metaforce/Runtime/GuiSys/CGuiObject.hpp

49 lines
1.9 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CTransform.hpp"
namespace urde {
struct CGuiWidgetDrawParms;
class CGuiObject : public std::enable_shared_from_this<CGuiObject> {
protected:
zeus::CTransform x4_localXF;
zeus::CTransform x34_worldXF;
CGuiObject* x64_parent = nullptr;
CGuiObject* x68_child = nullptr;
CGuiObject* x6c_nextSibling = nullptr;
public:
virtual ~CGuiObject() = default;
virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& parms) const;
virtual bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const { return false; }
virtual void Initialize() = 0;
void MoveInWorld(const zeus::CVector3f& vec);
const zeus::CVector3f& GetLocalPosition() const { return x4_localXF.origin; }
const zeus::CTransform& GetLocalTransform() const { return x4_localXF; }
void SetLocalPosition(const zeus::CVector3f& pos);
const zeus::CVector3f& GetWorldPosition() const { return x34_worldXF.origin; }
const zeus::CTransform& GetWorldTransform() const { return x34_worldXF; }
void RotateReset();
zeus::CVector3f RotateW2O(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateO2P(const zeus::CVector3f& vec) const;
zeus::CVector3f RotateTranslateW2O(const zeus::CVector3f& vec) const;
void MultiplyO2P(const zeus::CTransform& xf);
void AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd);
CGuiObject* RemoveChildObject(CGuiObject* obj, bool makeWorldLocal);
CGuiObject* GetParent() const { return x64_parent; }
CGuiObject* GetChildObject() const { return x68_child; }
CGuiObject* GetNextSibling() const { return x6c_nextSibling; }
void RecalculateTransforms();
void Reorthogonalize();
void SetO2WTransform(const zeus::CTransform& xf);
void SetLocalTransform(const zeus::CTransform& xf);
};
} // namespace urde