mirror of https://github.com/AxioDL/metaforce.git
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
#pragma once
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#include "Weapon/CProjectileInfo.hpp"
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#include "World/CPatterned.hpp"
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namespace urde {
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class CGenDescription;
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class CElementGen;
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class CWeaponDescription;
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class CTargetableProjectile;
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} // namespace urde
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namespace urde::MP1 {
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class CBloodFlower : public CPatterned {
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TLockedToken<CGenDescription> x568_podEffectDesc;
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std::unique_ptr<CElementGen> x574_podEffect;
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TLockedToken<CWeaponDescription> x578_projectileDesc;
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float x584_curAttackTime = 0.f;
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float x588_projectileOffset = 0.f;
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u32 x58c_projectileState = 0;
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CProjectileInfo x590_projectileInfo;
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float x5b8_ = 0.f;
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float x5bc_projectileDelay = 0.f;
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float x5c0_ = 0.f;
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TLockedToken<CGenDescription> x5c4_visorParticle;
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s16 x5d4_visorSfx;
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u32 x5d8_effectState = 0;
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CDamageInfo x5dc_projectileDamage;
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CDamageInfo x5f8_podDamage;
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float x614_;
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CAssetId x618_;
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CAssetId x61c_;
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CAssetId x620_;
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void ActivateTriggers(CStateManager& mgr, bool activate);
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void sub80119364(CStateManager&);
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void UpdateFire(CStateManager& mgr);
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void TurnEffectsOn(u32, CStateManager&);
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void TurnEffectsOff(u32, CStateManager&);
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void LaunchPollenProjectile(const zeus::CTransform&, CStateManager&, float, s32);
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CTargetableProjectile* CreateArcProjectile(CStateManager&, const TToken<CWeaponDescription>&, const zeus::CTransform&,
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const CDamageInfo&, TUniqueId);
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public:
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DEFINE_PATTERNED(BloodFlower)
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CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&,
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const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float dt, CStateManager& mgr);
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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void Render(const CStateManager& mgr) const;
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CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; }
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bool ShouldAttack(CStateManager&, float);
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bool ShouldTurn(CStateManager&, float);
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bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; }
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void Active(CStateManager&, EStateMsg, float);
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void InActive(CStateManager&, EStateMsg, float);
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void BulbAttack(CStateManager&, EStateMsg, float);
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void PodAttack(CStateManager&, EStateMsg, float);
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};
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} // namespace urde::MP1
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