mirror of https://github.com/AxioDL/metaforce.git
136 lines
5.1 KiB
C++
136 lines
5.1 KiB
C++
#pragma once
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CSegId.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CCharLayoutInfo;
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class CHierarchyPoseBuilder;
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class CModelData;
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class CStateManager;
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class CRagDoll {
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protected:
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class CRagDollParticle {
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friend class CRagDoll;
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CSegId x0_id;
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zeus::CVector3f x4_curPos;
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float x10_radius;
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zeus::CVector3f x14_prevPos;
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zeus::CVector3f x20_velocity;
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zeus::CVector3f x2c_impactResponseDelta;
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float x38_impactFrameVel = 0.f;
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bool x3c_24_impactPending : 1 = false;
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bool x3c_25_ : 1 = false;
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public:
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CRagDollParticle(CSegId id, const zeus::CVector3f& curPos, float radius, const zeus::CVector3f& prevPos)
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: x0_id(id), x4_curPos(curPos), x10_radius(radius), x14_prevPos(prevPos) {}
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CSegId GetBone() const { return x0_id; }
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const zeus::CVector3f& GetPosition() const { return x4_curPos; }
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zeus::CVector3f& Position() { return x4_curPos; }
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const zeus::CVector3f& GetVelocity() const { return x20_velocity; }
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zeus::CVector3f& Velocity() { return x20_velocity; }
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float GetRadius() const { return x10_radius; }
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};
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class CRagDollLengthConstraint {
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friend class CRagDoll;
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CRagDollParticle* x0_p1;
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CRagDollParticle* x4_p2;
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float x8_length;
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int xc_ineqType;
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public:
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CRagDollLengthConstraint(CRagDollParticle* p1, CRagDollParticle* p2, float f1, int i1)
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: x0_p1(p1), x4_p2(p2), x8_length(f1), xc_ineqType(i1) {}
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void Update();
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float GetLength() const { return x8_length; }
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};
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class CRagDollJointConstraint {
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friend class CRagDoll;
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CRagDollParticle* x0_p1; // Shoulder plane 0
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CRagDollParticle* x4_p2; // Shoulder plane 1
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CRagDollParticle* x8_p3; // Shoulder plane 2
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CRagDollParticle* xc_p4; // Shoulder
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CRagDollParticle* x10_p5; // Elbow
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CRagDollParticle* x14_p6; // Wrist
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public:
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CRagDollJointConstraint(CRagDollParticle* p1, CRagDollParticle* p2, CRagDollParticle* p3, CRagDollParticle* p4,
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CRagDollParticle* p5, CRagDollParticle* p6)
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: x0_p1(p1), x4_p2(p2), x8_p3(p3), xc_p4(p4), x10_p5(p5), x14_p6(p6) {}
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void Update();
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};
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class CRagDollPlaneConstraint {
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friend class CRagDoll;
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CRagDollParticle* x0_p1;
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CRagDollParticle* x4_p2;
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CRagDollParticle* x8_p3;
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CRagDollParticle* xc_p4;
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CRagDollParticle* x10_p5;
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public:
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CRagDollPlaneConstraint(CRagDollParticle* p1, CRagDollParticle* p2, CRagDollParticle* p3, CRagDollParticle* p4,
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CRagDollParticle* p5)
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: x0_p1(p1), x4_p2(p2), x8_p3(p3), xc_p4(p4), x10_p5(p5) {}
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void Update();
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};
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std::vector<CRagDollParticle> x4_particles;
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std::vector<CRagDollLengthConstraint> x14_lengthConstraints;
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std::vector<CRagDollJointConstraint> x24_jointConstraints;
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std::vector<CRagDollPlaneConstraint> x34_planeConstraints;
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float x44_normalGravity;
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float x48_floatingGravity;
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u32 x4c_impactCount = 0;
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float x50_overTimer;
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float x54_impactVel = 0.f;
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zeus::CVector3f x58_averageVel;
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float x64_angTimer = 0.f;
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bool x68_24_prevMovingSlowly : 1 = false;
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bool x68_25_over : 1 = false;
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bool x68_26_primed : 1 = false;
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bool x68_27_continueSmallMovements : 1;
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bool x68_28_noOverTimer : 1;
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bool x68_29_noAiCollision : 1;
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void AccumulateForces(float dt, float waterTop);
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void SetNumParticles(int num) { x4_particles.reserve(num); }
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void AddParticle(CSegId id, const zeus::CVector3f& prevPos, const zeus::CVector3f& curPos, float radius);
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void SetNumLengthConstraints(int num) { x14_lengthConstraints.reserve(num); }
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void AddLengthConstraint(int i1, int i2);
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void AddMaxLengthConstraint(int i1, int i2, float length);
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void AddMinLengthConstraint(int i1, int i2, float length);
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void SetNumJointConstraints(int num) { x24_jointConstraints.reserve(num); }
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void AddJointConstraint(int i1, int i2, int i3, int i4, int i5, int i6);
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zeus::CQuaternion BoneAlign(CHierarchyPoseBuilder& pb, const CCharLayoutInfo& charInfo, int i1, int i2,
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const zeus::CQuaternion& q);
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void CheckStatic(float dt);
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void ClearForces();
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void SatisfyConstraints(CStateManager& mgr);
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bool SatisfyWorldConstraints(CStateManager& mgr, int pass);
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void SatisfyWorldConstraintsOnConstruction(CStateManager& mgr);
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void Verlet(float dt);
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public:
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virtual ~CRagDoll() = default;
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CRagDoll(float normalGravity, float floatingGravity, float overTime, u32 flags);
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virtual void PreRender(const zeus::CVector3f& v, CModelData& mData);
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virtual void Update(CStateManager& mgr, float dt, float waterTop);
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virtual void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData);
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zeus::CAABox CalculateRenderBounds() const;
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bool IsPrimed() const { return x68_26_primed; }
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bool WillContinueSmallMovements() const { return x68_27_continueSmallMovements; }
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bool IsOver() const { return x68_25_over; }
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void SetNoOverTimer(bool b) { x68_28_noOverTimer = b; }
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void SetContinueSmallMovements(bool b) { x68_27_continueSmallMovements = b; }
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u32 GetImpactCount() const { return x4c_impactCount; }
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};
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} // namespace metaforce
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