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metaforce/Runtime/Character/CMetaAnimPlay.hpp
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00

23 lines
668 B
C++

#pragma once
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CPrimitive.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
namespace urde {
class CMetaAnimPlay : public IMetaAnim {
CPrimitive x4_primitive;
CCharAnimTime x1c_startTime;
public:
explicit CMetaAnimPlay(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
};
} // namespace urde