mirror of https://github.com/AxioDL/metaforce.git
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CPoseAsTransforms.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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namespace metaforce {
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static u32 ReadCount(CInputStream& in) {
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s32 result = in.ReadLong();
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if (result == -1) {
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return in.ReadLong();
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}
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u8 junk[784];
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for (u32 i = 0; i < (result * 3); ++i) {
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u32 iVar2 = ((result * 3) - i);
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iVar2 = 192 < iVar2 ? 192 : iVar2;
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in.Get(junk, iVar2 * 4);
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}
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return result;
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}
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CSkinRules::CSkinRules(CInputStream& in) {
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u32 weightCount = in.ReadLong();
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x0_bones.reserve(weightCount);
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for (int i = 0; i < weightCount; ++i) {
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x0_bones.emplace_back(in);
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}
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x10_vertexCount = ReadCount(in);
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x14_normalCount = ReadCount(in);
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}
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// void CSkinRules::TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
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// const CPoseAsTransforms& pose, const CModel& model) const {
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// OPTICK_EVENT();
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// vnOut.resize(m_poolToSkinIdx.size());
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// for (size_t i = 0; i < m_poolToSkinIdx.size(); ++i) {
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// const CVirtualBone& vb = m_virtualBones[m_poolToSkinIdx[i]];
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// zeus::CVector3f origVertex = model.GetPoolVertex(i);
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// zeus::CVector3f vertex;
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// zeus::CVector3f origNormal = model.GetPoolNormal(i);
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// zeus::CVector3f normal;
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// for (const SSkinWeighting& w : vb.GetWeights()) {
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// const zeus::CTransform& xf = pose.GetRestToAccumTransform(w.m_id);
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// vertex += (xf * origVertex) * w.m_weight;
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// normal += (xf.basis.inverted().transposed() * origNormal) * w.m_weight;
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// }
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// vnOut[i] = std::make_pair(vertex, normal.normalized());
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// }
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// }
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CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params,
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CObjectReference* selfRef) {
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return TToken<CSkinRules>::GetIObjObjectFor(std::make_unique<CSkinRules>(in));
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}
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auto StreamInSkinWeighting(CInputStream& in) {
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rstl::reserved_vector<SSkinWeighting, 3> weights;
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u32 weightCount = in.ReadLong();
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for (int i = 0; i < std::min(3u, weightCount); ++i) {
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weights.emplace_back(in);
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}
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for (int i = 3; i < weightCount; ++i) {
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SSkinWeighting{in};
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}
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return weights;
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}
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CVirtualBone::CVirtualBone(CInputStream& in)
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: x0_weights(StreamInSkinWeighting(in)), x1c_vertexCount(in.ReadLong()) {}
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} // namespace metaforce
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