mirror of https://github.com/AxioDL/metaforce.git
342 lines
8.4 KiB
C++
342 lines
8.4 KiB
C++
#include "CFrontEndUI.hpp"
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#include "CArchitectureMessage.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CDvdFile.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1.hpp"
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#include "CSlideShow.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/CMoviePlayer.hpp"
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#include "GuiSys/CSaveUI.hpp"
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namespace urde
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{
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namespace MP1
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{
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/* L/R Stereo transition cues */
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static const u16 FETransitionBackSFX[3][2] =
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{
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{1090, 1097},
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{1098, 1099},
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{1100, 1101}
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};
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static const u16 FETransitionForwardSFX[3][2] =
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{
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{1102, 1103},
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{1104, 1105},
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{1106, 1107}
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};
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struct FEMovie
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{
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const char* path;
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bool loop;
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};
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static const FEMovie FEMovies[] =
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{
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{"Video/00_first_start.thp", false},
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{"Video/01_startloop.thp", true},
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{"Video/02_start_fileselect_A.thp", false},
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{"Video/03_fileselectloop.thp", true},
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{"Video/04_fileselect_playgame_A.thp", false},
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{"Video/06_fileselect_GBA.thp", false},
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{"Video/07_GBAloop.thp", true},
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{"Video/08_GBA_fileselect.thp", false},
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{"Video/08_GBA_fileselect.thp", false},
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};
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SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
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CFrontEndUI::CFrontEndUI(CArchitectureQueue& queue)
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: CIOWin("FrontEndUI")
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{
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x18_rndA = std::min(rand() * 3 / RAND_MAX, 2);
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x1c_rndB = std::min(rand() * 3 / RAND_MAX, 2);
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x20_depsGroup = g_SimplePool->GetObj("FrontEnd_DGRP");
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x38_pressStart = g_SimplePool->GetObj("TXTR_PressStart");
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x44_frontendAudioGrp = g_SimplePool->GetObj("FrontEnd_AGSC");
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g_Main->ResetGameState();
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g_GameState->SetCurrentWorldId(g_DefaultWorldTag.id);
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for (int i=0 ; CDvdFile::FileExists(GetAttractMovieFileName(i).c_str()) ; ++i)
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++xc0_attractCount;
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}
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void CFrontEndUI::OnSliderSelectionChange(CGuiSliderGroup* grp, float)
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{}
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void CFrontEndUI::OnCheckBoxSelectionChange(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnOptionSubMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnOptionsMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnNewGameMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnFileMenuCancel(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnGenericMenuSelectionChange(CGuiTableGroup* grp, int, int)
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{}
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void CFrontEndUI::OnOptionsMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnNewGameMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnFileMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::OnMainMenuAdvance(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
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{
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queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CSlideShow()));
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}
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std::string CFrontEndUI::GetAttractMovieFileName(int idx)
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{
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return hecl::Format("Video/attract%d.thp", idx);
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}
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std::string CFrontEndUI::GetNextAttractMovieFileName()
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{
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std::string ret = GetAttractMovieFileName(xbc_nextAttract);
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xbc_nextAttract = (xbc_nextAttract + 1) % xc0_attractCount;
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return ret;
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}
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void CFrontEndUI::SetCurrentMovie(EMenuMovie movie)
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{
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if (xb8_curMovie == movie)
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return;
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StopAttractMovie();
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if (xb8_curMovie != EMenuMovie::Stopped)
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{
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
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xcc_curMoviePtr->Rewind();
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}
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xb8_curMovie = movie;
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if (xb8_curMovie != EMenuMovie::Stopped)
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{
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xcc_curMoviePtr = x70_menuMovies[int(xb8_curMovie)].get();
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Playing);
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}
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else
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xcc_curMoviePtr = nullptr;
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}
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void CFrontEndUI::StopAttractMovie()
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{
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if (!xc4_attractMovie)
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return;
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xc4_attractMovie.reset();
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xcc_curMoviePtr = nullptr;
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}
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void CFrontEndUI::StartAttractMovie()
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{
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if (xc4_attractMovie)
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return;
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SetCurrentMovie(EMenuMovie::Stopped);
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xc4_attractMovie = std::make_unique<CMoviePlayer>(GetNextAttractMovieFileName().c_str(), 0.f, false, true);
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xcc_curMoviePtr = xc4_attractMovie.get();
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}
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void CFrontEndUI::UpdateMenuHighlights(CGuiTableGroup* grp)
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{}
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void CFrontEndUI::CompleteStateTransition()
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{}
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bool CFrontEndUI::CanBuild(const SObjectTag& tag)
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{
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return false;
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}
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void CFrontEndUI::StartStateTransition(EScreen screen)
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{
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switch (x50_curScreen)
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{
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case EScreen::One:
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if (screen != EScreen::Three)
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break;
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SetCurrentMovie(EMenuMovie::StartFileSelectA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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break;
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case EScreen::Three:
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if (screen == EScreen::Five)
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{
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SetCurrentMovie(EMenuMovie::FileSelectPlayGameA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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}
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else if (screen == EScreen::Four)
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{
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SetCurrentMovie(EMenuMovie::FileSelectGBA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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CSfxManager::SfxStart(1108, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(1109, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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break;
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case EScreen::Four:
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if (screen == EScreen::Five)
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{
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SetCurrentMovie(EMenuMovie::GBAFileSelectB);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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}
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else if (screen == EScreen::Three)
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{
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SetCurrentMovie(EMenuMovie::GBAFileSelectA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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CSfxManager::SfxStart(1110, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(1111, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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default: break;
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}
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switch (screen)
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{
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case EScreen::Zero:
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case EScreen::One:
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SetCurrentMovie(EMenuMovie::FirstStart);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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break;
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case EScreen::Two:
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StartAttractMovie();
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SetMovieSecondsDeferred();
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default: break;
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}
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x54_nextScreen = screen;
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}
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void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue)
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{}
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void CFrontEndUI::Draw() const
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{
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printf("DRAW\n");
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}
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void CFrontEndUI::UpdateMovies(float dt)
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{
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if (xcc_curMoviePtr && x5c_movieSecondsNeeded)
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{
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x5c_movieSecondsNeeded = false;
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x58_movieSeconds = xcc_curMoviePtr->GetTotalSeconds();
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}
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for (auto& movie : x70_menuMovies)
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if (movie)
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movie->Update(dt);
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if (xc4_attractMovie)
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xc4_attractMovie->Update(dt);
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}
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bool CFrontEndUI::PumpMovieLoad()
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{
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if (xd1_moviesLoaded)
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return true;
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for (int i=0 ; i<9 ; ++i)
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{
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if (!x70_menuMovies[i])
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{
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x70_menuMovies[i] = std::make_unique<CMoviePlayer>(FEMovies[i].path, 0.05f, FEMovies[i].loop, false);
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x70_menuMovies[i]->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
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return false;
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}
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}
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xd1_moviesLoaded = true;
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return true;
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}
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void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue)
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{
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}
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void CFrontEndUI::TransitionToFive()
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{
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if (x14_screen >= EScreen::Five)
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return;
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const u16* sfx = FETransitionForwardSFX[x1c_rndB];
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CSfxManager::SfxStart(sfx[0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(sfx[1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x14_screen = EScreen::Five;
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StartStateTransition(EScreen::Five);
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}
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CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
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{
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printf("UPDATE\n");
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if (xdc_saveUI && x50_curScreen >= EScreen::Three)
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{
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switch (xdc_saveUI->Update(dt))
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{
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case EMessageReturn::Exit:
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TransitionToFive();
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break;
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case EMessageReturn::RemoveIOWinAndExit:
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case EMessageReturn::RemoveIOWin:
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xe0_newFileSel.reset();
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xdc_saveUI.reset();
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default: break;
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}
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}
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return EMessageReturn::Exit;
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}
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CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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switch (msg.GetType())
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{
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case EArchMsgType::UserInput:
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{
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const CArchMsgParmUserInput& input = MakeMsg::GetParmUserInput(msg);
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ProcessUserInput(input.x4_parm, queue);
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break;
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}
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case EArchMsgType::TimerTick:
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{
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float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
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return Update(dt, queue);
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}
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case EArchMsgType::QuitGameplay:
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{
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x14_screen = EScreen::Six;
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break;
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}
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default: break;
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}
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return EMessageReturn::Normal;
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}
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void CFrontEndUI::StartGame()
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{}
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void CFrontEndUI::InitializeFrame()
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{}
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}
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}
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