metaforce/DataSpec/DNAMP1/ScriptObjects/Ridley.hpp

103 lines
2.4 KiB
C++

#ifndef _DNAMP1_RIDLEY_HPP_
#define _DNAMP1_RIDLEY_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct Ridley : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
UniqueID32 model1;
UniqueID32 model2;
UniqueID32 model3;
UniqueID32 model4;
UniqueID32 model5;
UniqueID32 model6;
UniqueID32 model7;
UniqueID32 model8;
UniqueID32 model9;
UniqueID32 model10;
UniqueID32 model11;
UniqueID32 model12;
UniqueID32 particle;
Value<float> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
UniqueID32 wpsc1;
DamageInfo damageInfo1;
struct RidleyStruct1 : BigYAML
{
DECL_YAML
Value<atUint32> unknown1;
Value<atUint32> unknown2;
UniqueID32 particle1;
UniqueID32 particle2;
UniqueID32 texture1;
UniqueID32 texture2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<float> unknown11;
Value<atVec4f> unknown12; //CColor
Value<atVec4f> unknown13; //CColor
} ridleyStruct1;
Value<atUint32> soundID1;
UniqueID32 wpsc2;
DamageInfo damageInfo2;
struct RidleyStruct2 : BigYAML
{
DECL_YAML
Value<atUint32> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<bool> unknown9;
} ridleyStruct2_1;
UniqueID32 wpsc3;
DamageInfo damageInfo3;
RidleyStruct2 ridleyStruct2_2;
Value<atUint32> soundID2;
DamageInfo damageInfo4;
RidleyStruct2 ridleyStruct2_3;
Value<float> unknown5;
Value<float> unknown6;
DamageInfo damageInfo5;
Value<float> unknown7;
DamageInfo damageInfo6;
Value<float> unknown8;
DamageInfo damageInfo7;
Value<float> unknown9;
UniqueID32 elsc;
Value<float> unknown10;
Value<atUint32> soundID3;
DamageInfo damageInfo8;
};
}
}
#endif