mirror of https://github.com/AxioDL/metaforce.git
130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
#include "ViewManager.hpp"
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#include "Specter/Control.hpp"
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namespace RUDE
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{
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struct SetTo1 : Specter::IButtonBinding
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{
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ViewManager& m_vm;
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std::string m_name = "SetTo1";
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std::string m_help = "Sets scale factor to 1.0";
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SetTo1(ViewManager& vm) : m_vm(vm) {}
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const std::string& name() const {return m_name;}
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const std::string& help() const {return m_help;}
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void pressed(const boo::SWindowCoord& coord)
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{
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m_vm.rootView().viewRes().resetPixelFactor(1.0);
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m_vm.rootView().resetResources(m_vm.rootView().viewRes());
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m_vm.ResetResources();
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m_vm.rootView().updateSize();
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}
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};
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struct SetTo2 : Specter::IButtonBinding
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{
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ViewManager& m_vm;
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std::string m_name = "SetTo2";
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std::string m_help = "Sets scale factor to 2.0";
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SetTo2(ViewManager& vm) : m_vm(vm) {}
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const std::string& name() const {return m_name;}
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const std::string& help() const {return m_help;}
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void pressed(const boo::SWindowCoord& coord)
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{
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m_vm.rootView().viewRes().resetPixelFactor(2.0);
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m_vm.rootView().resetResources(m_vm.rootView().viewRes());
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m_vm.ResetResources();
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m_vm.rootView().updateSize();
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}
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};
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void ViewManager::ResetResources()
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{
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Specter::MultiLineTextView* textView1 = new Specter::MultiLineTextView(m_viewResources, *m_space1, m_viewResources.m_heading18);
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m_space1->setContentView(std::unique_ptr<Specter::MultiLineTextView>(textView1));
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Specter::MultiLineTextView* textView2 = new Specter::MultiLineTextView(m_viewResources, *m_space2, m_viewResources.m_heading18);
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m_space2->setContentView(std::unique_ptr<Specter::MultiLineTextView>(textView2));
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textView1->typesetGlyphs("Hello, World!\n\n", m_viewResources.themeData().uiText());
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textView2->typesetGlyphs("こんにちは世界!\n\n", m_viewResources.themeData().uiText());
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textView1->setBackground(m_viewResources.themeData().viewportBackground());
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textView2->setBackground(m_viewResources.themeData().viewportBackground());
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}
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void ViewManager::SetupRootView()
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{
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m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get()));
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Specter::SplitView* splitView = new Specter::SplitView(m_viewResources, *m_rootView, Specter::SplitView::Axis::Horizontal);
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m_rootView->setContentView(std::unique_ptr<Specter::SplitView>(splitView));
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m_test1 = m_cvarManager.newCVar("hello_button", "Help for Hello Button", false,
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HECL::CVar::EFlags::Archive | HECL::CVar::EFlags::Editor);
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m_space1 = new Specter::Space(m_viewResources, *splitView, Specter::Toolbar::Position::Top);
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m_space1->toolbar().push_back(std::make_unique<Specter::Button>(m_viewResources, m_space1->toolbar(),
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std::make_unique<SetTo1>(*this), "Hello Button"));
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m_test2 = m_cvarManager.newCVar("hello_button_jp", "Help for Japanese Hello Button", false,
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HECL::CVar::EFlags::Archive | HECL::CVar::EFlags::Editor);
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m_space2 = new Specter::Space(m_viewResources, *splitView, Specter::Toolbar::Position::Bottom);
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m_space2->toolbar().push_back(std::make_unique<Specter::Button>(m_viewResources, m_space2->toolbar(),
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std::make_unique<SetTo2>(*this), "こんにちはボタン"));
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splitView->setContentView(0, std::unique_ptr<Specter::Space>(m_space1));
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splitView->setContentView(1, std::unique_ptr<Specter::Space>(m_space2));
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m_rootView->setBackground(Zeus::CColor::skGrey);
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ResetResources();
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}
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void ViewManager::init(boo::IApplication* app)
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{
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m_mainWindow = std::unique_ptr<boo::IWindow>(app->newWindow(_S("RUDE")));
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m_mainWindow->showWindow();
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m_mainWindow->setWaitCursor(true);
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float pixelFactor = 2.0;
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m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale",
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pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive);
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boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory();
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m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor);
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SetupRootView();
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m_mainWindow->setWaitCursor(false);
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}
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bool ViewManager::proc()
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{
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boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue();
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if (m_rootView->isDestroyed())
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return false;
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#if 0
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if (m_cvPixelFactor->isModified())
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{
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float pixelFactor = m_cvPixelFactor->toFloat();
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m_viewResources.resetPixelFactor(pixelFactor);
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m_rootView->resetResources(m_viewResources);
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m_cvPixelFactor->clearModified();
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}
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#endif
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m_rootView->dispatchEvents();
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m_rootView->draw(gfxQ);
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gfxQ->execute();
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m_mainWindow->waitForRetrace();
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return true;
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}
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void ViewManager::stop()
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{
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m_mainWindow->getCommandQueue()->stopRenderer();
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}
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}
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