mirror of https://github.com/AxioDL/metaforce.git
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#ifndef __URDE_CCHARACTERFACTORY_HPP__
|
|
#define __URDE_CCHARACTERFACTORY_HPP__
|
|
|
|
#include "IFactory.hpp"
|
|
#include "IObjFactory.hpp"
|
|
#include "CToken.hpp"
|
|
#include "CSimplePool.hpp"
|
|
#include "CAnimationSet.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CSimplePool;
|
|
class CAnimCharacterSet;
|
|
class CCharacterInfo;
|
|
class CCharLayoutInfo;
|
|
class CAdditiveAnimationInfo;
|
|
class CTransitionDatabaseGame;
|
|
class CAnimationManager;
|
|
class CTransitionManager;
|
|
class CAllFormatsAnimSource;
|
|
class CAnimData;
|
|
|
|
class CCharacterFactory : public IObjFactory
|
|
{
|
|
public:
|
|
class CDummyFactory : public IFactory
|
|
{
|
|
public:
|
|
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&);
|
|
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
|
|
void CancelBuild(const SObjectTag&);
|
|
bool CanBuild(const SObjectTag&);
|
|
const SObjectTag* GetResourceIdByName(const char*) const;
|
|
FourCC GetResourceTypeById(ResId id) const;
|
|
};
|
|
|
|
private:
|
|
std::vector<CCharacterInfo> x4_charInfoDB;
|
|
std::vector<TLockedToken<CCharLayoutInfo>> x14_charLayoutInfoDB;
|
|
std::shared_ptr<CAnimSysContext> x24_sysContext;
|
|
std::shared_ptr<CAnimationManager> x28_animMgr;
|
|
std::shared_ptr<CTransitionManager> x2c_transMgr;
|
|
std::vector<TCachedToken<CAllFormatsAnimSource>> x30_animSourceDB;
|
|
std::vector<std::pair<u32, CAdditiveAnimationInfo>> x40_additiveInfo;
|
|
CAdditiveAnimationInfo x50_defaultAdditiveInfo;
|
|
std::vector<std::pair<ResId, ResId>> x58_animResources;
|
|
ResId x68_selfId;
|
|
CDummyFactory x6c_dummyFactory;
|
|
CSimplePool x70_cacheResPool;
|
|
|
|
static std::vector<CCharacterInfo> GetCharacterInfoDB(const CAnimCharacterSet& ancs);
|
|
static std::vector<TLockedToken<CCharLayoutInfo>>
|
|
GetCharLayoutInfoDB(CSimplePool& store,
|
|
const std::vector<CCharacterInfo>& chars);
|
|
|
|
public:
|
|
CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
|
|
|
|
std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
|
|
const TLockedToken<CCharacterFactory>& factory,
|
|
int defaultAnim) const;
|
|
ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __URDE_CCHARACTERFACTORY_HPP__
|