mirror of https://github.com/AxioDL/metaforce.git
165 lines
4.7 KiB
C++
165 lines
4.7 KiB
C++
#include "Specter/TextView.hpp"
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#include "utf8proc.h"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::TextView");
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TextView::System TextView::BuildTextSystem(boo::GLDataFactory* factory, FontCache& fcache)
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{
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static const char* VS =
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"#version 330\n"
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"layout(location=0) in vec3 posIn;\n"
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"layout(location=1) in mat4 mvMtx;\n"
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"layout(location=5) in vec3 uvIn[4];\n"
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"layout(location=9) in vec4 colorIn;\n"
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.uv = uvIn[gl_VertexID];\n"
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" vtf.color = colorIn;\n"
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" gl_Position = mvMtx * vec4(posIn, 1.0);\n"
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"}\n";
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static const char* FSReg =
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"#version 330\n"
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"uniform sampler2DArray fontTex;\n"
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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" colorOut.a = texture(fontTex, vtf.uv).r;\n"
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"}\n";
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static const char* FSSubpixel =
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"#version 330\n"
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"uniform sampler2DArray fontTex;\n"
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"struct VertToFrag\n"
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"{\n"
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"layout(location=0, index=0) out vec4 colorOut;\n"
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"layout(location=0, index=1) out vec4 blendOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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" blendOut = texture(fontTex, vtf.uv);\n"
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"}\n";
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static float Quad[] =
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{
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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1.0, 1.0, 0.0,
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1.0, 0.0, 0.0,
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};
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System ret(factory, fcache);
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ret.m_regular =
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factory->newShaderPipeline(VS, FSReg, 1, "fontTex", 0, nullptr,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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ret.m_subpixel =
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factory->newShaderPipeline(VS, FSSubpixel, 1, "fontTex", 0, nullptr,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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true, true, false);
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ret.m_quadVBO =
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factory->newStaticBuffer(boo::BufferUse::Vertex, Quad, sizeof(Quad), 1);
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return ret;
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}
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#if _WIN32
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TextView::Shaders TextView::BuildTextSystem(boo::ID3DDataFactory* factory, FontCache& fcache)
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{
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}
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#elif BOO_HAS_METAL
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TextView::Shaders TextView::BuildTextSystem(boo::MetalDataFactory* factory, FontCache& fcache)
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{
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}
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#endif
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TextView::TextView(System& system, FontTag font, size_t initGlyphCapacity)
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: m_curGlyphCapacity(initGlyphCapacity),
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m_fontAtlas(system.m_fcache.lookupAtlas(font))
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{
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m_glyphBuf =
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system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
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sizeof(RenderGlyph), initGlyphCapacity);
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if (!system.m_vtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{system.m_quadVBO, nullptr, boo::VertexSemantic::Position},
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{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 0},
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{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 1},
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{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 2},
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{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 3},
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{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{m_glyphBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFmt = system.m_factory->newVertexFormat(10, vdescs);
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}
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m_glyphs.reserve(initGlyphCapacity);
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}
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void TextView::typesetGlyphs(const std::string& str, Zeus::CColor defaultColor)
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{
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size_t rem = str.size();
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const utf8proc_uint8_t* it = str.data();
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while (rem)
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{
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utf8proc_int32_t ch;
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utf8proc_ssize_t sz = utf8proc_iterate(it, -1, &ch);
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if (sz < 0)
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Log.report(LogVisor::FatalError, "invalid UTF-8 char");
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m_fontAtlas
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rem -= sz;
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it += sz;
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}
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}
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void TextView::typesetGlyphs(const std::wstring& str, Zeus::CColor defaultColor)
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{
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}
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void TextView::colorGlyphs(Zeus::CColor newColor)
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{
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}
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void TextView::colorGlyphsTypeOn(Zeus::CColor newColor, float startInterval, float fadeTime)
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{
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}
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void TextView::think()
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{
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}
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void TextView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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}
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}
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