mirror of https://github.com/AxioDL/metaforce.git
226 lines
8.4 KiB
C++
226 lines
8.4 KiB
C++
#include "Runtime/Weapon/CPhazonBeam.hpp"
|
|
|
|
#include <array>
|
|
|
|
#include "Runtime/CSimplePool.hpp"
|
|
#include "Runtime/GameGlobalObjects.hpp"
|
|
#include "Runtime/Graphics/CCubeRenderer.hpp"
|
|
#include "Runtime/Weapon/CProjectileWeapon.hpp"
|
|
#include "Runtime/World/CPlayer.hpp"
|
|
#include "Runtime/World/CWorld.hpp"
|
|
|
|
namespace metaforce {
|
|
|
|
CPhazonBeam::CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
|
const zeus::CVector3f& scale)
|
|
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
|
|
, x238_aaBoxScale(zeus::CVector3f(-0.14664599f, 0.f, -0.14909725f) * scale.y(),
|
|
zeus::CVector3f(0.14664599f, 0.64619601f, 0.14909725f) * scale.y())
|
|
, x250_aaBoxTranslate(zeus::CVector3f(-0.0625f, 0.f, -0.09375f) * scale.y(),
|
|
zeus::CVector3f(0.0625f, -0.25f, 0.09375f) * scale.y()) {
|
|
x21c_phazonVeins = g_SimplePool->GetObj("PhazonVeins");
|
|
x228_phazon2nd1 = g_SimplePool->GetObj("Phazon2nd_1");
|
|
m_aaboxShaderScale.setAABB(x238_aaBoxScale);
|
|
m_aaboxShaderTranslate.setAABB(x250_aaBoxTranslate);
|
|
}
|
|
|
|
void CPhazonBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
|
|
TAreaId aid = mgr.GetPlayer().GetAreaIdAlways();
|
|
if (msg == EScriptObjectMessage::Deleted && aid != kInvalidAreaId) {
|
|
mgr.GetWorld()->GetArea(aid)->SetWeaponWorldLighting(4.f, 1.f);
|
|
}
|
|
}
|
|
|
|
void CPhazonBeam::StopBeam(CStateManager& mgr, bool b1) {
|
|
if (x234_chargeFxGen)
|
|
x234_chargeFxGen->SetParticleEmission(false);
|
|
}
|
|
|
|
void CPhazonBeam::UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos,
|
|
CStateManager& mgr) {
|
|
if (x234_chargeFxGen) {
|
|
x234_chargeFxGen->SetParticleEmission(IsFiring());
|
|
}
|
|
CGunWeapon::UpdateMuzzleFx(dt, x4_scale, localBeamPos, IsFiring());
|
|
}
|
|
|
|
void CPhazonBeam::CreateBeam(CStateManager& mgr) {
|
|
x234_chargeFxGen = std::make_unique<CElementGen>(x228_phazon2nd1);
|
|
if (x234_chargeFxGen) {
|
|
x234_chargeFxGen->SetGlobalScale(x4_scale);
|
|
x234_chargeFxGen->SetParticleEmission(false);
|
|
}
|
|
}
|
|
|
|
void CPhazonBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
|
|
if (IsFiring()) {
|
|
zeus::CTransform backupView = CGraphics::g_ViewMatrix;
|
|
CGraphics::SetViewPointMatrix(xf.inverse() * backupView);
|
|
CGraphics::SetModelMatrix(zeus::CTransform());
|
|
CGunWeapon::DrawMuzzleFx(mgr);
|
|
CGraphics::SetViewPointMatrix(backupView);
|
|
}
|
|
}
|
|
|
|
void CPhazonBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
|
|
if (x234_chargeFxGen) {
|
|
x234_chargeFxGen->Render();
|
|
}
|
|
CGunWeapon::PostRenderGunFx(mgr, xf);
|
|
}
|
|
|
|
void CPhazonBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) {
|
|
if (x234_chargeFxGen) {
|
|
x234_chargeFxGen->SetGlobalOrientAndTrans(xf);
|
|
x234_chargeFxGen->Update(dt);
|
|
}
|
|
|
|
CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
|
|
}
|
|
|
|
void CPhazonBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
|
|
CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) {
|
|
if (chargeState == EChargeState::Normal) {
|
|
ActivateCharge(false, false);
|
|
int count = x278_fireTime > 1.f / 3.f ? 5 : 2;
|
|
int seedOffset = 0;
|
|
for (int i = 0; i < count; ++i, seedOffset += 1000) {
|
|
CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex() + seedOffset));
|
|
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
|
|
CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex()));
|
|
}
|
|
x278_fireTime = 0.f;
|
|
} else {
|
|
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
|
|
}
|
|
|
|
static constexpr std::array<u16, 2> soundId{SFXwpn_fire_phazon_normal, SFXwpn_fire_power_charged};
|
|
NWeaponTypes::play_sfx(soundId[size_t(chargeState)], underwater, false, 0.165f);
|
|
}
|
|
|
|
void CPhazonBeam::Update(float dt, CStateManager& mgr) {
|
|
CGunWeapon::Update(dt, mgr);
|
|
x278_fireTime += dt;
|
|
TAreaId aid = mgr.GetPlayer().GetAreaIdAlways();
|
|
if (aid != kInvalidAreaId) {
|
|
CGameArea* area = mgr.GetWorld()->GetArea(aid);
|
|
if (x278_fireTime > 1.f / 6.f) {
|
|
area->SetWeaponWorldLighting(4.f, 1.f);
|
|
} else {
|
|
area->SetWeaponWorldLighting(4.f, 0.9f);
|
|
}
|
|
}
|
|
|
|
if (!IsLoaded()) {
|
|
if (CGunWeapon::IsLoaded() && !x274_24_loaded) {
|
|
x274_24_loaded = x228_phazon2nd1.IsLoaded() && x21c_phazonVeins.IsLoaded();
|
|
if (x274_24_loaded) {
|
|
CreateBeam(mgr);
|
|
x224_phazonVeinsData = std::make_unique<CModelData>(CStaticRes(
|
|
NWeaponTypes::get_asset_id_from_name(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins"), x4_scale));
|
|
x21c_phazonVeins.Unlock();
|
|
x274_25_clipWipeActive = true;
|
|
}
|
|
}
|
|
} else if (x274_25_clipWipeActive) {
|
|
x268_clipWipeScale += 0.75f * dt;
|
|
if (x268_clipWipeScale > 1.f) {
|
|
x268_clipWipeScale = 1.f;
|
|
}
|
|
if (x268_clipWipeScale > 0.4f) {
|
|
if (x26c_clipWipeTranslate < 0.5f) {
|
|
x26c_clipWipeTranslate += 0.75f * dt;
|
|
} else {
|
|
x274_25_clipWipeActive = false;
|
|
}
|
|
}
|
|
} else if (x274_26_veinsAlphaActive) {
|
|
x270_indirectAlpha = x10_solidModelData->GetLocatorTransform("phazonScale_LCTR_SDK").origin.y();
|
|
}
|
|
}
|
|
|
|
void CPhazonBeam::Load(CStateManager& mgr, bool subtypeBasePose) {
|
|
CGunWeapon::Load(mgr, subtypeBasePose);
|
|
x228_phazon2nd1.Lock();
|
|
x274_27_phazonVeinsIdx = (mgr.GetActiveRandom()->Next() & 0x2) != 0;
|
|
x21c_phazonVeins = g_SimplePool->GetObj(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins");
|
|
x21c_phazonVeins.Lock();
|
|
}
|
|
|
|
void CPhazonBeam::ReInitVariables() {
|
|
x268_clipWipeScale = 0.f;
|
|
x26c_clipWipeTranslate = 0.f;
|
|
x270_indirectAlpha = 1.f;
|
|
x234_chargeFxGen.reset();
|
|
x224_phazonVeinsData.reset();
|
|
x274_24_loaded = false;
|
|
x274_25_clipWipeActive = true;
|
|
x274_26_veinsAlphaActive = false;
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
|
|
}
|
|
|
|
void CPhazonBeam::Unload(CStateManager& mgr) {
|
|
CGunWeapon::Unload(mgr);
|
|
x228_phazon2nd1.Unlock();
|
|
x21c_phazonVeins.Unlock();
|
|
ReInitVariables();
|
|
}
|
|
|
|
bool CPhazonBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x274_24_loaded; }
|
|
|
|
void CPhazonBeam::DrawClipScaleCube() {
|
|
// Render AABB as completely transparent object, only modifying Z-buffer
|
|
m_aaboxShaderScale.draw(zeus::skClear);
|
|
}
|
|
|
|
void CPhazonBeam::DrawClipTranslateCube() {
|
|
// Render AABB as completely transparent object, only modifying Z-buffer
|
|
m_aaboxShaderTranslate.draw(zeus::skClear);
|
|
}
|
|
|
|
void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
|
|
const CActorLights* lights) {
|
|
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
|
|
bool drawIndirect = visor == CPlayerState::EPlayerVisor::Combat || visor == CPlayerState::EPlayerVisor::Scan;
|
|
|
|
if (drawIndirect) {
|
|
CGraphics::ResolveSpareTexture(CGraphics::g_Viewport);
|
|
CModelFlags tmpFlags = flags;
|
|
// TODO tmpFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
|
CGunWeapon::Draw(drawSuitArm, mgr, xf, tmpFlags, lights);
|
|
}
|
|
|
|
CGunWeapon::Draw(drawSuitArm, mgr, xf, flags, lights);
|
|
|
|
if (drawIndirect) {
|
|
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.3f * x270_indirectAlpha, 0.6f * x270_indirectAlpha,
|
|
x270_indirectAlpha, 0.5f * x270_indirectAlpha),
|
|
{}, zeus::skWhite, 1.f, 0.f, 0.f, 0.f);
|
|
}
|
|
|
|
if (x224_phazonVeinsData) {
|
|
zeus::CTransform modelXf = xf * x10_solidModelData->GetScaledLocatorTransform("elbow");
|
|
if (x274_25_clipWipeActive) {
|
|
CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Scale(1.f - x268_clipWipeScale));
|
|
DrawClipScaleCube();
|
|
CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Translate(0.f, x26c_clipWipeTranslate, 0.f));
|
|
DrawClipTranslateCube();
|
|
}
|
|
if (x274_26_veinsAlphaActive) {
|
|
CModelFlags useFlags(5, 0, 3, zeus::CColor(1.f, 0.5f * x270_indirectAlpha));
|
|
x224_phazonVeinsData->Render(mgr, modelXf * zeus::CTransform::Scale(x270_indirectAlpha), lights, useFlags);
|
|
} else {
|
|
x224_phazonVeinsData->Render(mgr, modelXf, lights, flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPhazonBeam::DrawMuzzleFx(const CStateManager& mgr) const {
|
|
if (!IsFiring()) {
|
|
return;
|
|
}
|
|
CGunWeapon::DrawMuzzleFx(mgr);
|
|
}
|
|
|
|
} // namespace metaforce
|