mirror of https://github.com/AxioDL/metaforce.git
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
#ifndef __URDE_CMODEL_HPP__
|
|
#define __URDE_CMODEL_HPP__
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "zeus/CColor.hpp"
|
|
#include "CFactoryMgr.hpp"
|
|
#include "CToken.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
#include "DNACommon/CMDL.hpp"
|
|
#include "DNAMP1/CMDLMaterials.hpp"
|
|
#include "CModelShaders.hpp"
|
|
|
|
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class IObjectStore;
|
|
class CTexture;
|
|
class CLight;
|
|
|
|
struct CModelFlags
|
|
{
|
|
u8 m_blendMode = 0; /* Blend state 3/5 enable additive */
|
|
u8 m_matSetIdx = 0;
|
|
u8 m_extendedShaderIdx = 0; /* 0 for shadeless, 1 for lighting, others defined in CModelShaders */
|
|
u16 m_flags = 0; /* Flags */
|
|
zeus::CColor color; /* Set into kcolor slot specified by material */
|
|
|
|
CModelFlags() = default;
|
|
CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
|
|
: m_blendMode(blendMode), m_matSetIdx(shadIdx), m_flags(flags), color(col) {}
|
|
|
|
/* Flags
|
|
0x4: render without texture lock
|
|
0x8: depth greater
|
|
0x10: depth non-inclusive
|
|
*/
|
|
};
|
|
|
|
/* urde addition: doesn't require hacky stashing of
|
|
* pointers within loaded CMDL buffer */
|
|
struct CBooSurface
|
|
{
|
|
DataSpec::DNACMDL::SurfaceHeader_2 m_data;
|
|
size_t selfIdx;
|
|
class CBooModel* m_parent = nullptr;
|
|
CBooSurface* m_next = nullptr;
|
|
};
|
|
|
|
class CBooModel
|
|
{
|
|
friend class CModel;
|
|
public:
|
|
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
|
|
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
|
|
struct SShader
|
|
{
|
|
std::vector<TCachedToken<CTexture>> x0_textures;
|
|
std::vector<std::vector<boo::IShaderPipeline*>> m_shaders;
|
|
MaterialSet m_matSet;
|
|
void UnlockTextures();
|
|
};
|
|
|
|
private:
|
|
std::vector<CBooSurface>* x0_surfaces;
|
|
const MaterialSet* x4_matSet;
|
|
const std::vector<std::vector<boo::IShaderPipeline*>>* m_pipelines;
|
|
boo::IVertexFormat* m_vtxFmt;
|
|
boo::IGraphicsBufferS* x8_vbo;
|
|
boo::IGraphicsBufferS* xc_ibo;
|
|
size_t m_weightVecCount;
|
|
size_t m_skinBankCount;
|
|
std::vector<TCachedToken<CTexture>>* x1c_textures;
|
|
zeus::CAABox x20_aabb;
|
|
CBooSurface* x38_firstUnsortedSurface = nullptr;
|
|
CBooSurface* x3c_firstSortedSurface = nullptr;
|
|
bool x40_24_texturesLoaded : 1;
|
|
bool x40_25_ : 1;
|
|
|
|
struct UVAnimationBuffer
|
|
{
|
|
static void ProcessAnimation(u8*& bufOut, const UVAnimation& anim);
|
|
static void PadOutBuffer(u8*& bufStart, u8*& bufOut);
|
|
static void Update(u8*& bufOut, const MaterialSet* matSet);
|
|
};
|
|
|
|
CModelShaders::LightingUniform m_lightingData;
|
|
|
|
/* urde addition: boo! */
|
|
boo::GraphicsDataToken m_gfxToken;
|
|
size_t m_uniformDataSize = 0;
|
|
boo::IGraphicsBufferD* m_uniformBuffer = nullptr;
|
|
std::vector<std::vector<boo::IShaderDataBinding*>> m_shaderDataBindings;
|
|
|
|
void BuildGfxToken();
|
|
void UpdateUniformData() const;
|
|
void DrawAlphaSurfaces(const CModelFlags& flags) const;
|
|
void DrawNormalSurfaces(const CModelFlags& flags) const;
|
|
void DrawSurfaces(const CModelFlags& flags) const;
|
|
void DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const;
|
|
|
|
public:
|
|
CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
|
|
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
|
|
size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb);
|
|
|
|
static void MakeTexuresFromMats(const MaterialSet& matSet,
|
|
std::vector<TCachedToken<CTexture>>& toksOut,
|
|
IObjectStore& store);
|
|
|
|
bool IsOpaque() const {return x3c_firstSortedSurface == nullptr;}
|
|
void ActivateLights(const std::vector<CLight>& lights);
|
|
void RemapMaterialData(SShader& shader);
|
|
bool TryLockTextures() const;
|
|
void UnlockTextures() const;
|
|
void DrawAlpha(const CModelFlags& flags) const;
|
|
void DrawNormal(const CModelFlags& flags) const;
|
|
void Draw(const CModelFlags& flags) const;
|
|
|
|
const MaterialSet::Material& GetMaterialByIndex(int idx) const
|
|
{
|
|
return x4_matSet->materials.at(idx);
|
|
}
|
|
|
|
static bool g_DrawingOccluders;
|
|
static void SetDrawingOccluders(bool occ) {g_DrawingOccluders = occ;}
|
|
};
|
|
|
|
class CModel
|
|
{
|
|
//std::unique_ptr<u8[]> x0_data;
|
|
//u32 x4_dataLen;
|
|
zeus::CAABox m_aabb;
|
|
std::vector<CBooSurface> x8_surfaces;
|
|
std::vector<CBooModel::SShader> x18_matSets;
|
|
std::unique_ptr<CBooModel> x28_modelInst;
|
|
CModel* x30_next = nullptr;
|
|
CModel* x34_prev = nullptr;
|
|
|
|
/* urde addition: boo! */
|
|
boo::GraphicsDataToken m_gfxToken;
|
|
boo::IGraphicsBufferS* m_vbo;
|
|
boo::IGraphicsBufferS* m_ibo;
|
|
boo::IVertexFormat* m_vtxFmt;
|
|
|
|
void VerifyCurrentShader(int shaderIdx) const;
|
|
|
|
public:
|
|
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
|
|
|
|
CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store);
|
|
void DrawSortedParts(const CModelFlags& flags) const;
|
|
void DrawUnsortedParts(const CModelFlags& flags) const;
|
|
void Draw(const CModelFlags& flags) const;
|
|
void Touch(int shaderIdx) const;
|
|
bool IsLoaded(int shaderIdx) const;
|
|
|
|
const zeus::CAABox& GetAABB() const {return m_aabb;}
|
|
CBooModel& GetInstance() {return *x28_modelInst;}
|
|
const CBooModel& GetInstance() const {return *x28_modelInst;}
|
|
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx);
|
|
};
|
|
|
|
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
|
|
std::unique_ptr<u8[]>&& in, u32 len,
|
|
const urde::CVParamTransfer& vparms);
|
|
|
|
}
|
|
|
|
#endif // __URDE_CMODEL_HPP__
|