mirror of https://github.com/AxioDL/metaforce.git
86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
#pragma once
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#include <memory>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CWaveBuster : public CGameProjectile {
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zeus::CTransform x2e8_originalXf;
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// Wavebuster is rendered as a cubic bezier
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// points A & D are at the arm cannon and endpoint/target respectively
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zeus::CVector3f x318_bezierB;
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zeus::CVector3f x324_bezierC;
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zeus::CVector3f x330_;
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zeus::CVector3f x33c_homingTargetPoint;
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zeus::CVector3f x348_targetPoint;
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TCachedToken<CSwooshDescription> x354_busterSwoosh1;
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TCachedToken<CSwooshDescription> x360_busterSwoosh2;
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TCachedToken<CGenDescription> x36c_busterSparks;
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TCachedToken<CGenDescription> x378_busterLight;
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std::unique_ptr<CParticleSwoosh> x384_busterSwoosh1Gen;
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std::unique_ptr<CParticleSwoosh> x388_busterSwoosh2Gen;
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std::unique_ptr<CElementGen> x38c_busterSparksGen;
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std::unique_ptr<CElementGen> x390_busterLightGen;
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CRandom16 x394_rand{99};
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float x398_spiralOffset = 2.f * M_PIF;
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float x39c_ = 0.5f;
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float x3a0_ = 0.5f;
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float x3a4_ = 0.f;
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float x3a8_ = 0.f;
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float x3ac_ = 0.f;
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float x3b0_ = 0.f;
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float x3b4_ = 0.f;
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float x3b8_ = 0.f;
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float x3bc_ = 0.f;
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float x3c0_ = 0.f;
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float x3c4_ = 0.f;
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float x3c8_innerSwooshColorT = 0.f;
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u32 x3cc_innerSwooshColorIdx = 0;
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bool x3d0_24_firing : 1 = true;
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bool x3d0_25_ : 1 = true;
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bool x3d0_26_trackingTarget : 1 = false;
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bool x3d0_27_ : 1 = false;
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bool x3d0_28_ : 1 = true;
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CLineRenderer m_lineRenderer1;
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CLineRenderer m_lineRenderer2;
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void RenderParticles();
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void RenderBeam();
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CRayCastResult SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir, CStateManager& mgr,
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float dt);
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bool ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes,
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const CRayCastResult& selfRes, CStateManager& mgr, float dt);
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[[nodiscard]] float GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act);
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void UpdateTargetSeek(float dt, CStateManager& mgr);
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void UpdateTargetDamage(float dt, CStateManager& mgr);
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bool UpdateBeamFrame(CStateManager& mgr, float dt);
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void RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start,
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const zeus::CVector3f& end, float length, CRayCastResult& physRes, CRayCastResult& actorRes);
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CRayCastResult SeekTarget(float dt, TUniqueId& uid, CStateManager& mgr);
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public:
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DEFINE_ENTITY
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CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attrib);
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void Render(CStateManager& mgr) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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bool IsFiring() const { return x3d0_24_firing; }
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void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
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void ResetBeam(bool deactivate);
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void SetNewTarget(TUniqueId id, CStateManager& mgr);
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};
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} // namespace metaforce
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