
|
|
void UpdateObjectInLists(CEntity&);
|
|
TUniqueId AllocateUniqueId();
|
|
void DeferStateTransition(EStateManagerTransition t);
|
|
EStateManagerTransition GetDeferredStateTransition() const { return xf90_deferredTransition; }
|
|
bool CanShowMapScreen() const;
|
|
TUniqueId GetSkipCinematicSpecialFunction() const { return xf38_skipCineSpecialFunc; }
|
|
void SetSkipCinematicSpecialFunction(TUniqueId id) { xf38_skipCineSpecialFunc = id; }
|
|
float GetHUDMessageTime() const { return xf78_hudMessageTime; }
|
|
ResId GetPauseHUDMessage() const { return xf08_pauseHudMessage; }
|
|
void IncrementHUDMessageFrameCounter() { ++xf80_hudMessageFrameCount; }
|
|
bool ShouldQuitGame() const { return xf94_25_quitGame; }
|
|
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
|
|
void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
|
|
bool GetInMapScreen() const { return xf94_27_inMapScreen; }
|
|
bool IsFullThreat() const { return xf94_30_fullThreat; }
|
|
|
|
const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
|
|
CRandom16* GetActiveRandom() {return x900_activeRandom;}
|
|
void SetActiveRandomToDefault() { x900_activeRandom = &x8fc_random; }
|
|
void ClearActiveRandom() { x900_activeRandom = nullptr; }
|
|
CRumbleManager& GetRumbleManager() {return *x88c_rumbleManager;}
|
|
CCameraFilterPassPoly& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
|
|
CCameraBlurPass& GetCameraBlurPass(int idx) {return xd14_camBlurPasses[idx];}
|
|
|
|
CEnvFxManager* GetEnvFxManager() { return x880_envFxManager; }
|
|
CWorld* WorldNC() {return x850_world.get();}
|
|
const CWorld* GetWorld() const { return x850_world.get(); }
|
|
CRelayTracker* GetRelayTracker() { return x8bc_relayTracker.get(); }
|
|
CCameraManager* GetCameraManager() const { return x870_cameraManager; }
|
|
|
|
const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return x8c0_mapWorldInfo; }
|
|
const std::shared_ptr<CWorldLayerState>& LayerState() const { return x8c8_worldLayerState; }
|
|
|
|
CPlayer& GetPlayer() const { return *x84c_player; }
|
|
CPlayer* Player() const { return x84c_player.get(); }
|
|
|
|
CObjectList& GetAllObjectList() const { return *x808_objLists[0]; }
|
|
CActorList& GetActorObjectList() const { return static_cast<CActorList&>(*x808_objLists[1]); }
|
|
CPhysicsActorList& GetPhysicsActorObjectList() const { return static_cast<CPhysicsActorList&>(*x808_objLists[2]); }
|
|
CGameCameraList& GetCameraObjectList() const { return static_cast<CGameCameraList&>(*x808_objLists[3]); }
|
|
CGameLightList& GetLightObjectList() const { return static_cast<CGameLightList&>(*x808_objLists[4]); }
|
|
CListeningAiList& GetListeningAiObjectList() const { return static_cast<CListeningAiList&>(*x808_objLists[5]); }
|
|
CAiWaypointList& GetAiWaypointObjectList() const { return static_cast<CAiWaypointList&>(*x808_objLists[6]); }
|
|
CPlatformAndDoorList& GetPlatformAndDoorObjectList() const { return static_cast<CPlatformAndDoorList&>(*x808_objLists[7]); }
|
|
std::pair<u32, u32> CalculateScanCompletionRate() const;
|
|
void SetLastTriggerId(TUniqueId uid) { xf74_lastTrigger = uid; }
|
|
TUniqueId GetLastTriggerId() const { return xf74_lastTrigger; }
|
|
void SetLastRelayId(TUniqueId uid) { xf76_lastRelay = uid; }
|
|
TUniqueId* GetLastRelayIdPtr() { return &xf76_lastRelay; }
|
|
TUniqueId GetLastRelayId() const { return xf76_lastRelay; }
|
|
bool GetIsGeneratingObject() const { return xf94_26_generatingObject; }
|
|
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
|
|
u32 GetParticleFlags() const { return xf34_particleFlags; }
|
|
const CFinalInput& GetFinalInput() const { return xb54_finalInput; }
|
|
void SetBossParams(TUniqueId bossId, float maxEnergy, u32 stringIdx);
|
|
TUniqueId GetBossId() const { return xf18_bossId; }
|
|
float GetTotalBossEnergy() const { return xf1c_totalBossEnergy; }
|
|
u32 GetBossStringIdx() const { return xf20_bossStringIdx; }
|
|
const SOnScreenTex& GetPendingScreenTex() const { return xef4_pendingScreenTex; }
|
|
void SetViewportScale(const zeus::CVector2f& scale) { xf2c_viewportScale = scale; }
|
|
|
|
static float g_EscapeShakeCountdown;
|
|
static bool g_EscapeShakeCountdownInit;
|
|
};
|
|
}
|
|
|
|
#endif
|