metaforce/Runtime/CArchitectureMessage.hpp

151 lines
4.0 KiB
C++

#ifndef __RETRO_CARCHITECTUREMESSAGE_HPP__
#define __RETRO_CARCHITECTUREMESSAGE_HPP__
#include "GCNTypes.hpp"
#include "Input/CFinalInput.hpp"
#include "rstl.hpp"
namespace Retro
{
class CIOWin;
enum EArchMsgTarget
{
TargetIOWinManager = 0,
TargetGame = 1
};
enum EArchMsgType
{
MsgRemoveIOWin = 0,
MsgCreateIOWin = 1,
MsgChangeIOWinPriority = 2,
MsgRemoveAllIOWins = 3,
MsgTimerTick = 4,
MsgUserInput = 5,
MsgSetGameState = 6,
MsgControllerStatus = 7,
MsgQuitGameplay = 8,
MsgUpdateBegin = 10,
MsgFrameBegin = 11,
};
struct IArchMsgParm
{
virtual ~IArchMsgParm() {}
};
struct CArchMsgParmInt32 : IArchMsgParm
{
u32 x4_parm;
CArchMsgParmInt32(u32 parm) : x4_parm(parm) {}
};
struct CArchMsgParmVoidPtr : IArchMsgParm
{
void* x4_parm1;
CArchMsgParmVoidPtr(void* parm1)
: x4_parm1(parm1) {}
};
struct CArchMsgParmInt32Int32VoidPtr : IArchMsgParm
{
u32 x4_parm1;
u32 x8_parm2;
void* xc_parm3;
CArchMsgParmInt32Int32VoidPtr(u32 parm1, u32 parm2, void* parm3)
: x4_parm1(parm1), x8_parm2(parm2), xc_parm3(parm3) {}
};
struct CArchMsgParmNull : IArchMsgParm
{
};
struct CArchMsgParmReal32 : IArchMsgParm
{
float x4_parm;
CArchMsgParmReal32(float parm) : x4_parm(parm) {}
};
struct CArchMsgParmUserInput : IArchMsgParm
{
CFinalInput x4_parm;
CArchMsgParmUserInput(const CFinalInput& parm) : x4_parm(parm) {}
};
struct CArchMsgParmControllerStatus : IArchMsgParm
{
u16 x4_parm1;
bool x6_parm2;
CArchMsgParmControllerStatus(u16 a, bool b)
: x4_parm1(a), x6_parm2(b) {}
};
class CArchitectureMessage
{
EArchMsgTarget x0_target;
EArchMsgType x4_type;
rstl::rc_ptr<IArchMsgParm> x8_parm;
public:
CArchitectureMessage(EArchMsgTarget target, EArchMsgType type, IArchMsgParm* parm)
: x0_target(target), x4_type(type), x8_parm(parm) {}
EArchMsgTarget GetTarget() const {return x0_target;}
EArchMsgType GetType() const {return x4_type;}
template <class T>
const T* GetParm() const {return dynamic_cast<T*>(x8_parm.get());}
};
class MakeMsg
{
public:
static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target)
{
return CArchitectureMessage(target, MsgQuitGameplay, new CArchMsgParmNull());
}
static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b)
{
return CArchitectureMessage(target, MsgControllerStatus, new CArchMsgParmControllerStatus(a, b));
}
static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32>();
}
static const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmUserInput>();
}
static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input)
{
return CArchitectureMessage(target, MsgUserInput, new CArchMsgParmUserInput(input));
}
static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmReal32>();
}
static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val)
{
return CArchitectureMessage(target, MsgTimerTick, new CArchMsgParmReal32(val));
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmCreateIOWin(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, CIOWin* iowin)
{
return CArchitectureMessage(target, MsgCreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin));
}
static const CArchMsgParmVoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmVoidPtr>();
}
};
}
#endif // __RETRO_CARCHITECTUREMESSAGE_HPP__