metaforce/DataSpec/DNAMP1/ScriptObjects/SpawnPoint.hpp

55 lines
1.3 KiB
C++

#ifndef _DNAMP1_SPAWNPOINT_HPP_
#define _DNAMP1_SPAWNPOINT_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct SpawnPoint : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atUint32> powerBeam;
Value<atUint32> iceBeam;
Value<atUint32> waveBeam;
Value<atUint32> plasmaBeam;
Value<atUint32> missiles;
Value<atUint32> scanVisor;
Value<atUint32> morphBallBombs;
Value<atUint32> powerBombs;
Value<atUint32> flameThrower;
Value<atUint32> thermalVisor;
Value<atUint32> chargeBeam;
Value<atUint32> superMissile;
Value<atUint32> grappleBeam;
Value<atUint32> xrayVisor;
Value<atUint32> iceSpreader;
Value<atUint32> spaceJump;
Value<atUint32> morphBall;
Value<atUint32> combatVisor;
Value<atUint32> boostBall;
Value<atUint32> spiderBall;
Value<atUint32> powerSuit; // verification needed
Value<atUint32> gravitySuit;
Value<atUint32> variaSuit;
Value<atUint32> phazonSuit;
Value<atUint32> energyTanks;
Value<atUint32> unknownItem1;
Value<atUint32> healthRefill;
Value<atUint32> unknownItem2;
Value<atUint32> waveBuster;
Value<bool> defaultSpawn;
Value<bool> active;
Value<bool> morphed;
};
}
}
#endif