metaforce/DataSpec/DNAMP1/ScriptObjects/OmegaPirate.hpp

65 lines
1.5 KiB
C++

#ifndef _DNAMP1_OMEGAPIRATE_HPP_
#define _DNAMP1_OMEGAPIRATE_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct OmegaPirate : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters1;
Value<float> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
UniqueID32 particle1;
Value<atUint32> soundID1;
ActorParameters actorParameters2;
AnimationParameters animationParameters;
UniqueID32 particle2;
Value<atUint32> soundID2;
UniqueID32 model1;
DamageInfo damageInfo1;
Value<float> unknown9;
UniqueID32 particle3;
UniqueID32 particle4;
UniqueID32 particle5;
UniqueID32 particle6;
Value<float> unknown10;
Value<float> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<atUint32> unknown16;
Value<atUint32> soundID3;
Value<atUint32> soundID4;
UniqueID32 particle7;
DamageInfo damageInfo2;
UniqueID32 elsc;
Value<atUint32> soundID5;
Value<bool> unknown17;
Value<bool> unknown18;
UniqueID32 model2;
UniqueID32 skin;
UniqueID32 rig;
};
}
}
#endif