mirror of https://github.com/AxioDL/metaforce.git
73 lines
3.6 KiB
C++
73 lines
3.6 KiB
C++
#pragma once
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#include "ITweak.hpp"
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namespace DataSpec
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{
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struct ITweakBall : ITweak
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{
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virtual float GetMaxBallTranslationAcceleration(int s) const=0;
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virtual float GetBallTranslationFriction(int s) const=0;
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virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallCameraElevation() const=0;
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virtual float GetBallCameraAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraOffset() const=0;
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virtual float GetBallCameraMinSpeedDistance() const=0;
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virtual float GetBallCameraMaxSpeedDistance() const=0;
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virtual float GetBallCameraBackwardsDistance() const=0;
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virtual float GetBallCameraSpringConstant() const=0;
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virtual float GetBallCameraSpringMax() const=0;
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virtual float GetBallCameraSpringTardis() const=0;
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virtual float GetBallCameraCentroidSpringConstant() const=0;
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virtual float GetBallCameraCentroidSpringMax() const=0;
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virtual float GetBallCameraCentroidSpringTardis() const=0;
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virtual float GetBallCameraCentroidDistanceSpringConstant() const=0;
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virtual float GetBallCameraCentroidDistanceSpringMax() const=0;
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virtual float GetBallCameraCentroidDistanceSpringTardis() const=0;
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virtual float GetBallCameraLookAtSpringConstant() const=0;
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virtual float GetBallCameraLookAtSpringMax() const=0;
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virtual float GetBallCameraLookAtSpringTardis() const=0;
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virtual float GetBallForwardBrakingAcceleration(int s) const=0;
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virtual float GetBallGravity() const=0;
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virtual float GetBallWaterGravity() const=0;
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virtual float GetBallSlipFactor(int s) const=0;
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virtual float GetConservativeDoorCameraDistance() const=0;
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virtual float GetBallCameraChaseElevation() const=0;
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virtual float GetBallCameraChaseDampenAngle() const=0;
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virtual float GetBallCameraChaseDistance() const=0;
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virtual float GetBallCameraChaseYawSpeed() const=0;
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virtual float GetBallCameraChaseAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const=0;
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virtual float GetBallCameraChaseSpringConstant() const=0;
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virtual float GetBallCameraChaseSpringMax() const=0;
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virtual float GetBallCameraChaseSpringTardis() const=0;
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virtual float GetBallCameraBoostElevation() const=0;
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virtual float GetBallCameraBoostDampenAngle() const=0;
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virtual float GetBallCameraBoostDistance() const=0;
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virtual float GetBallCameraBoostYawSpeed() const=0;
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virtual float GetBallCameraBoostAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const=0;
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virtual float GetBallCameraBoostSpringConstant() const=0;
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virtual float GetBallCameraBoostSpringMax() const=0;
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virtual float GetBallCameraBoostSpringTardis() const=0;
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virtual float GetMinimumAlignmentSpeed() const=0;
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virtual float GetTireness() const=0;
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virtual float GetMaxLeanAngle() const=0;
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virtual float GetTireToMarbleThresholdSpeed() const=0;
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virtual float GetMarbleToTireThresholdSpeed() const=0;
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virtual float GetForceToLeanGain() const=0;
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virtual float GetLeanTrackingGain() const=0;
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virtual float GetBallCameraControlDistance() const=0;
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virtual float GetLeftStickDivisor() const=0;
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virtual float GetRightStickDivisor() const=0;
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virtual float GetBallTouchRadius() const=0;
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virtual float GetBoostBallDrainTime() const=0;
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virtual float GetBoostBallMaxChargeTime() const=0;
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virtual float GetBoostBallMinChargeTime() const=0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const=0;
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virtual float GetBoostBallChargeTimeTable(int i) const=0;
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virtual float GetBoostBallIncrementalSpeedTable(int i) const=0;
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};
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}
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