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metaforce/Runtime/Collision/CInternalRayCastStructure.hpp
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00

29 lines
988 B
C++

#pragma once
#include "Runtime/Collision/CMaterialFilter.hpp"
#include <zeus/CMRay.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CInternalRayCastStructure {
zeus::CMRay x0_ray;
float x38_maxTime;
zeus::CTransform x3c_xf;
const CMaterialFilter& x6c_filter;
public:
CInternalRayCastStructure(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
const zeus::CTransform& xf, const CMaterialFilter& filter)
: x0_ray(start, dir, length), x38_maxTime(length), x3c_xf(xf), x6c_filter(filter) {}
const zeus::CMRay& GetRay() const { return x0_ray; }
const zeus::CVector3f& GetStart() const { return x0_ray.start; }
const zeus::CVector3f& GetNormal() const { return x0_ray.end; }
float GetMaxTime() const { return x38_maxTime; }
const zeus::CTransform& GetTransform() const { return x3c_xf; }
const CMaterialFilter& GetFilter() const { return x6c_filter; }
};
} // namespace urde