mirror of https://github.com/AxioDL/metaforce.git
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef _DNAMP1_WALLCRAWLERSWARM_HPP_
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#define _DNAMP1_WALLCRAWLERSWARM_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct WallCrawlerSwarm : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> volume;
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Value<bool> active;
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ActorParameters actorParameters;
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Value<atUint32> unknown1;
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AnimationParameters animationParameters;
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Value<atUint32> unknown2;
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Value<atUint32> unknown3;
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UniqueID32 particle1;
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UniqueID32 particle2;
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Value<atUint32> unknown4; // always FF
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Value<atUint32> unknown5; // always FF
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DamageInfo damageInfo1;
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Value<float> unknown6;
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DamageInfo damageInfo2;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<atUint32> unknown11;
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Value<atUint32> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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Value<float> unknown18;
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Value<float> unknown19;
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Value<float> unknown20;
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Value<atUint32> unknown21;
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Value<float> unkown22;
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Value<float> unkown23;
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Value<float> unkown24;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerabilty;
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Value<atUint32> soundID1; // verification needed
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Value<atUint32> soundID2; // verification needed
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};
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}
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}
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#endif
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