mirror of https://github.com/AxioDL/metaforce.git
114 lines
4.6 KiB
C++
114 lines
4.6 KiB
C++
#include "Runtime/Character/CSequenceHelper.hpp"
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#include <array>
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#include "Runtime/Character/CAnimSysContext.hpp"
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#include "Runtime/Character/CBoolPOINode.hpp"
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#include "Runtime/Character/CInt32POINode.hpp"
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#include "Runtime/Character/CParticlePOINode.hpp"
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#include "Runtime/Character/CSoundPOINode.hpp"
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#include "Runtime/Character/CTreeUtils.hpp"
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#include "Runtime/Character/IMetaAnim.hpp"
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namespace metaforce {
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CSequenceFundamentals::CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo, std::vector<CBoolPOINode> boolNodes,
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std::vector<CInt32POINode> int32Nodes,
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std::vector<CParticlePOINode> particleNodes,
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std::vector<CSoundPOINode> soundNodes)
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: x0_ssInfo(ssInfo)
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, x18_boolNodes(std::move(boolNodes))
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, x28_int32Nodes(std::move(int32Nodes))
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, x38_particleNodes(std::move(particleNodes))
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, x48_soundNodes(std::move(soundNodes)) {}
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CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a, const std::shared_ptr<CAnimTreeNode>& b,
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CAnimSysContext animCtx)
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: x0_animCtx(std::move(animCtx)) {
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x10_treeNodes.reserve(2);
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x10_treeNodes.push_back(a);
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x10_treeNodes.push_back(b);
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}
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CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes, CAnimSysContext animCtx)
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: x0_animCtx(std::move(animCtx)) {
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x10_treeNodes.reserve(nodes.size());
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for (const std::shared_ptr<IMetaAnim>& meta : nodes)
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x10_treeNodes.push_back(meta->GetAnimationTree(x0_animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
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}
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CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals() {
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CCharAnimTime duration;
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zeus::CVector3f offset;
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std::vector<CBoolPOINode> boolNodes;
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std::vector<CInt32POINode> int32Nodes;
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std::vector<CParticlePOINode> particleNodes;
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std::vector<CSoundPOINode> soundNodes;
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if (x10_treeNodes.size() > 0) {
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std::shared_ptr<CAnimTreeNode> node = CAnimTreeNode::Cast(x10_treeNodes[0]->Clone());
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for (size_t i = 0; i < x10_treeNodes.size(); ++i) {
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std::array<CBoolPOINode, 64> boolNodeArr;
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const size_t numBools =
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node->GetBoolPOIList(CCharAnimTime::Infinity(), boolNodeArr.data(), boolNodeArr.size(), 0, 0);
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boolNodes.reserve(boolNodes.size() + numBools);
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for (size_t j = 0; j < numBools; ++j) {
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CBoolPOINode& n = boolNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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boolNodes.push_back(n);
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}
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std::array<CInt32POINode, 64> int32NodeArr;
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const size_t numInt32s =
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node->GetInt32POIList(CCharAnimTime::Infinity(), int32NodeArr.data(), int32NodeArr.size(), 0, 0);
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int32Nodes.reserve(int32Nodes.size() + numInt32s);
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for (size_t j = 0; j < numInt32s; ++j) {
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CInt32POINode& n = int32NodeArr[j];
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n.SetTime(n.GetTime() + duration);
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int32Nodes.push_back(n);
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}
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std::array<CParticlePOINode, 64> particleNodeArr;
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const size_t numParticles =
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node->GetParticlePOIList(CCharAnimTime::Infinity(), particleNodeArr.data(), particleNodeArr.size(), 0, 0);
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particleNodes.reserve(particleNodes.size() + numParticles);
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for (size_t j = 0; j < numParticles; ++j) {
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CParticlePOINode& n = particleNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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particleNodes.push_back(n);
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}
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std::array<CSoundPOINode, 64> soundNodeArr;
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const size_t numSounds =
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node->GetSoundPOIList(CCharAnimTime::Infinity(), soundNodeArr.data(), soundNodeArr.size(), 0, 0);
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soundNodes.reserve(soundNodes.size() + numSounds);
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for (size_t j = 0; j < numSounds; ++j) {
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CSoundPOINode& n = soundNodeArr[j];
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n.SetTime(n.GetTime() + duration);
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soundNodes.push_back(n);
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}
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duration += node->VGetTimeRemaining();
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CCharAnimTime remTime = node->VGetTimeRemaining();
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while (!remTime.EqualsZero() && !remTime.EpsilonZero()) {
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SAdvancementResults res = node->VAdvanceView(remTime);
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auto simp = node->Simplified();
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if (simp)
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node = CAnimTreeNode::Cast(std::move(*simp));
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// CCharAnimTime prevRemTime = remTime;
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remTime = res.x0_remTime;
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/* This was originally accumulating uninitialized register values (stack variable misuse?) */
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offset += res.x8_deltas.x0_posDelta;
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}
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if (i < x10_treeNodes.size() - 1) {
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node = CTreeUtils::GetTransitionTree(node, CAnimTreeNode::Cast(x10_treeNodes[i + 1]->Clone()), x0_animCtx);
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}
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}
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}
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return {{false, duration, offset}, boolNodes, int32Nodes, particleNodes, soundNodes};
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}
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} // namespace metaforce
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