mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-06-06 14:33:27 +00:00
Now, with all of the headers normalized, we can safely convert some headers into forward declarations without needing to worry about potentially breaking code in other headers or source files.
41 lines
1.9 KiB
C++
41 lines
1.9 KiB
C++
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
|
|
|
|
#include "Runtime/World/CEnvFxManager.hpp"
|
|
|
|
#include <hecl/Pipeline.hpp>
|
|
|
|
namespace urde {
|
|
boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_snowPipeline;
|
|
boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_underwaterPipeline;
|
|
|
|
void CEnvFxShaders::Initialize() {
|
|
m_snowPipeline = hecl::conv->convert(Shader_CEnvFxSnowShader{});
|
|
m_underwaterPipeline = hecl::conv->convert(Shader_CEnvFxUnderwaterShader{});
|
|
}
|
|
|
|
void CEnvFxShaders::Shutdown() {
|
|
m_snowPipeline.reset();
|
|
m_underwaterPipeline.reset();
|
|
}
|
|
|
|
void CEnvFxShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CEnvFxManager& fxMgr,
|
|
CEnvFxManagerGrid& grid) {
|
|
auto uBufInfo = grid.m_uniformBuf.getBufferInfo();
|
|
auto iBufInfo = grid.m_instBuf.getBufferInfo();
|
|
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get(), fxMgr.m_fogUniformBuf.get()};
|
|
size_t ubufOffsets[] = {size_t(uBufInfo.second), 0};
|
|
size_t ubufSizes[] = {sizeof(CEnvFxShaders::Uniform), sizeof(CGraphics::g_Fog)};
|
|
boo::PipelineStage uniformStages[] = {boo::PipelineStage::Vertex, boo::PipelineStage::Fragment};
|
|
boo::ObjToken<boo::ITexture> textures[] = {fxMgr.xb74_txtrSnowFlake->GetBooTexture(),
|
|
fxMgr.x40_txtrEnvGradient->GetBooTexture()};
|
|
grid.m_snowBinding =
|
|
ctx.newShaderDataBinding(m_snowPipeline, nullptr, iBufInfo.first.get(), nullptr, 2, uniforms, uniformStages,
|
|
ubufOffsets, ubufSizes, 2, textures, nullptr, nullptr, 0, iBufInfo.second);
|
|
textures[0] = fxMgr.xc48_underwaterFlake->GetBooTexture();
|
|
grid.m_underwaterBinding =
|
|
ctx.newShaderDataBinding(m_underwaterPipeline, nullptr, iBufInfo.first.get(), nullptr, 2, uniforms, uniformStages,
|
|
ubufOffsets, ubufSizes, 2, textures, nullptr, nullptr, 0, iBufInfo.second);
|
|
}
|
|
|
|
} // namespace urde
|