mirror of https://github.com/AxioDL/metaforce.git
298 lines
12 KiB
C++
298 lines
12 KiB
C++
#ifndef __URDE_CAUTOMAPPER_HPP__
|
|
#define __URDE_CAUTOMAPPER_HPP__
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "CInGameTweakManagerBase.hpp"
|
|
#include "zeus/CQuaternion.hpp"
|
|
#include "zeus/CTransform.hpp"
|
|
#include "zeus/CVector3f.hpp"
|
|
#include "MP1/CInGameGuiManager.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CFinalInput;
|
|
class IWorld;
|
|
class CMapWorldInfo;
|
|
class CStateManager;
|
|
class CMapUniverse;
|
|
|
|
class CAutoMapper
|
|
{
|
|
public:
|
|
using EInGameGuiState = MP1::EInGameGuiState;
|
|
enum class ELoadPhase
|
|
{
|
|
LoadResources,
|
|
LoadUniverse,
|
|
Done
|
|
};
|
|
enum class EAutoMapperState
|
|
{
|
|
MiniMap,
|
|
MapScreen,
|
|
MapScreenUniverse
|
|
};
|
|
struct SAutoMapperRenderState
|
|
{
|
|
enum class Ease
|
|
{
|
|
None,
|
|
Linear,
|
|
Out,
|
|
In,
|
|
InOut
|
|
};
|
|
zeus::CVector2i x0_viewportSize;
|
|
zeus::CQuaternion x8_camOrientation;
|
|
float x18_camDist;
|
|
float x1c_camAngle;
|
|
zeus::CVector3f x20_areaPoint;
|
|
float x2c_drawDepth1;
|
|
float x30_drawDepth2;
|
|
float x34_alphaSurfaceVisited;
|
|
float x38_alphaOutlineVisited;
|
|
float x3c_alphaSurfaceUnvisited;
|
|
float x40_alphaOutlineUnvisited;
|
|
Ease x44_viewportEase;
|
|
Ease x48_camEase;
|
|
Ease x4c_pointEase;
|
|
Ease x50_depth1Ease;
|
|
Ease x54_depth2Ease;
|
|
Ease x58_alphaEase;
|
|
SAutoMapperRenderState() = default;
|
|
SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
|
|
float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
|
|
float f5, float f6, float f7, float f8)
|
|
: x0_viewportSize(v1), x8_camOrientation(rot), x18_camDist(f1), x1c_camAngle(f2),
|
|
x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
|
|
x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
|
|
x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
|
|
x44_viewportEase(Ease::None), x48_camEase(Ease::None), x4c_pointEase(Ease::None),
|
|
x50_depth1Ease(Ease::None), x54_depth2Ease(Ease::None), x58_alphaEase(Ease::None) {}
|
|
|
|
static void InterpolateWithClamp(const SAutoMapperRenderState& a,
|
|
SAutoMapperRenderState& out,
|
|
const SAutoMapperRenderState& b,
|
|
float t);
|
|
void ResetInterpolation()
|
|
{
|
|
x44_viewportEase = Ease::None;
|
|
x48_camEase = Ease::None;
|
|
x4c_pointEase = Ease::None;
|
|
x50_depth1Ease = Ease::None;
|
|
x54_depth2Ease = Ease::None;
|
|
x58_alphaEase = Ease::None;
|
|
}
|
|
};
|
|
|
|
struct SAutoMapperHintStep
|
|
{
|
|
enum class Type
|
|
{
|
|
PanToArea,
|
|
PanToWorld,
|
|
SwitchToUniverse,
|
|
SwitchToWorld,
|
|
ShowBeacon,
|
|
ZoomIn,
|
|
ZoomOut
|
|
};
|
|
struct PanToArea {};
|
|
struct PanToWorld {};
|
|
struct SwitchToUniverse {};
|
|
struct SwitchToWorld {};
|
|
struct ShowBeacon {};
|
|
struct ZoomIn {};
|
|
struct ZoomOut {};
|
|
|
|
Type x0_type;
|
|
union
|
|
{
|
|
CAssetId x4_worldId;
|
|
TAreaId x4_areaId;
|
|
float x4_float;
|
|
};
|
|
bool x8_processing = false;
|
|
|
|
SAutoMapperHintStep(PanToArea, TAreaId areaId) : x0_type(Type::PanToArea), x4_areaId(areaId) {}
|
|
SAutoMapperHintStep(PanToWorld, CAssetId worldId) : x0_type(Type::PanToWorld), x4_worldId(worldId) {}
|
|
SAutoMapperHintStep(SwitchToUniverse) : x0_type(Type::SwitchToUniverse), x4_worldId(0) {}
|
|
SAutoMapperHintStep(SwitchToWorld, CAssetId worldId) : x0_type(Type::SwitchToWorld), x4_worldId(worldId) {}
|
|
SAutoMapperHintStep(ShowBeacon, float val) : x0_type(Type::ShowBeacon), x4_float(val) {}
|
|
SAutoMapperHintStep(ZoomIn) : x0_type(Type::ZoomIn), x4_worldId(0) {}
|
|
SAutoMapperHintStep(ZoomOut) : x0_type(Type::ZoomOut), x4_worldId(0) {}
|
|
};
|
|
|
|
struct SAutoMapperHintLocation
|
|
{
|
|
u32 x0_showBeacon;
|
|
float x4_beaconAlpha;
|
|
CAssetId x8_worldId;
|
|
TAreaId xc_areaId;
|
|
};
|
|
|
|
private:
|
|
enum class EZoomState
|
|
{
|
|
None,
|
|
In,
|
|
Out
|
|
};
|
|
|
|
ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
|
|
TLockedToken<CMapUniverse> x8_mapu;
|
|
std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
|
|
const CWorld* x24_world;
|
|
TLockedToken<CGuiFrame> x28_frmeMapScreen; // Used to be ptr
|
|
bool m_frmeInitialized = false;
|
|
TLockedToken<CModel> x30_miniMapSamus;
|
|
TLockedToken<CTexture> x3c_hintBeacon;
|
|
std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
|
|
CAssetId x74_areaHintDescId = -1;
|
|
TLockedToken<CStringTable> x78_areaHintDesc;
|
|
u32 x84_ = 0;
|
|
CAssetId x88_mapAreaStringId = -1;
|
|
TLockedToken<CStringTable> x8c_mapAreaString; // Used to be optional
|
|
u32 x9c_worldIdx = 0;
|
|
TAreaId xa0_curAreaId;
|
|
TAreaId xa4_otherAreaId;
|
|
SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, next, prev
|
|
EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
|
|
EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
|
|
float x1c4_interpDur = 0.f;
|
|
float x1c8_interpTime = 0.f;
|
|
CSfxHandle x1cc_panningSfx;
|
|
CSfxHandle x1d0_rotatingSfx;
|
|
CSfxHandle x1d4_zoomingSfx;
|
|
float x1d8_flashTimer = 0.f;
|
|
float x1dc_playerFlashPulse = 0.f;
|
|
std::list<SAutoMapperHintStep> x1e0_hintSteps;
|
|
std::list<SAutoMapperHintLocation> x1f8_hintLocations;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
|
|
u32 x2e4_lStickPos = 0;
|
|
u32 x2e8_rStickPos = 0;
|
|
u32 x2ec_lTriggerPos = 0;
|
|
u32 x2f0_rTriggerPos = 0;
|
|
u32 x2f4_aButtonPos = 0;
|
|
CGuiTextPane* x2f8_textpane_areaname = nullptr;
|
|
CGuiTextPane* x2fc_textpane_hint = nullptr;
|
|
CGuiTextPane* x300_textpane_instructions = nullptr;
|
|
CGuiTextPane* x304_textpane_instructions1 = nullptr;
|
|
CGuiTextPane* x308_textpane_instructions2 = nullptr;
|
|
CGuiWidget* x30c_basewidget_leftPane = nullptr;
|
|
CGuiWidget* x310_basewidget_yButtonPane = nullptr;
|
|
CGuiWidget* x314_basewidget_bottomPane = nullptr;
|
|
float x318_leftPanePos = 0.f;
|
|
float x31c_yButtonPanePos = 0.f;
|
|
float x320_bottomPanePos = 0.f;
|
|
EZoomState x324_zoomState = EZoomState::None;
|
|
u32 x328_ = 0;
|
|
bool x32c_loadingDummyWorld = false;
|
|
|
|
template <class T>
|
|
static void SetResLockState(T& list, bool lock)
|
|
{
|
|
for (auto& res : list)
|
|
if (lock)
|
|
res.Lock();
|
|
else
|
|
res.Unlock();
|
|
}
|
|
bool NotHintNavigating() const;
|
|
bool CanLeaveMapScreenInternal(const CStateManager& mgr) const;
|
|
void LeaveMapScreen(const CStateManager& mgr);
|
|
void SetupMiniMapWorld(const CStateManager& mgr);
|
|
bool HasCurrentMapUniverseWorld() const;
|
|
bool CheckDummyWorldLoad(const CStateManager& mgr);
|
|
void UpdateHintNavigation(float dt, const CStateManager& mgr);
|
|
static zeus::CVector2i GetMiniMapViewportSize();
|
|
static zeus::CVector2i GetMapScreenViewportSize();
|
|
static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
|
|
float GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId) const;
|
|
static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
|
|
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
|
|
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
|
|
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
|
|
float GetDesiredMiniMapCameraDistance(const CStateManager&) const;
|
|
static float GetBaseMapScreenCameraMoveSpeed();
|
|
float GetClampedMapScreenCameraDistance(float);
|
|
float GetFinalMapScreenCameraMoveSpeed() const;
|
|
void ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void SetShouldPanningSoundBePlaying(bool);
|
|
void SetShouldZoomingSoundBePlaying(bool);
|
|
void SetShouldRotatingSoundBePlaying(bool);
|
|
void TransformRenderStatesWorldToUniverse();
|
|
void TransformRenderStatesUniverseToWorld();
|
|
void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
|
|
void SetupHintNavigation();
|
|
CAssetId GetAreaHintDescriptionString(CAssetId mreaId);
|
|
|
|
public:
|
|
CAutoMapper(CStateManager& stateMgr);
|
|
bool CheckLoadComplete();
|
|
bool CanLeaveMapScreen(const CStateManager&) const;
|
|
float GetMapRotationX() const;
|
|
float GetMapRotationZ() const;
|
|
u32 GetFocusAreaIndex() const;
|
|
CAssetId GetCurrWorldAssetId() const;
|
|
void SetCurWorldAssetId(CAssetId mlvlId);
|
|
void MuteAllLoopedSounds();
|
|
void UnmuteAllLoopedSounds();
|
|
void ProcessControllerInput(const CFinalInput&, CStateManager&);
|
|
bool IsInPlayerControlState() const;
|
|
void Update(float dt, const CStateManager& mgr);
|
|
void Draw(const CStateManager&, const zeus::CTransform&, float) const;
|
|
bool IsInOrTransitioningToMapScreenState() const;
|
|
float GetTimeIntoInterpolation() const;
|
|
bool IsFullyInMapScreenState() const;
|
|
void BeginMapperStateTransition(EAutoMapperState, const CStateManager&);
|
|
void CompleteMapperStateTransition(const CStateManager&);
|
|
void ResetInterpolationTimer(float);
|
|
SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
|
|
SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId, bool) const;
|
|
SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
|
|
void LeaveMapScreenState();
|
|
void ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr);
|
|
zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const;
|
|
zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
|
|
TAreaId FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
|
|
const IWorld&, const CMapWorldInfo&) const;
|
|
std::pair<int, int>
|
|
FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
|
|
|
|
EAutoMapperState GetNextState() const { return x1c0_nextState; }
|
|
bool IsInMapperState(EAutoMapperState state) const
|
|
{
|
|
return state == x1bc_state && state == x1c0_nextState;
|
|
}
|
|
bool IsInMapperStateTransition() const
|
|
{
|
|
return x1c0_nextState != x1bc_state;
|
|
}
|
|
bool IsRenderStateInterpolating() const
|
|
{
|
|
return x1c8_interpTime < x1c4_interpDur;
|
|
}
|
|
bool IsStateTransitioning() const { return x1bc_state != x1c0_nextState; }
|
|
bool IsFullyInMiniMapState() const { return IsInMapperState(EAutoMapperState::MiniMap); }
|
|
bool IsFullyOutOfMiniMapState() const { return x1bc_state != EAutoMapperState::MiniMap &&
|
|
x1c0_nextState != EAutoMapperState::MiniMap; }
|
|
void OnNewInGameGuiState(EInGameGuiState, const CStateManager&);
|
|
float GetInterp() const
|
|
{
|
|
if (x1c4_interpDur > 0.f)
|
|
return x1c8_interpTime / x1c4_interpDur;
|
|
return 0.f;
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif // __URDE_CAUTOMAPPER_HPP__
|