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93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include "CScriptDoor.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "Character/CAnimData.hpp"
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#include "Character/CAnimPlaybackParms.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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static CMaterialList MakeDoorMaterialList(bool material)
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{
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CMaterialList ret;
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ret.Add(EMaterialTypes::Nineteen);
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ret.Add(EMaterialTypes::FourtyThree);
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ret.Add(EMaterialTypes::FourtyOne);
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if (material)
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ret.Add(EMaterialTypes::FourtyTwo);
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return ret;
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}
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CScriptDoor::CScriptDoor(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms,
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const zeus::CVector3f&, const zeus::CAABox& aabb, bool active,
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bool material, bool, float, bool ballDoor)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeDoorMaterialList(material),
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aabb, SMoverData(1.f), actParms, 0.3f, 0.1f)
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{
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x264_ = GetBoundingBox();
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}
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void CScriptDoor::ForceClosed(CStateManager & mgr)
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{
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if (x2a8_26_)
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{
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x2a8_26_ = false;
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x2a8_25_ = false;
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/* TODO: Figure out what goes here this */
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/*
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* mgr->x870->x80_->sub_80083118(x8_uid)
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* mgr->x870->x80_->sub_800830F4(x8_uid)
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*/
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SetDoorAnimation(EDoorAnimType::One);
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SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
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x25c_ = 0.f;
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x2a8_27_ = false;
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x2a8_30_ = false;
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}
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else if (x2a8_27_)
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{
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x2a8_27_ = false;
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x2a8_30_ = false;
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SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
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}
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}
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void CScriptDoor::OpenDoor(TUniqueId uid, CStateManager& mgr)
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{
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TEditorId eid = mgr.GetEditorIdForUniqueId(uid);
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mgr.MapWorldInfo()->SetDoorVisited(eid, true);
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const CScriptDoor* door = dynamic_cast<const CScriptDoor*>(mgr.GetObjectById(uid));
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if (door)
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x27c_otherId = door->x8_uid;
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SetDoorAnimation(EDoorAnimType::Zero);
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if (x27c_otherId != kInvalidUniqueId)
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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else
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{
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SendScriptMsgs(EScriptObjectState::Open, mgr, EScriptObjectMessage::None);
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/* TODO: Finish this */
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}
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}
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void CScriptDoor::SetDoorAnimation(CScriptDoor::EDoorAnimType type)
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{
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CModelData* modelData = x64_modelData.get();
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if (x260_doorState == EDoorAnimType::Zero)
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return;
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if (modelData->AnimationData())
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modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(0, -1, 1.f, true), false);
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}
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}
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