metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerActor.hpp

44 lines
978 B
C++

#ifndef _DNAMP1_PLAYERACTOR_HPP_
#define _DNAMP1_PLAYERACTOR_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct PlayerActor : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown1;
Value<atVec3f> scanOffset;
Value<float> unknown2;
Value<float> unknown3;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
UniqueID32 model;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<bool> unknown4;
Value<bool> unknown5;
Value<bool> unknown6;
Value<bool> unknown7;
struct PlayerParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Vector<bool, DNA_COUNT(propertyCount)> bools;
} playerParameters;
Value<atUint32> unknown8;
};
}
}
#endif