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Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
8 lines
153 B
C++
8 lines
153 B
C++
#pragma once
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namespace urde::MP1 {
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enum class EInGameGuiState { Zero, InGame, MapScreen, PauseGame, PauseLogBook, PauseSaveGame, PauseHUDMessage };
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}
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