mirror of https://github.com/AxioDL/metaforce.git
104 lines
4.3 KiB
C++
104 lines
4.3 KiB
C++
#pragma once
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#include "IAnimReader.hpp"
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#include "CToken.hpp"
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#include "CAnimSource.hpp"
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#include "CParticleData.hpp"
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namespace urde
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{
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class IAnimSourceInfo
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{
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public:
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virtual ~IAnimSourceInfo() = default;
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virtual bool HasPOIData() const=0;
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virtual const std::vector<CBoolPOINode>& GetBoolPOIStream() const=0;
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virtual const std::vector<CInt32POINode>& GetInt32POIStream() const=0;
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virtual const std::vector<CParticlePOINode>& GetParticlePOIStream() const=0;
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virtual const std::vector<CSoundPOINode>& GetSoundPOIStream() const=0;
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virtual CCharAnimTime GetAnimationDuration() const=0;
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};
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class CAnimSourceInfo : public IAnimSourceInfo
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{
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TSubAnimTypeToken<CAnimSource> x4_token;
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public:
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CAnimSourceInfo(const TSubAnimTypeToken<CAnimSource>& token);
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bool HasPOIData() const;
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const std::vector<CBoolPOINode>& GetBoolPOIStream() const;
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const std::vector<CInt32POINode>& GetInt32POIStream() const;
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const std::vector<CParticlePOINode>& GetParticlePOIStream() const;
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const std::vector<CSoundPOINode>& GetSoundPOIStream() const;
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CCharAnimTime GetAnimationDuration() const;
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};
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class CAnimSourceReaderBase : public IAnimReader
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{
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protected:
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std::unique_ptr<IAnimSourceInfo> x4_sourceInfo;
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CCharAnimTime xc_curTime;
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u32 x14_passedBoolCount = 0;
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u32 x18_passedIntCount = 0;
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u32 x1c_passedParticleCount = 0;
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u32 x20_passedSoundCount = 0;
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std::vector<std::pair<std::string, bool>> x24_boolStates;
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std::vector<std::pair<std::string, s32>> x34_int32States;
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std::vector<std::pair<std::string, CParticleData::EParentedMode>> x44_particleStates;
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std::set<std::pair<std::string, s32>> GetUniqueParticlePOIs() const;
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std::set<std::pair<std::string, s32>> GetUniqueInt32POIs() const;
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std::set<std::pair<std::string, s32>> GetUniqueBoolPOIs() const;
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protected:
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void PostConstruct(const CCharAnimTime& time);
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void UpdatePOIStates();
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CAnimSourceReaderBase(std::unique_ptr<IAnimSourceInfo>&& sourceInfo,
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const CAnimSourceReaderBase& other);
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public:
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CAnimSourceReaderBase(std::unique_ptr<IAnimSourceInfo>&& sourceInfo,
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const CCharAnimTime& time);
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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bool VGetBoolPOIState(const char* name) const;
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s32 VGetInt32POIState(const char* name) const;
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CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
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using IAnimReader::VGetOffset;
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virtual zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& b) const=0;
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virtual bool VSupportsReverseView() const=0;
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virtual SAdvancementResults VReverseView(const CCharAnimTime& time)=0;
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const CCharAnimTime& GetCurTime() const { return xc_curTime; }
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};
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class CAnimSourceReader : public CAnimSourceReaderBase
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{
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TSubAnimTypeToken<CAnimSource> x54_source;
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CSteadyStateAnimInfo x64_steadyStateInfo;
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public:
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CAnimSourceReader(const TSubAnimTypeToken<CAnimSource>& source, const CCharAnimTime& time);
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CAnimSourceReader(const CAnimSourceReader& other);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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bool VSupportsReverseView() const {return true;}
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void VSetPhase(float);
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SAdvancementResults VReverseView(const CCharAnimTime& time);
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std::unique_ptr<IAnimReader> VClone() const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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};
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}
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