mirror of https://github.com/AxioDL/metaforce.git
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
#include "CAmbientAI.hpp"
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#include "CStateManager.hpp"
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#include "CPlayer.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CAmbientAI::CAmbientAI(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParms, float alertRange, float impactRange, s32 alertAnim, s32 impactAnim, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabox, SMoverData(mass), aParms, 0.3f, 0.1f)
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, x258_initialHealthInfo(hInfo)
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, x260_healthInfo(hInfo)
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, x268_dVuln(dVuln)
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, x2d4_alertRange(alertRange)
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, x2d8_impactRange(impactRange)
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, x2dc_defaultAnim(GetModelData()->GetAnimationData()->GetDefaultAnimation())
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, x2e0_alertAnim(alertAnim)
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, x2e4_impactAnim(impactAnim)
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{
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ModelData()->AnimationData()->EnableLooping(true);
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}
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void CAmbientAI::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CAmbientAI::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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return;
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if (GetModelData() && GetModelData()->GetAnimationData())
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{
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bool hasAnimTime = GetModelData()->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"sv);
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bool isLooping = GetModelData()->GetIsLoop();
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if (hasAnimTime || isLooping)
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{
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x2e8_25_animating = true;
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SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, x2e8_25_animating);
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MoveToOR(deltas.x0_posDelta, dt);
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RotateToOR(deltas.xc_rotDelta, dt);
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}
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if (!hasAnimTime || (x2e8_25_animating && !isLooping))
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{
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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x2e8_25_animating = false;
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}
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}
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bool inAlertRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d4_alertRange;
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bool inImpactRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d8_impactRange;
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switch(x2d0_animState)
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{
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case EAnimationState::Ready:
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{
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if (inAlertRange)
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{
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x2d0_animState = EAnimationState::Alert;
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ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e0_alertAnim, -1, 1.f, true), false);
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ModelData()->EnableLooping(true);
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RandomizePlaybackRate(mgr);
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}
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break;
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}
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case EAnimationState::Alert:
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{
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if (!inAlertRange)
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{
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x2d0_animState = EAnimationState::Ready;
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ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
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ModelData()->EnableLooping(true);
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RandomizePlaybackRate(mgr);
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}
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else if (inImpactRange)
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{
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SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
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SetActive(false);
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}
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break;
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}
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case EAnimationState::Impact:
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{
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if (!x2e8_25_animating)
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{
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x2d0_animState = EAnimationState::Ready;
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ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
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ModelData()->EnableLooping(true);
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RandomizePlaybackRate(mgr);
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}
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break;
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}
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}
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if (!x2e8_24_dead)
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{
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CHealthInfo* hInfo = HealthInfo(mgr);
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if (hInfo->GetHP() <= 0.f)
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{
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x2e8_24_dead = true;
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SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
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RemoveEmitter();
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SetActive(false);
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}
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}
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}
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void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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switch(msg)
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{
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case EScriptObjectMessage::Reset:
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{
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if (!GetActive())
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SetActive(true);
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x2d0_animState = EAnimationState::Ready;
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ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
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ModelData()->AnimationData()->EnableLooping(true);
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RandomizePlaybackRate(mgr);
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x2e8_24_dead = false;
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x260_healthInfo = x258_initialHealthInfo;
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break;
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}
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case EScriptObjectMessage::Damage:
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{
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if (GetActive())
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{
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x2d0_animState = EAnimationState::Impact;
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ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e4_impactAnim, -1, 1.f, true), false);
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ModelData()->AnimationData()->EnableLooping(false);
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RandomizePlaybackRate(mgr);
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}
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break;
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}
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case EScriptObjectMessage::InitializedInArea:
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RandomizePlaybackRate(mgr);
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break;
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default:
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break;
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}
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CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
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}
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std::experimental::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const
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{
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if (GetActive())
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return {GetBoundingBox()};
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return {};
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}
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void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr)
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{
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ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f);
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}
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}
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