mirror of https://github.com/AxioDL/metaforce.git
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef _DNAMP1_SPAWNPOINT_HPP_
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#define _DNAMP1_SPAWNPOINT_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct SpawnPoint : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atUint32> powerBeam;
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Value<atUint32> iceBeam;
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Value<atUint32> waveBeam;
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Value<atUint32> plasmaBeam;
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Value<atUint32> missiles;
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Value<atUint32> scanVisor;
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Value<atUint32> morphBallBombs;
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Value<atUint32> powerBombs;
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Value<atUint32> flameThrower;
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Value<atUint32> thermalVisor;
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Value<atUint32> chargeBeam;
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Value<atUint32> superMissile;
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Value<atUint32> grappleBeam;
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Value<atUint32> xrayVisor;
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Value<atUint32> iceSpreader;
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Value<atUint32> spaceJump;
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Value<atUint32> morphBall;
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Value<atUint32> combatVisor;
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Value<atUint32> boostBall;
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Value<atUint32> spiderBall;
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Value<atUint32> powerSuit; // verification needed
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Value<atUint32> gravitySuit;
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Value<atUint32> variaSuit;
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Value<atUint32> phazonSuit;
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Value<atUint32> energyTanks;
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Value<atUint32> unknownItem1;
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Value<atUint32> healthRefill;
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Value<atUint32> unknownItem2;
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Value<atUint32> waveBuster;
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Value<bool> defaultSpawn;
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Value<bool> active;
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Value<bool> morphed;
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};
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}
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}
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#endif
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