metaforce/Runtime/World/CScriptDock.hpp

47 lines
1.7 KiB
C++

#pragma once
#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CPhysicsActor.hpp"
namespace metaforce {
class CScriptDock : public CPhysicsActor {
enum class EDockState { Idle, PlayerTouched, EnterNextArea, Three };
friend class CScriptDoor;
s32 x258_dockReferenceCount;
s32 x25c_dock;
TAreaId x260_area;
EDockState x264_dockState = EDockState::Three;
bool x268_24_dockReferenced : 1 = false;
bool x268_25_loadConnected : 1;
bool x268_26_areaPostConstructed : 1 = false;
public:
DEFINE_ENTITY
CScriptDock(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& position,
const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
bool loadConnected);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
void CleanUp() {}
zeus::CPlane GetPlane(const CStateManager&) const;
TAreaId GetAreaId() const { return x260_area; }
s32 GetDockId() const { return x25c_dock; }
void SetDockReference(CStateManager& mgr, s32);
s32 GetDockReference(const CStateManager& mgr) const;
TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
void UpdateAreaActivateFlags(CStateManager&);
bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
void AreaLoaded(CStateManager&);
void AreaUnloaded(CStateManager&);
void SetLoadConnected(CStateManager&, bool);
};
} // namespace metaforce