mirror of https://github.com/AxioDL/metaforce.git
266 lines
9.8 KiB
C++
266 lines
9.8 KiB
C++
#include "DeafBabe.hpp"
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#include "AROTBuilder.hpp"
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#include "DataSpec/DNAMP1/DeafBabe.hpp"
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#include "DataSpec/DNAMP2/DeafBabe.hpp"
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#include "DataSpec/DNAMP1/DCLN.hpp"
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#include "hecl/Blender/Connection.hpp"
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#include <cinttypes>
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namespace DataSpec
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{
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template<class DEAFBABE>
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void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DEAFBABE& db, bool isDcln, atInt32 idx)
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{
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os << "material_index = []\n"
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"col_bm = bmesh.new()\n";
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for (const atVec3f& vert : db.verts)
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{
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zeus::simd_floats f(vert.simd);
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os.format("col_bm.verts.new((%f,%f,%f))\n", f[0], f[1], f[2]);
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}
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os << "col_bm.verts.ensure_lookup_table()\n";
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int triIdx = 0;
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for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections)
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{
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const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
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const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
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const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
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const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
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if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
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break;
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int vindices[3];
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vindices[2] =
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(edge1.verts[0] != edge0.verts[0] && edge1.verts[0] != edge0.verts[1]) ?
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edge1.verts[0] : edge1.verts[1];
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if (triMat.flipFace())
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{
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vindices[0] = edge0.verts[1];
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vindices[1] = edge0.verts[0];
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}
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else
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{
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vindices[0] = edge0.verts[0];
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vindices[1] = edge0.verts[1];
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}
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os << "tri_verts = []\n";
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os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[0]);
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os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[1]);
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os.format("tri_verts.append(col_bm.verts[%u])\n", vindices[2]);
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os.format("face = col_bm.faces.get(tri_verts)\n"
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"if face is None:\n"
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" face = col_bm.faces.new(tri_verts)\n"
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"else:\n"
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" face = face.copy()\n"
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" for i in range(3):\n"
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" face.verts[i].co = tri_verts[i].co\n"
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" col_bm.verts.ensure_lookup_table()\n"
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"face.material_index = select_material(0x%016" PRIX64 ")\n"
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"face.smooth = False\n"
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"\n",
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atUint64(triMat.material));
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}
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db.insertNoClimb(os);
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if (isDcln)
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os.format("col_mesh = bpy.data.meshes.new('CMESH_%i')\n", idx);
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else
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os << "col_mesh = bpy.data.meshes.new('CMESH')\n";
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os << "col_bm.to_mesh(col_mesh)\n"
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"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
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"\n"
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"for mat_name in material_index:\n"
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" mat = material_dict[mat_name]\n"
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" col_mesh.materials.append(mat)\n"
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"\n"
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"bpy.context.scene.objects.link(col_mesh_obj)\n"
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"bpy.context.scene.objects.active = col_mesh_obj\n"
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"bpy.ops.object.mode_set(mode='EDIT')\n"
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"bpy.ops.mesh.tris_convert_to_quads()\n"
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"bpy.ops.object.mode_set(mode='OBJECT')\n"
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"bpy.context.scene.objects.active = None\n";
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if (!isDcln)
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os << "col_mesh_obj.layers[1] = True\n"
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"col_mesh_obj.layers[0] = False\n";
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os << "col_mesh_obj.draw_type = 'SOLID'\n"
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"col_mesh_obj.game.physics_type = 'STATIC'\n"
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"\n";
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}
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template void DeafBabeSendToBlender<DNAMP1::DeafBabe>(hecl::blender::PyOutStream& os, const DNAMP1::DeafBabe& db, bool isDcln, atInt32 idx);
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template void DeafBabeSendToBlender<DNAMP2::DeafBabe>(hecl::blender::PyOutStream& os, const DNAMP2::DeafBabe& db, bool isDcln, atInt32 idx);
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template void DeafBabeSendToBlender<DNAMP1::DCLN::Collision>(hecl::blender::PyOutStream& os, const DNAMP1::DCLN::Collision& db, bool isDcln, atInt32 idx);
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template<class DEAFBABE>
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static void PopulateAreaFields(DEAFBABE& db,
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const hecl::blender::ColMesh& colMesh,
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const zeus::CAABox& fullAABB,
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std::enable_if_t<std::is_same<DEAFBABE, DNAMP1::DeafBabe>::value ||
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std::is_same<DEAFBABE, DNAMP2::DeafBabe>::value, int>* = 0)
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{
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AROTBuilder builder;
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auto octree = builder.buildCol(colMesh, db.rootNodeType);
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static_cast<std::unique_ptr<atUint8[]>&>(db.bspTree) = std::move(octree.first);
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db.bspSize = octree.second;
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db.unk1 = 0x1000000;
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size_t dbSize = 0;
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db.binarySize(dbSize);
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db.length = dbSize - 8;
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db.magic = 0xDEAFBABE;
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db.version = 3;
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db.aabb[0] = fullAABB.min;
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db.aabb[1] = fullAABB.max;
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}
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template<class DEAFBABE>
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static void PopulateAreaFields(DEAFBABE& db,
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const hecl::blender::ColMesh& colMesh,
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const zeus::CAABox& fullAABB,
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std::enable_if_t<std::is_same<DEAFBABE, DNAMP1::DCLN::Collision>::value, int>* = 0)
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{
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db.magic = 0xDEAFBABE;
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db.version = 2;
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db.memSize = 0;
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}
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class MaterialPool
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{
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std::unordered_map<u64, int> m_materials;
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public:
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template <class M, class V>
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int AddOrLookup(const M& mat, V& vec)
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{
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auto search = m_materials.find(mat.material);
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if (search != m_materials.end())
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return search->second;
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auto idx = int(vec.size());
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vec.push_back(mat);
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m_materials[mat.material] = idx;
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return idx;
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}
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};
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template<class DEAFBABE>
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void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::blender::ColMesh& colMesh)
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{
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using BlendMat = hecl::blender::ColMesh::Material;
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auto MakeMat = [](const BlendMat& mat, bool flipFace) -> typename DEAFBABE::Material
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{
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typename DEAFBABE::Material dbMat = {};
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dbMat.setUnknown(mat.unknown);
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dbMat.setSurfaceStone(mat.surfaceStone);
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dbMat.setSurfaceMetal(mat.surfaceMetal);
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dbMat.setSurfaceGrass(mat.surfaceGrass);
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dbMat.setSurfaceIce(mat.surfaceIce);
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dbMat.setPillar(mat.pillar);
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dbMat.setSurfaceMetalGrating(mat.surfaceMetalGrating);
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dbMat.setSurfacePhazon(mat.surfacePhazon);
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dbMat.setSurfaceDirt(mat.surfaceDirt);
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dbMat.setSurfaceLava(mat.surfaceLava);
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dbMat.setSurfaceSPMetal(mat.surfaceSPMetal);
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dbMat.setSurfaceLavaStone(mat.surfaceLavaStone);
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dbMat.setSurfaceSnow(mat.surfaceSnow);
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dbMat.setSurfaceMudSlow(mat.surfaceMudSlow);
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dbMat.setSurfaceFabric(mat.surfaceFabric);
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dbMat.setHalfPipe(mat.halfPipe);
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dbMat.setSurfaceMud(mat.surfaceMud);
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dbMat.setSurfaceGlass(mat.surfaceGlass);
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dbMat.setUnused3(mat.unused3);
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dbMat.setUnused4(mat.unused4);
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dbMat.setSurfaceShield(mat.surfaceShield);
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dbMat.setSurfaceSand(mat.surfaceSand);
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dbMat.setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
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dbMat.setSurfaceWeb(mat.surfaceWeb);
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dbMat.setProjectilePassthrough(mat.projPassthrough);
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dbMat.setSolid(mat.solid);
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dbMat.setNoPlatformCollision(mat.noPlatformCollision);
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dbMat.setCameraPassthrough(mat.camPassthrough);
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dbMat.setSurfaceWood(mat.surfaceWood);
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dbMat.setSurfaceOrganic(mat.surfaceOrganic);
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dbMat.setNoEdgeCollision(mat.noEdgeCollision);
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dbMat.setSurfaceRubber(mat.surfaceRubber);
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dbMat.setSeeThrough(mat.seeThrough);
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dbMat.setScanPassthrough(mat.scanPassthrough);
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dbMat.setAiPassthrough(mat.aiPassthrough);
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dbMat.setCeiling(mat.ceiling);
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dbMat.setWall(mat.wall);
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dbMat.setFloor(mat.floor);
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dbMat.setAiBlock(mat.aiBlock);
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dbMat.setJumpNotAllowed(mat.jumpNotAllowed);
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dbMat.setSpiderBall(mat.spiderBall);
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dbMat.setScrewAttackWallJump(mat.screwAttackWallJump);
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dbMat.setFlipFace(flipFace);
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return dbMat;
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};
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MaterialPool matPool;
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db.materials.reserve(colMesh.materials.size() * 2);
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zeus::CAABox fullAABB;
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db.verts.reserve(colMesh.verts.size());
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db.vertMats.resize(colMesh.verts.size());
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for (const auto& vert : colMesh.verts)
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{
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fullAABB.accumulateBounds(zeus::CVector3f(vert));
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db.verts.push_back(vert);
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}
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db.vertMatsCount = colMesh.verts.size();
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db.vertCount = colMesh.verts.size();
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db.edgeVertConnections.reserve(colMesh.edges.size());
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db.edgeMats.resize(colMesh.edges.size());
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for (const auto& edge : colMesh.edges)
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{
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db.edgeVertConnections.emplace_back();
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db.edgeVertConnections.back().verts[0] = edge.verts[0];
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db.edgeVertConnections.back().verts[1] = edge.verts[1];
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}
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db.edgeMatsCount = colMesh.edges.size();
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db.edgeVertsCount = colMesh.edges.size();
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db.triMats.reserve(colMesh.trianges.size());
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db.triangleEdgeConnections.reserve(colMesh.trianges.size());
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for (const auto& tri : colMesh.trianges)
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{
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int triMatIdx = matPool.AddOrLookup(MakeMat(colMesh.materials[tri.matIdx], tri.flip), db.materials);
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db.triMats.push_back(triMatIdx);
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db.triangleEdgeConnections.emplace_back();
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db.triangleEdgeConnections.back().edges[0] = tri.edges[0];
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db.triangleEdgeConnections.back().edges[1] = tri.edges[1];
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db.triangleEdgeConnections.back().edges[2] = tri.edges[2];
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for (int e=0 ; e<3 ; ++e)
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{
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db.edgeMats[tri.edges[e]] = triMatIdx;
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for (int v=0 ; v<2 ; ++v)
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db.vertMats[colMesh.edges[e].verts[v]] = triMatIdx;
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}
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}
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db.triMatsCount = colMesh.trianges.size();
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db.triangleEdgesCount = colMesh.trianges.size() * 3;
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db.materialCount = db.materials.size();
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PopulateAreaFields(db, colMesh, fullAABB);
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}
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template void DeafBabeBuildFromBlender<DNAMP1::DeafBabe>(DNAMP1::DeafBabe& db, const hecl::blender::ColMesh& colMesh);
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template void DeafBabeBuildFromBlender<DNAMP2::DeafBabe>(DNAMP2::DeafBabe& db, const hecl::blender::ColMesh& colMesh);
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template void DeafBabeBuildFromBlender<DNAMP1::DCLN::Collision>(DNAMP1::DCLN::Collision& db, const hecl::blender::ColMesh& colMesh);
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}
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