metaforce/DataSpec/DNAMP1/ScriptObjects/WallCrawlerSwarm.hpp

59 lines
1.5 KiB
C++

#ifndef _DNAMP1_WALLCRAWLERSWARM_HPP_
#define _DNAMP1_WALLCRAWLERSWARM_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct WallCrawlerSwarm : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> volume;
Value<bool> active;
ActorParameters actorParameters;
Value<atUint32> unknown1;
AnimationParameters animationParameters;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
UniqueID32 particle1;
UniqueID32 particle2;
Value<atUint32> unknown4; // always FF
Value<atUint32> unknown5; // always FF
DamageInfo damageInfo1;
Value<float> unknown6;
DamageInfo damageInfo2;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<atUint32> unknown11;
Value<atUint32> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
Value<float> unknown18;
Value<float> unknown19;
Value<float> unknown20;
Value<atUint32> unknown21;
Value<float> unkown22;
Value<float> unkown23;
Value<float> unkown24;
HealthInfo healthInfo;
DamageVulnerability damageVulnerabilty;
Value<atUint32> soundID1; // verification needed
Value<atUint32> soundID2; // verification needed
};
}
}
#endif