metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp

85 lines
3.6 KiB
C++

#ifndef __DNACOMMON_ITWEAKPLAYER_HPP__
#define __DNACOMMON_ITWEAKPLAYER_HPP__
#include "ITweak.hpp"
#include "zeus/CAABox.hpp"
namespace DataSpec
{
struct ITweakPlayer : ITweak
{
virtual float GetX50() const=0;
virtual float GetX54() const=0;
virtual float GetX58() const=0;
virtual float GetX5C() const=0;
virtual float GetNormalGravAccel() const=0;
virtual float GetFluidGravAccel() const=0;
virtual float GetHudLagAmount() const=0;
virtual float GetOrbitNormalDistance() const=0;
virtual float GetOrbitDistanceCompareSignificance() const=0;
virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxCenterY(int zone) const=0;
virtual uint32_t GetEnemyScreenBoxCenterX(int zone) const=0;
virtual uint32_t GetEnemyScreenBoxCenterY(int zone) const=0;
virtual float GetOrbitNearX() const=0;
virtual float GetOrbitNearZ() const=0;
virtual float GetOrbitZRange() const=0;
virtual float GetScanningRange() const=0; // x218
virtual bool GetScanFreezesGame() const=0; // x21c_25
virtual bool GetFiringCancelsCameraPitch() const=0;
virtual bool GetAssistedAimingIgnoreHorizontal() const=0;
virtual bool GetAssistedAimingIgnoreVertical() const=0;
virtual float GetAimAssistHorizontalAngle() const=0;
virtual float GetAimAssistVerticalAngle() const=0;
virtual float GetScanningFrameSenseRange() const=0;
virtual bool GetGunButtonTogglesHolster() const=0;
virtual bool GetGunNotFiringHolstersGun() const=0;
virtual float GetPlayerHeight() const=0; // x26c
virtual float GetPlayerXYHalfExtent() const=0; // x270
virtual bool GetX228_24() const=0; // x228_24
virtual float GetX274() const=0; // x274
virtual float GetX278() const=0; // x278
virtual float GetPlayerBallHalfExtent() const=0; // x27c
virtual float GetOrbitDistanceThreshold() const=0;
virtual float GetGrappleSwingLength() const=0;
virtual float GetGrappleSwingPeriod() const=0;
virtual float GetGrapplePullSpeedMin() const=0;
virtual float GetMaxGrappleLockedTurnAlignDistance() const=0;
virtual float GetGrapplePullSpeedProportion() const=0;
virtual float GetGrapplePullSpeedMax() const=0;
virtual float GetGrappleLookCenterSpeed() const=0;
virtual float GetMaxGrappleTurnSpeed() const=0;
virtual float GetGrappleJumpForce() const=0;
virtual float GetGrappleReleaseTime() const=0;
virtual uint32_t GetGrappleJumpMode() const=0;
virtual bool InvertGrappleTurn() const=0;
virtual float GetX124() const=0; // x134
virtual float GetX184() const=0; // x184
virtual float GetX1fc() const=0;
virtual float GetX288() const=0; // x288
virtual float GetX28c() const=0; // x28c
virtual float GetX290() const=0; // x290
virtual float GetX294() const=0; // x294
virtual float GetX298() const=0; // x298
virtual float GetX29C() const=0; // x29c
virtual float GetX280() const=0; // x280
virtual float GetX2B0() const=0; // x2b0
virtual float GetX138() const=0; // x138
virtual float GetX14C() const=0; // x14c
virtual float GetLeftLogicalThreshold() const=0;
virtual float GetRightLogicalThreshold() const=0;
virtual float GetX164(int type) const=0;
virtual float GetFrozenTimeout() const=0;
virtual uint32_t GetIceBreakJumpCount() const=0;
virtual float GetVariaDamageReduction() const=0;
virtual float GetGravityDamageReduction() const=0;
virtual float GetPhazonDamageReduction() const=0;
};
}
#endif // __DNACOMMON_ITWEAKPLAYER_HPP__