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metaforce/Runtime/Graphics/Shaders/CDecalShaders.hpp
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00

24 lines
652 B
C++

#pragma once
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
struct CQuadDecal;
class CDecalShaders {
private:
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal);
};
} // namespace urde