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metaforce/Runtime/Weapon/CNewFlameThrower.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

96 lines
4.0 KiB
C++

#include "Runtime/Weapon/CNewFlameThrower.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CGameLight.hpp"
namespace urde {
CNewFlameThrower::CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs)
: CGameProjectile(false, desc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
zeus::skOne3f, {}, -1, false)
, x304_mainFire(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[0]}))
, x310_mainSmoke(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[1]}))
, x31c_secondarySmoke(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[4]}))
, x328_secondaryFire(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[5]}))
, x334_secondarySparks(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), resInfo[6]}))
, x340_swooshCenter(g_SimplePool->GetObj(SObjectTag{FOURCC('SWHC'), resInfo[2]}))
, x34c_swooshFire(g_SimplePool->GetObj(SObjectTag{FOURCC('SWHC'), resInfo[3]})) {
x304_mainFire.GetObj();
x310_mainSmoke.GetObj();
x31c_secondarySmoke.GetObj();
x328_secondaryFire.GetObj();
x334_secondarySparks.GetObj();
x340_swooshCenter.GetObj();
x34c_swooshFire.GetObj();
x37c_24_renderAuxEffects = false;
x37c_25_firing = false;
x37c_26_ = false;
x37c_27_ = true;
x37c_28_ = false;
x380_.resize(3);
}
void CNewFlameThrower::DeleteLightObjects(CStateManager& mgr) {
for (TUniqueId id : x3b8_lightIds)
mgr.FreeScriptObject(id);
x3b8_lightIds.clear();
}
void CNewFlameThrower::CreateLightObjects(CStateManager& mgr) {
DeleteLightObjects(mgr);
for (int i = 0; i < 4; ++i) {
TUniqueId uid = mgr.AllocateUniqueId();
CLight lObj = x358_mainFireGen->GetLight();
CGameLight* light = new CGameLight(uid, GetAreaId(), false, "FlamethrowerLight", zeus::CTransform(),
x8_uid, lObj, u32(reinterpret_cast<uintptr_t>(this) + (i & 0x1)), 0, 0.f);
mgr.AddObject(light);
x3b8_lightIds.push_back(uid);
}
}
void CNewFlameThrower::EnableFx(CStateManager& mgr) {
DeleteProjectileLight(mgr);
x358_mainFireGen = std::make_unique<CElementGen>(x304_mainFire);
x35c_mainSmokeGen = std::make_unique<CElementGen>(x310_mainSmoke);
x360_secondarySmokeGen = std::make_unique<CElementGen>(x31c_secondarySmoke);
x364_secondaryFireGen = std::make_unique<CElementGen>(x328_secondaryFire);
x368_secondarySparksGen = std::make_unique<CElementGen>(x334_secondarySparks);
x36c_swooshCenterGen = std::make_unique<CParticleSwoosh>(x340_swooshCenter, 0);
x36c_swooshCenterGen->SetRenderGaps(true);
x370_swooshFireGen = std::make_unique<CParticleSwoosh>(x34c_swooshFire, 0);
x370_swooshFireGen->SetRenderGaps(true);
if (x358_mainFireGen && x358_mainFireGen->SystemHasLight() && x3b8_lightIds.empty())
CreateLightObjects(mgr);
}
void CNewFlameThrower::StartFiring(const zeus::CTransform& xf, CStateManager& mgr) {
SetActive(true);
x37c_25_firing = true;
x37c_24_renderAuxEffects = true;
x374_ = 1;
EnableFx(mgr);
}
bool CNewFlameThrower::AreEffectsFinished() const {
if (x358_mainFireGen && x358_mainFireGen->GetParticleCount() != 0)
return false;
if (x35c_mainSmokeGen && x35c_mainSmokeGen->GetParticleCount() != 0)
return false;
if (x360_secondarySmokeGen && x360_secondarySmokeGen->GetParticleCount() != 0)
return false;
if (x364_secondaryFireGen && x364_secondaryFireGen->GetParticleCount() != 0)
return false;
return !(x368_secondarySparksGen && x368_secondarySparksGen->GetParticleCount() != 0);
}
void CNewFlameThrower::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {}
void CNewFlameThrower::Reset(CStateManager& mgr, bool deactivate) {}
} // namespace urde