metaforce/Runtime/Graphics/CMakeLists.txt

76 lines
3.6 KiB
CMake

if(WIN32)
set(PLAT_SRCS
Shaders/CLineRendererShadersHLSL.cpp
Shaders/CTexturedQuadFilterHLSL.cpp
Shaders/CColoredQuadFilterHLSL.cpp
Shaders/CModelShadersHLSL.cpp
Shaders/CThermalColdFilterHLSL.cpp
Shaders/CThermalHotFilterHLSL.cpp
Shaders/CSpaceWarpFilterHLSL.cpp
Shaders/CCameraBlurFilterHLSL.cpp
Shaders/CXRayBlurFilterHLSL.cpp
Shaders/CTextSupportShaderHLSL.cpp
Shaders/CFogVolumePlaneShaderHLSL.cpp
Shaders/CFogVolumeFilterHLSL.cpp
Shaders/CEnergyBarShaderHLSL.cpp
Shaders/CRadarPaintShaderHLSL.cpp
Shaders/CMapSurfaceShaderHLSL.cpp)
elseif(BOO_HAS_METAL)
set(PLAT_SRCS
Shaders/CLineRendererShadersMetal.cpp
Shaders/CTexturedQuadFilterMetal.cpp
Shaders/CColoredQuadFilterMetal.cpp
Shaders/CModelShadersMetal.cpp
Shaders/CThermalColdFilterMetal.cpp
Shaders/CThermalHotFilterMetal.cpp
Shaders/CSpaceWarpFilterMetal.cpp
Shaders/CCameraBlurFilterMetal.cpp
Shaders/CXRayBlurFilterMetal.cpp
Shaders/CTextSupportShaderMetal.cpp
Shaders/CFogVolumePlaneShaderMetal.cpp
Shaders/CFogVolumeFilterMetal.cpp
Shaders/CEnergyBarShaderMetal.cpp
Shaders/CRadarPaintShaderMetal.cpp
Shaders/CMapSurfaceShaderMetal.cpp)
endif()
set(GRAPHICS_SOURCES
IRenderer.hpp
IWeaponRenderer.hpp IWeaponRenderer.cpp
CBooRenderer.hpp CBooRenderer.cpp
CDrawable.hpp CDrawable.cpp
CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
CLineRenderer.hpp CLineRenderer.cpp
CMetroidModelInstance.hpp
CLight.hpp CLight.cpp
CTexture.hpp CTextureBoo.cpp
CModel.hpp CModelBoo.cpp
CSkinnedModel.hpp CSkinnedModel.cpp
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
CMoviePlayer.hpp CMoviePlayer.cpp
CGraphicsPalette.hpp CGraphicsPalette.cpp
CPVSVisSet.hpp CPVSVisSet.cpp
CPVSVisOctree.hpp CPVSVisOctree.cpp
CPVSAreaSet.hpp CPVSAreaSet.cpp
CGraphics.hpp CGraphics.cpp
CSimpleShadow.hpp CSimpleShadow.cpp
Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CColoredQuadFilterGLSL.cpp
Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CCameraBlurFilterGLSL.cpp
Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CXRayBlurFilterGLSL.cpp
Shaders/CTextSupportShader.hpp Shaders/CTextSupportShader.cpp Shaders/CTextSupportShaderGLSL.cpp
Shaders/CFogVolumePlaneShader.hpp Shaders/CFogVolumePlaneShader.cpp Shaders/CFogVolumePlaneShaderGLSL.cpp
Shaders/CFogVolumeFilter.hpp Shaders/CFogVolumeFilter.cpp Shaders/CFogVolumeFilterGLSL.cpp
Shaders/CEnergyBarShader.hpp Shaders/CEnergyBarShader.cpp Shaders/CEnergyBarShaderGLSL.cpp
Shaders/CRadarPaintShader.hpp Shaders/CRadarPaintShader.cpp Shaders/CRadarPaintShaderGLSL.cpp
Shaders/CMapSurfaceShader.hpp Shaders/CMapSurfaceShader.cpp Shaders/CMapSurfaceShaderGLSL.cpp
${PLAT_SRCS})
runtime_add_list(Graphics GRAPHICS_SOURCES)