mirror of https://github.com/AxioDL/metaforce.git
87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#pragma once
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector4f.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include <array>
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namespace urde
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{
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class CElementGen;
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class CParticleGlobals
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{
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public:
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static int g_EmitterTime;
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static float g_EmitterTimeReal;
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static void SetEmitterTime(int frame)
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{
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g_EmitterTime = frame;
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g_EmitterTimeReal = frame;
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}
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static int g_ParticleLifetime;
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static float g_ParticleLifetimeReal;
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static void SetParticleLifetime(int frame)
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{
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g_ParticleLifetime = frame;
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g_ParticleLifetimeReal = frame;
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}
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static int g_ParticleLifetimePercentage;
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static float g_ParticleLifetimePercentageReal;
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static float g_ParticleLifetimePercentageRemainder;
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static void UpdateParticleLifetimeTweenValues(int frame)
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{
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float lt = g_ParticleLifetime != 0.0f ? g_ParticleLifetime : 1.0f;
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g_ParticleLifetimePercentageReal = 100.0f * frame / lt;
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g_ParticleLifetimePercentage = int(g_ParticleLifetimePercentageReal);
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g_ParticleLifetimePercentageRemainder = g_ParticleLifetimePercentageReal - g_ParticleLifetimePercentage;
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g_ParticleLifetimePercentage = zeus::clamp(0, g_ParticleLifetimePercentage, 100);
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}
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static const std::array<float, 8>* g_particleAccessParameters;
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struct SParticleSystem
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{
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FourCC x0_type;
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CElementGen* x4_system;
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};
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static SParticleSystem* g_currentParticleSystem;
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};
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struct SParticleInstanceTex
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{
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zeus::CVector4f pos[4];
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zeus::CColor color;
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zeus::CVector2f uvs[4];
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};
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extern std::vector<SParticleInstanceTex> g_instTexData;
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struct SParticleInstanceIndTex
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{
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zeus::CVector4f pos[4];
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zeus::CColor color;
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zeus::CVector4f texrTindUVs[4];
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zeus::CVector4f sceneUVs;
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};
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extern std::vector<SParticleInstanceIndTex> g_instIndTexData;
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struct SParticleInstanceNoTex
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{
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zeus::CVector4f pos[4];
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zeus::CColor color;
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};
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extern std::vector<SParticleInstanceNoTex> g_instNoTexData;
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struct SParticleUniforms
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{
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zeus::CMatrix4f mvp;
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zeus::CColor moduColor;
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};
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}
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