mirror of https://github.com/AxioDL/metaforce.git
180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
#pragma once
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#include "Collision/CMaterialList.hpp"
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#include "CRayCastResult.hpp"
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#include "zeus/CAABox.hpp"
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#include <functional>
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namespace urde
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{
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class CCollisionPrimitive;
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class CMaterialFilter;
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class CInternalCollisionStructure
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{
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public:
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class CPrimDesc
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{
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const CCollisionPrimitive& x0_prim;
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const CMaterialFilter& x4_filter;
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zeus::CTransform x8_xf;
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public:
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CPrimDesc(const CCollisionPrimitive& prim, const CMaterialFilter& filter,
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const zeus::CTransform& xf)
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: x0_prim(prim), x4_filter(filter), x8_xf(xf) {}
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const CCollisionPrimitive& GetPrim() const { return x0_prim; }
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const CMaterialFilter& GetFilter() const { return x4_filter; }
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const zeus::CTransform& GetTransform() const { return x8_xf; }
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};
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private:
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CPrimDesc x0_p0;
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CPrimDesc x38_p1;
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public:
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CInternalCollisionStructure(const CPrimDesc& p0, const CPrimDesc& p1)
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: x0_p0(p0), x38_p1(p1) {}
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const CPrimDesc& GetLeft() const { return x0_p0; }
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const CPrimDesc& GetRight() const { return x38_p1; }
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};
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class COBBTree;
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class CCollisionInfo;
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class CCollisionInfoList;
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class CInternalRayCastStructure;
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typedef bool(*ComparisonFunc)(const CInternalCollisionStructure&, CCollisionInfoList&);
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typedef bool(*MovingComparisonFunc)(const CInternalCollisionStructure&, const zeus::CVector3f&,
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double&, CCollisionInfo&);
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typedef bool(*BooleanComparisonFunc)(const CInternalCollisionStructure&);
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typedef void(*PrimitiveSetter)(u32);
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class CCollisionPrimitive
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{
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public:
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class Type
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{
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PrimitiveSetter x0_setter;
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const char* x4_info;
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public:
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Type() = default;
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Type(PrimitiveSetter setter, const char* info)
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: x0_setter(setter), x4_info(info) {}
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const char* GetInfo() const { return x4_info; }
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PrimitiveSetter GetSetter() const { return x0_setter; }
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};
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class Comparison
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{
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ComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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Comparison(ComparisonFunc collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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ComparisonFunc GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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class MovingComparison
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{
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MovingComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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MovingComparison(MovingComparisonFunc collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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MovingComparisonFunc GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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class BooleanComparison
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{
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BooleanComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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BooleanComparison(BooleanComparisonFunc collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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BooleanComparisonFunc GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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private:
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CMaterialList x8_material;
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static s32 sNumTypes;
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static bool sInitComplete;
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static bool sTypesAdded;
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static bool sTypesAdding;
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static bool sCollidersAdded;
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static bool sCollidersAdding;
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static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
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static std::unique_ptr<std::vector<ComparisonFunc>> sTableOfCollidables;
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static std::unique_ptr<std::vector<BooleanComparisonFunc>> sTableOfBooleanCollidables;
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static std::unique_ptr<std::vector<MovingComparisonFunc>> sTableOfMovingCollidables;
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static ComparisonFunc sNullCollider;
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static BooleanComparisonFunc sNullBooleanCollider;
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static MovingComparisonFunc sNullMovingCollider;
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static bool InternalCollide(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
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static bool InternalCollideBoolean(const CInternalCollisionStructure& collision);
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static bool InternalCollideMoving(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
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double& dOut, CCollisionInfo& infoOut);
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public:
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CCollisionPrimitive() = default;
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const = 0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const = 0;
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virtual zeus::CAABox CalculateLocalAABox() const = 0;
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virtual FourCC GetPrimType() const = 0;
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virtual ~CCollisionPrimitive() {}
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const = 0;
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CRayCastResult CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter, const zeus::CTransform& xf) const;
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static bool Collide(const CInternalCollisionStructure::CPrimDesc& prim0,
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const CInternalCollisionStructure::CPrimDesc& prim1,
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CCollisionInfoList& list);
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static bool CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0,
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const CInternalCollisionStructure::CPrimDesc& prim1);
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static bool CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0,
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const CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& dir,
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double& dOut,
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CCollisionInfo& infoOut);
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static void InitBeginTypes();
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static void InitAddType(const Type& tp);
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static void InitEndTypes();
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static void InitBeginColliders();
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static void InitAddBooleanCollider(const BooleanComparison& cmp);
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static void InitAddBooleanCollider(BooleanComparisonFunc, const char*, const char*);
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static void InitAddMovingCollider(const MovingComparison& cmp);
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static void InitAddMovingCollider(MovingComparisonFunc, const char*, const char*);
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static void InitAddCollider(const Comparison& cmp);
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static void InitAddCollider(ComparisonFunc, const char*, const char*);
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static void InitEndColliders();
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static void Uninitialize();
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};
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}
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