metaforce/Runtime/MP1/CGameCubeDoll.hpp

36 lines
665 B
C++

#ifndef __URDE_CGAMECUBEDOLL_HPP__
#define __URDE_CGAMECUBEDOLL_HPP__
#include "RetroTypes.hpp"
#include "Character/CActorLights.hpp"
#include "CToken.hpp"
namespace urde
{
class CModel;
namespace MP1
{
class CGameCubeDoll
{
TLockedToken<CModel> x0_model;
std::vector<CLight> x8_lights;
std::unique_ptr<CActorLights> x18_actorLights;
float x1c_fader = 0.f;
bool x20_24_loaded : 1;
void UpdateActorLights();
public:
CGameCubeDoll();
void Update(float dt);
void Draw(float alpha);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const { return x20_24_loaded; }
};
}
}
#endif // __URDE_CGAMECUBEDOLL_HPP__