mirror of https://github.com/AxioDL/metaforce.git
115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
#include "Runtime/CPlayerState.hpp"
|
|
#include "Runtime/CToken.hpp"
|
|
#include "Runtime/rstl.hpp"
|
|
#include "Runtime/Audio/CSfxManager.hpp"
|
|
#include "Runtime/Character/CActorLights.hpp"
|
|
#include "Runtime/Character/CAnimCharacterSet.hpp"
|
|
#include "Runtime/Character/CModelData.hpp"
|
|
#include "Runtime/Particle/CElementGen.hpp"
|
|
|
|
#include <zeus/CRelAngle.hpp>
|
|
#include <zeus/CQuaternion.hpp>
|
|
#include <zeus/CTransform.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace metaforce {
|
|
class CDependencyGroup;
|
|
namespace MP1 {
|
|
|
|
class CSamusDoll {
|
|
std::vector<CToken> x0_depToks;
|
|
zeus::CTransform x10_ballXf;
|
|
float x40_alphaIn = 0.f;
|
|
CPlayerState::EPlayerSuit x44_suit;
|
|
CPlayerState::EBeamId x48_beam;
|
|
bool x4c_completedMorphball = false;
|
|
bool x4d_selectedMorphball = false;
|
|
float x50_totalTransitionTime = 1.f;
|
|
float x54_remTransitionTime = 0.f;
|
|
float x58_suitPulseFactor = 0.f;
|
|
float x5c_beamPulseFactor = 0.f;
|
|
float x60_grapplePulseFactor = 0.f;
|
|
float x64_bootsPulseFactor = 0.f;
|
|
float x68_visorPulseFactor = 0.f;
|
|
float x6c_ballPulseFactor = 0.f;
|
|
zeus::CQuaternion x70_fixedRot;
|
|
float x80_fixedZoom = -3.6f;
|
|
zeus::CVector3f x84_interpStartOffset = skInitialOffset;
|
|
zeus::CQuaternion x90_userInterpRot;
|
|
float xa0_userInterpZoom = -3.6f;
|
|
zeus::CVector3f xa4_offset = skInitialOffset;
|
|
zeus::CQuaternion xb0_userRot;
|
|
float xc0_userZoom = -3.6f;
|
|
float xc4_viewInterp = 0.f;
|
|
std::optional<CModelData> xc8_suitModel0;
|
|
rstl::reserved_vector<TCachedToken<CSkinnedModel>, 2> x118_suitModel1and2;
|
|
std::optional<CModelData> x134_suitModelBoots;
|
|
std::optional<CModelData> x184_ballModelData;
|
|
TLockedToken<CModel> x1d4_spiderBallGlass;
|
|
u32 x1e0_ballMatIdx;
|
|
u32 x1e4_glassMatIdx;
|
|
u32 x1e8_ballGlowColorIdx;
|
|
TLockedToken<CAnimCharacterSet> x1ec_itemScreenSamus;
|
|
TLockedToken<CModel> x1f4_invBeam;
|
|
TLockedToken<CModel> x200_invVisor;
|
|
TLockedToken<CModel> x20c_invGrappleBeam;
|
|
TLockedToken<CModel> x218_invFins;
|
|
TLockedToken<CGenDescription> x224_ballInnerGlow;
|
|
std::unique_ptr<CElementGen> x22c_ballInnerGlowGen;
|
|
TLockedToken<CGenDescription> x230_ballTransitionFlash;
|
|
std::unique_ptr<CElementGen> x238_ballTransitionFlashGen;
|
|
std::vector<CLight> x23c_lights;
|
|
std::unique_ptr<CActorLights> x24c_actorLights;
|
|
TLockedToken<CTexture> x250_phazonIndirectTexture; // Used to be optional
|
|
zeus::CRelAngle x260_phazonOffsetAngle;
|
|
CSfxHandle x264_offsetSfx;
|
|
CSfxHandle x268_rotateSfx;
|
|
CSfxHandle x26c_zoomSfx;
|
|
bool x270_24_hasSpiderBall : 1;
|
|
bool x270_25_hasGrappleBeam : 1;
|
|
bool x270_26_pulseSuit : 1 = false;
|
|
bool x270_27_pulseBeam : 1 = false;
|
|
bool x270_28_pulseGrapple : 1 = false;
|
|
bool x270_29_pulseBoots : 1 = false;
|
|
bool x270_30_pulseVisor : 1 = false;
|
|
bool x270_31_loaded : 1 = false;
|
|
|
|
static constexpr zeus::CVector3f skInitialOffset{0.0f, 0.0f, 0.8f};
|
|
static CModelData BuildSuitModelData1(CPlayerState::EPlayerSuit suit);
|
|
static CModelData BuildSuitModelDataBoots(CPlayerState::EPlayerSuit suit);
|
|
void SetupLights();
|
|
void SetTransitionAnimation();
|
|
void SetRotationSfxPlaying(bool playing);
|
|
void SetOffsetSfxPlaying(bool playing);
|
|
void SetZoomSfxPlaying(bool playing);
|
|
|
|
public:
|
|
CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp, CPlayerState::EPlayerSuit suit,
|
|
CPlayerState::EBeamId beam, bool hasSpiderBall, bool hasGrappleBeam);
|
|
bool IsLoaded() const;
|
|
bool CheckLoadComplete();
|
|
void Update(float dt, CRandom16& rand);
|
|
void Draw(const CStateManager& mgr, float alpha);
|
|
void Touch();
|
|
void SetInMorphball(bool morphballComplete);
|
|
void SetRotation(float xDelta, float zDelta, float dt);
|
|
void SetOffset(const zeus::CVector3f& offset, float dt);
|
|
void BeginViewInterpolate(bool zoomOut);
|
|
void SetPulseSuit(bool b) { x270_26_pulseSuit = b; }
|
|
void SetPulseVisor(bool b) { x270_30_pulseVisor = b; }
|
|
void SetPulseBoots(bool b) { x270_29_pulseBoots = b; }
|
|
void SetPulseGrapple(bool b) { x270_28_pulseGrapple = b; }
|
|
void SetPulseBeam(bool b) { x270_27_pulseBeam = b; }
|
|
float GetViewInterpolation() const { return xc4_viewInterp; }
|
|
bool IsZoomedOut() const { return xc0_userZoom == -4.f; }
|
|
};
|
|
|
|
} // namespace MP1
|
|
} // namespace metaforce
|