metaforce/Runtime/World/CGameLight.hpp

29 lines
687 B
C++

#ifndef __URDE_CGAMELIGHT_HPP__
#define __URDE_CGAMELIGHT_HPP__
#include "CActor.hpp"
namespace urde
{
class CGameLight : public CActor
{
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_loadedIdx;
u32 x140_priority;
float x144_lifeTime;
public:
CGameLight(TUniqueId, TAreaId, bool, const std::string&, const zeus::CTransform&, TUniqueId, const CLight&, u32,
u32, float);
void Accept(IVisitor &visitor);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
};
}
#endif // __URDE_CGAMELIGHT_HPP__