2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 20:31:21 +00:00
metaforce/Runtime/Graphics/Shaders/CEnvFxShaders.hpp
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00

42 lines
950 B
C++

#pragma once
#include <array>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CEnvFxManager;
class CEnvFxManagerGrid;
class CEnvFxShaders {
public:
struct Instance {
std::array<zeus::CVector3f, 4> positions;
zeus::CColor color;
std::array<zeus::CVector2f, 4> uvs;
};
struct Uniform {
zeus::CMatrix4f mv;
zeus::CMatrix4f proj;
zeus::CMatrix4f envMtx;
zeus::CColor moduColor;
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_snowPipeline;
static boo::ObjToken<boo::IShaderPipeline> m_underwaterPipeline;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CEnvFxManager& fxMgr,
CEnvFxManagerGrid& grid);
};
} // namespace urde