mirror of https://github.com/AxioDL/metaforce.git
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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class CStateManager;
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class CTexture;
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class CActor;
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enum class EEnvFxType
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{
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None,
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Snow,
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Rain
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};
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enum class EPhazonType
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{
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None,
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Blue,
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Orange
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};
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class CVectorFixed8_8
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{
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//u16 x0_[3];
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};
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class CEnvFxManagerGrid
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{
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friend class CEnvFxManager;
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bool x0_24_ = true;
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zeus::CVector2i x4_;
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zeus::CVector2i xc_;
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std::pair<bool, float> x14_ = {false, FLT_MAX};
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std::vector<CVectorFixed8_8> x1c_;
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public:
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CEnvFxManagerGrid(const zeus::CVector2i& a, const zeus::CVector2i& b,
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const std::vector<CVectorFixed8_8>& vec, int reserve)
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: x4_(a), xc_(b), x1c_(vec)
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{
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x1c_.reserve(reserve);
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}
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};
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class CEnvFxManager
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{
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zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
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zeus::CVector3f x18_ = zeus::CVector3f::skZero;
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bool x24_ = false;
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float x28_ = 0.f;
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u32 x2c_ = -1;
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float x30_rainMagnitude = 0.f;
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float x34_fxDensity = 0.f;
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float x38_ = 0.f;
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u8 x3c = 0;
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rstl::reserved_vector<CEnvFxManagerGrid, 64> x50_grids;
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float xb54_;
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TLockedToken<CGenDescription> xb58_envRainSplash;
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bool xb64_ = true;
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TUniqueId xb68_envRainSplashId = kInvalidUniqueId;
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bool xb6a_ = false;
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u32 xb6c_ = 0;
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u32 xb70_ = 0;
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void SetupSnowTevs();
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void SetupRainTevs();
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public:
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CEnvFxManager();
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void AsyncLoadResources(CStateManager& mgr);
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void Update(float, const CStateManager&);
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void Render(const CStateManager& mgr);
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void SetFxDensity(s32, float);
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void MoveWrapCells(s32, s32);
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void GetParticleBoundsToWorldScale() const;
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void AreaLoaded();
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void SetXB54(float f) { xb54_ = f; }
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bool GetX24() const { return x24_; }
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float GetRainMagnitude() const { return x30_rainMagnitude; }
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void Cleanup();
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};
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}
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